July 12, 2021
According to the research report titled ‘Global Mobile Gaming Market Analysis By Operating System, By Device, By Platform, By Region, By Country (2020 Edition): Market Insights and Outlook Post Covid-19 Pandemic (2020-2025)’, available with Market Study Report, global mobile gaming market was valued at USD 65.24 billion in the year 2019 and is poised to grow with a CAGR of 17.5% through 2025.
Surging internet penetration, extensive adoption of smartphones, coupled with rising number of gamers worldwide are catalyzing the growth of global mobile gaming market. Moreover, increasing e-sports events and emergence of social gaming trends, alongside proliferating demand for AR/VR in mobile gaming as well as cloud gaming are propelling the industry scenario.
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Based on operating system, the marketspace is divided into iOS, and android. The android segment accounted to significant industry share in the recent past and is expected to proliferate during the analysis timeframe, owing to large number of android mobile phone users.
Speaking of platform, the industry vertical includes offline, and online. The online segment has been gaining traction and is poised to continue the same trend in the coming years, accredited to rising demand for cloud games.
In terms of device, worldwide mobile gaming market scenario is classified into tablet and smartphone, among which the latter segment is expected to record significant growth in the ensuing years. Smartphones are gaining worldwide recognition for gaming as they are less expensive than tablets or PC.
As per expert verbatim, Asia Pacific market is anticipated to showcase immense growth over 2020-2025, creditable to increasing smartphone users, and widespread internet penetration. Parallelly, Americas industry vertical is poised to show considerable growth through 2025, due to faster internet bandwidth, content localization, and soaring adoption of smartphones.
Some leading companies in global mobile gaming industry sphere include Activision Blizzard Inc., Nintendo Co. Ltd., Gameloft SE, Ubisoft Entertainment SA, Niantic Inc., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Sony Interactive Entertainment, Microsoft Corporation, Electronic Arts Inc., The Nexon Co. Ltd., and Zynga Inc. among others.