Youth Sports Video Apps: Market Shares, Strategies, and Forecasts, Worldwide, 2019 to 2025

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WinterGreen Research announces that it has published a new study Youth Sports Video Apps Markets: Market Shares, Strategy, and Forecasts, worldwide, 2019 to 2025.  The 2019 study has 303 pages, 133 tables and figures.  Worldwide markets are poised to achieve continuing growth as the advantages brought by using apps for youth sports drive compelling adoption rates, bringing lots of advertising revenue to app vendors.  

Demand for youth sports video capability is up as more teams learn how to use video and as more teams are formed.  There is a change in the way youth sports is delivered, associations are becoming stronger, team play is embraced as a way to stave of screen time among youth.  

Youth sports is changing, moving away from bullying rampant in unorganized sports and toward professionally trained coaches that compliment parent volunteers.  All this represents movement in the direction of creating an enjoyable fulfilling experience for a child.  Children love teams if they have friends and if they can perform at a level that is satisfying.

This builds self-esteem.  Youth sports teams are being created that leverage video apps to provide a quality experience for the youthful participants, coaches, and parents.

Worldwide Youth Sports Video Apps market at $228 million market in 2018, is expected to reach $3.4 billion by 2025.

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Key Topics

Youth Sports
Youth development programs
Youth Travel Teams
Youth Sports Software
Recreational League Sports Software
League Software
Youth Sports Coaching
Sports Team Refistration
Sports Wearables
Travel Teams
Team Volunteer Management
Team Flexible payment
Team One tap payment
Sports Software
Club Management
Sports Websites
Sports Technology
Team Roster Software
Team Registration Management
Volunteer Management Software
Flexible payment options.
Youth Sports Team Communication

Companies Profiled:

Google
YouTube
Twitch
Hudl
Stack Sports
Catapault
TeamSnap
Sportylzer
Zebra
Coach Logic
Spiideo
Table of Content:

Youth Sports Video Apps Executive Summary 21 
Google / You Tube / Google Chrome Casting 25 
Hudl 25 
Youth Sports Video Coaching Market Shares 25 
1. Youth Sports Video Apps Market Definition and Market Dynamics 28 
    1.1 Value of Video Apps in Youth Sports 28 
      1.1.1 Parents Tag 2,000 Plays 30 
    1.2 Video Analysis for Youth Sports Analytics 30 
      1.2.1 Video Analysis Helps Athlete Development 31 
      1.2.1 Biofeedback 32 
      1.2.2 Video Software Features 33 
    1.3 Youth Sports Smartphone and Tablet Applications 35 
    1.4 Video Systems 38 
      1.1.1 5G 38 
      1.4.1 Youth Sports Video Analytics Branding 38 
    1.5 All Teams Crunch Numbers 39 
2 Youth Sports Video APPs Market Driving Forces and Market Shares 40 
    2.1 Sports Video Apps Market Driving Forces 40 
      2.1.1 ?Over-the-Top? (OTT) Video Services 47 
    2.2 Youth Sports Video APPs Coaching Market Shares 48 
      2.2.1 Google / You Tube / Google Chrome Casting 53 
      2.2.2 Hudl 53 
      2.2.3 Dicks Game Changer 54 
      2.2.4 Stack Sports 54 
      2.2.5 TeamSnap 54 
      2.2.6 Coach Logic 55 
      2.2.7 Youth Sports Video App Coaching 56 
      2.2.8 Youth Sports Sharing Video 57 
      2.2.9 Streaming Media 58 
      2.2.10 Youth Sports Video Online App, Dollars, Worldwide, 2018 58 
    2.3 Youth Sports Video App Forecasts 59 
      2.3.1 Youth Team Sports Apps 65 
      2.3.2 Youth Sports Markets 66 
      2.3.3 Youth Team, League, and Tournament Sports Market Segments 2016 68 
      2.3.4 Youth Sports Registration Fees 72 
    2.4 Youth Sports Trends 72 
      2.4.1 Local Recreational Sports Facilities Are Being Developed as Services 74 
      2.4.2 Youth Sports Video Statistics via Mobile Devices 77 
      2.4.3 Innovative Game Score Tracking Applications 78 
    2.5 Team, League, and Tournament Sports Market Driving Forces 80 
    2.6 Youth Team Sports, Video Regional Market Segments, Dollars, 2017 84 
3 Youth Sports Video Systems Description 87 
    3.1 Youth Sports Video Systems Integration 87 
    3.2 Youth Sports Video Systems User Metrics 90 
4 Video Apps Technology 91 
    4.1 Video Apps Invaluable Resource in Any Sport 91 
    4.2 Coach?s Eye 91 
    4.3 Dartfish 92 
    4.4 Hudl / Ubersense Coach 92 
    4.5 BaM Video Delay 92 
    4.6 RePlay Cam 93 
    4.7 Selected Youth Sport APPs 93 
      4.7.1 Android 93 
      4.7.2 Bonzi 99 
      4.7.3 TeamSideline App 100 
      4.7.4 RosterBot 102 
      4.7.5 ManageYourLeague 103 
      4.7.6 TeamSnap 104 
      4.7.7 LeagueApps 106 
      4.7.8 Sports Illustrated Play 107 
      4.7.9 Engage Sports 108 
      4.7.10 SportLoMo 108 
      4.7.11 DialMyCalls 109 
      4.7.12 Tips for Keeping Sports Leagues Going 111 
    4.8 Coach?s Eye and Variety of Apps 111 
      4.8.1 Pitch Lab 133 
      4.8.2 Burst 135 
      4.8.3 Hudl 137 
      4.8.4 VIDDY 139 
      4.8.5 Maxmobile2 141 
      4.8.6 NCSA SPORTS 143 
      4.8.7 iSCORE BASEBALL 145 
      4.8.8 GameChanger 147 
    4.9 Digital Revolution Transforming Youth Sports 148 
      4.9.1 ScoreStream 148 
      4.9.2 First Aid App from the American Red Cross 148 
      4.9.3 Canva?s Sports Certificate Templates 149 
      4.9.4 Rocky Top Sports World 149 
5 Youth Sports Video App Company Profiles 150 
    5.1 Boxcast 150 
      5.1.1 BoxCast Pricing 150 
      5.1.2 Boxcast Revenue 152 
      5.1.3 Boxcast Real Time Scores 152 
    5.2 Catapult 158 
      5.2.1 Catapult Wearable Monitoring Technology 159 
      5.2.2 Catapult Acquisitions 159 
      5.2.3 Catapult Revenue 161 
      5.2.4 Catapult Customers 169 
    5.3 CineSports 171 
      5.3.1 CineSports Elevated Filming Gives The Best Depth Perception 172 
      5.3.2 CineSports Partnered with Swedish Company, Spiideo 172 
    5.4 Clipcast 172 
      5.4.1 ClipCast Integration with TeamSnap 174 
    5.5 Coach Logic 177 
      5.5.1 Coach Logic 178 
      5.5.2 Coach Logic Brings Teams Closer Together 182 
    5.6 Comcast / NBC / Sport Engine 183 
      5.6.1 Comcast Revenue 183 
      5.6.2 Comcast Business 183 
      5.6.3 NBC Sports Group Purchases Sport Ngin 186 
      5.6.4 NBC Universal / SportsEngine 187 
      5.6.5 SportsEngine Culture 188 
    5.7 Dicks / Game Changer 188 
      5.7.1 Dicks Sporting Goods 191 
      5.7.2 Dick?s Sporting Goods Revenue 192 
      5.7.3 Dick?s Net Sales 194 
    5.8 Fantag 196 
      5.8.1 Teamsnap Partnership with Fantag 196 
      5.8.2 Fantag Capturing and Sharing Video from A Game 196 
    5.9 Formula One 197 
    5.10 Google You Tube Youth Sports Video 198 
    5.11 Hudl 198 
      5.11.1 Hudl Profile: Video Permits Coaches To Improve Team Performance 199 
      5.11.2 Hudl Acquisitions 200 
      5.11.3 Hudl Profile 200 
      5.11.4 Hudl Operation 200 
      5.11.5 Hudl Revenue Structure: Hudl Revenue and Financing 201 
      5.11.6 Hudl Clients and Suppliers: Hudl Partnership with Nike, APPs 202 
      5.11.7 Hudl R&D and Investment 202 
      5.11.8 Hudl Pricing 203 
      5.11.9 Hudl Gross Margin 203 
      5.11.10 Hudl Development and Prospects 203 
      5.11.11 Hudl Acquisitions Spur Growth 204 
      5.11.12 Hudl Features and Benefits: Video Review, Team Feedback and Advanced Analysis Tailored to Team 204 
      5.11.13 Hudl Video Informed In-Game Decisions 206 
    5.12 iPhone Team Sport App No.4: ChalkTalk ($4.99) 208 
    5.13 IPhone Team Sport App No.5 : Game Changer (free) 208 
    5.14 Klipdraw 209 
      5.14.1 Klipdraw Moves Players to New Position 210 
    5.15 Live Barn 212 
      5.15.1 Live Barn Hassle Free Camera 213 
      5.15.2 Live Barn Revenue 213 
      5.15.3 LiveBarn Venue Marketing Portal 216 
    5.16 Youth Sports Network 222 
      5.16.1 Sources of Monetization of Youth Live Stream Services: 223 
    5.17 NAYS 224 
      5.17.1 NAYS Coach Training and Membership 225 
      5.17.2 NAYS Functions 226 
    5.18 NBC Sports 227 
    5.19 Net Edge Sport Video- Get The Edge! 227 
    5.20 Newtek 230 
    5.21 Access Industries / Perform Group 230 
      5.21.1 Perform / Opta for Broadcasters, Media Brands, Betting Companies 230 
      5.21.2 Perform / Opta Sport Streaming Platform 232 
      5.21.3 Access Industries 232 
    5.22 QSTC 232 
    5.23 RAMP Holdings 233 
    5.24 ScoreStream 233 
    5.25 Sideline Sports 234 
      5.25.1 Sideline Sports XPS Network 234 
      5.25.2 Sideline Sports XPS Network for Coaches 236 
      5.25.3 Sideline Sports Tools 237 
    5.26 Skype 240 
    5.27 Spiideo 240 
      5.27.1 Spiideo Individual vs. Team Sports 242 
      5.27.2 Spiideo Makes Video a Part of Workflow and Coaching Process 244 
      5.27.3 Spiiedo Installed Base 245 
      5.27.4 Spiideo For Individual Sports 249 
      5.27.5 Spiideo Video Recording and Analysis of Ice Hockey 251 
    5.28 Sportlyzer 254 
      5.28.1 Sportlyzer Recurring Revenue 256 
      5.28.2 Sportlyzer Privately-Held Company 258 
      5.28.3 Sportlyzer Team Management Software Customers 259 
      5.28.4 Sportlyzer Team Management Software Is a Seedcamp Company 260 
    5.29 Sportradar AG 261 
      5.29.1 Sportradar Sports Betting Services 262 
      5.29.2 Sportradar Revenue 262 
    5.30 Sports Reference 263 
    5.31 Sports Vision Technologies 263 
    5.32 Stack Sports 264 
      5.32.1 Stack Sports Profile 268 
      5.32.2 Stack Sports Operation 269 
      5.32.3 Stack Sports Revenue 272 
      5.32.4 Stack Sports Gross Margin 272 
      5.32.5 Stack Sports Clients and Suppliers 273 
      5.32.6 Stack Sports Development and Prospects 274 
      5.32.7 Stack Sports Soccer 275 
      5.32.8 Stack Sports Development: Is Building Company Through Acquisition 276 
    5.33 Steel Sports 278 
    5.34 Synergy Sports 279 
      5.34.1 Synergy Sports 280 
      5.34.2 Synergy Market Opportunity: Streaming 280 
      5.34.3 Synergy Statistics 281 
      5.34.4 Synergy Basketball Video 282 
      5.34.5 Synergy Basketball Designed for Coaches By Coaches 283 
      5.34.6 Synergy Changes The Game 283 
    5.35 TechSmith 285 
    5.36 TeamSnap 288 
      5.36.1 TeamSnap Video Platform 288 
    5.37 Youth Sports Live 289 
    5.38 Vista Equity Partners 290 
      5.38.1 Vista Equity Partners STATS 290 
      5.38.2 Stats 291 
      5.38.3 Stats Revenue 293 
      5.38.4 Active Network (Owned by Vista Capital) 295 
      5.38.5 Active Sports 295 
    5.39 Zebra 296 
      5.39.1 Zebra Data and Company Metrics 296 
      5.39.2 Zebra Technologies Sports Solutions 297 
      5.39.3 Zebra / NFL Partnership 299


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