United States Virtual Reality Market Report 2017

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In this report, the United States Virtual Reality market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022. Geographically, this report splits the United States market into seven regions: The West Southwest The Middle Atlantic New England The South The Midwest with sales (volume), revenue (value), market share and growth rate of Virtual Reality in these regions, from 2012 to 2022 (forecast). United States Virtual Reality market competition by top manufacturers/players, with Virtual Reality sales volume, price, revenue (Million USD) and market share for each manufacturer/player; the top players including Barco N.V. CyberGlove Systems Inc. Oculus VR, LLC. Alphabet, Inc HTC Corporation Leap Motion, Inc Microsoft Corporation Sensics, Inc Sixense Entertainment, Inc On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into Gesture Tracking Devices (GTD) Head Mount Displays (HMD) Projectors & Display Walls (PDW) On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume, market share and growth rate of Virtual Reality for each application, including Aerospace & Defense Commercial Consumer Electronics Industrial Medical If you have any special requirements, please let us know and we will offer you the report as you want.

 

Table of Contents United States Virtual Reality Market Report 2017 1 Virtual Reality Overview 1.1 Product Overview and Scope of Virtual Reality 1.2 Classification of Virtual Reality by Product Category 1.2.1 United States Virtual Reality Market Size (Sales Volume) Comparison by Type (2012-2022) 1.2.2 United States Virtual Reality Market Size (Sales Volume) Market Share by Type (Product Category) in 2016 1.2.3 Gesture Tracking Devices (GTD) 1.2.4 Head Mount Displays (HMD) 1.2.5 Projectors & Display Walls (PDW) 1.3 United States Virtual Reality Market by Application/End Users 1.3.1 United States Virtual Reality Market Size (Consumption) and Market Share Comparison by Application (2012-2022) 1.3.2 Aerospace & Defense 1.3.3 Commercial 1.3.4 Consumer Electronics 1.3.5 Industrial 1.3.6 Medical 1.4 United States Virtual Reality Market by Region 1.4.1 United States Virtual Reality Market Size (Value) Comparison by Region (2012-2022) 1.4.2 The West Virtual Reality Status and Prospect (2012-2022) 1.4.3 Southwest Virtual Reality Status and Prospect (2012-2022) 1.4.4 The Middle Atlantic Virtual Reality Status and Prospect (2012-2022) 1.4.5 New England Virtual Reality Status and Prospect (2012-2022) 1.4.6 The South Virtual Reality Status and Prospect (2012-2022) 1.4.7 The Midwest Virtual Reality Status and Prospect (2012-2022) 1.5 United States Market Size (Value and Volume) of Virtual Reality (2012-2022) 1.5.1 United States Virtual Reality Sales and Growth Rate (2012-2022) 1.5.2 United States Virtual Reality Revenue and Growth Rate (2012-2022) 2 United States Virtual Reality Market Competition by Players/Suppliers 2.1 United States Virtual Reality Sales and Market Share of Key Players/Suppliers (2012-2017) 2.2 United States Virtual Reality Revenue and Share by Players/Suppliers (2012-2017) 2.3 United States Virtual Reality Average Price by Players/Suppliers (2012-2017) 2.4 United States Virtual Reality Market Competitive Situation and Trends 2.4.1 United States Virtual Reality Market Concentration Rate 2.4.2 United States Virtual Reality Market Share of Top 3 and Top 5 Players/Suppliers 2.4.3 Mergers & Acquisitions, Expansion in United States Market 2.5 United States Players/Suppliers Virtual Reality Manufacturing Base Distribution, Sales Area, Product Type 3 United States Virtual Reality Sales (Volume) and Revenue (Value) by Region (2012-2017) 3.1 United States Virtual Reality Sales and Market Share by Region (2012-2017) 3.2 United States Virtual Reality Revenue and Market Share by Region (2012-2017) 3.3 United States Virtual Reality Price by Region (2012-2017) 4 United States Virtual Reality Sales (Volume) and Revenue (Value) by Type (Product Category) (2012-2017) 4.1 United States Virtual Reality Sales and Market Share by Type (Product Category) (2012-2017) 4.2 United States Virtual Reality Revenue and Market Share by Type (2012-2017) 4.3 United States Virtual Reality Price by Type (2012-2017) 4.4 United States Virtual Reality Sales Growth Rate by Type (2012-2017) 5 United States Virtual Reality Sales (Volume) by Application (2012-2017) 5.1 United States Virtual Reality Sales and Market Share by Application (2012-2017) 5.2 United States Virtual Reality Sales Growth Rate by Application (2012-2017) 5.3 Market Drivers and Opportunities 6 United States Virtual Reality Players/Suppliers Profiles and Sales Data 6.1 Barco N.V. 6.1.1 Company Basic Information, Manufacturing Base and Competitors 6.1.2 Virtual Reality Product Category, Application and Specification 6.1.2.1 Product A 6.1.2.2 Product B 6.1.3 Barco N.V. Virtual Reality Sales, Revenue, Price and Gross Margin (2012-2017) 6.1.4 Main Business/Business Overview 6.2 CyberGlove Systems Inc. 6.2.2 Virtual Reality Product Category, Application and Specification 6.2.2.1 Product A 6.2.2.2 Product B 6.2.3 CyberGlove Systems Inc. Virtual Reality Sales, Revenue, Price and Gross Margin (2012-2017) 6.2.4 Main Business/Business Overview 6.3 Oculus VR, LLC. 6.3.2 Virtual Reality Product Category, Application and Specification 6.3.2.1 Product A 6.3.2.2 Product B 6.3.3 Oculus VR, LLC. Virtual Reality Sales, Revenue, Price and Gross Margin (2012-2017) 6.3.4 Main Business/Business Overview 6.4 Alphabet, Inc 6.4.2 Virtual Reality Product Category, Application and Specification 6.4.2.1 Product A 6.4.2.2 Product B 6.4.3 Alphabet, Inc Virtual Reality Sales, Revenue, Price and Gross Margin (2012-2017) 6.4.4 Main Business/Business Overview 6.5 HTC Corporation 6.5.2 Virtual Reality Product Category, Application and Specification 6.5.2.1 Product A 6.5.2.2 Product B 6.5.3 HTC Corporation Virtual Reality Sales, Revenue, Price and Gross Margin (2012-2017) 6.5.4 Main Business/Business Overview 6.6 Leap Motion, Inc 6.6.2 Virtual Reality Product Category, Application and Specification 6.6.2.1 Product A 6.6.2.2 Product B 6.6.3 Leap Motion, Inc Virtual Reality Sales, Revenue, Price and Gross Margin (2012-2017) 6.6.4 Main Business/Business Overview 6.7 Microsoft Corporation 6.7.2 Virtual Reality Product Category, Application and Specification 6.7.2.1 Product A 6.7.2.2 Product B 6.7.3 Microsoft Corporation Virtual Reality Sales, Revenue, Price and Gross Margin (2012-2017) 6.7.4 Main Business/Business Overview 6.8 Sensics, Inc 6.8.2 Virtual Reality Product Category, Application and Specification 6.8.2.1 Product A 6.8.2.2 Product B 6.8.3 Sensics, Inc Virtual Reality Sales, Revenue, Price and Gross Margin (2012-2017) 6.8.4 Main Business/Business Overview 6.9 Sixense Entertainment, Inc 6.9.2 Virtual Reality Product Category, Application and Specification 6.9.2.1 Product A 6.9.2.2 Product B 6.9.3 Sixense Entertainment, Inc Virtual Reality Sales, Revenue, Price and Gross Margin (2012-2017) 6.9.4 Main Business/Business Overview 7 Virtual Reality Manufacturing Cost Analysis 7.1 Virtual Reality Key Raw Materials Analysis 7.1.1 Key Raw Materials 7.1.2 Price Trend of Key Raw Materials 7.1.3 Key Suppliers of Raw Materials 7.1.4 Market Concentration Rate of Raw Materials 7.2 Proportion of Manufacturing Cost Structure 7.2.1 Raw Materials 7.2.2 Labor Cost 7.2.3 Manufacturing Expenses 7.3 Manufacturing Process Analysis of Virtual Reality 8 Industrial Chain, Sourcing Strategy and Downstream Buyers 8.1 Virtual Reality Industrial Chain Analysis 8.2 Upstream Raw Materials Sourcing 8.3 Raw Materials Sources of Virtual Reality Major Manufacturers in 2016 8.4 Downstream Buyers 9 Marketing Strategy Analysis, Distributors/Traders 9.1 Marketing Channel 9.1.1 Direct Marketing 9.1.2 Indirect Marketing 9.1.3 Marketing Channel Development Trend 9.2 Market Positioning 9.2.1 Pricing Strategy 9.2.2 Brand Strategy 9.2.3 Target Client 9.3 Distributors/Traders List 10 Market Effect Factors Analysis 10.1 Technology Progress/Risk 10.1.1 Substitutes Threat 10.1.2 Technology Progress in Related Industry 10.2 Consumer Needs/Customer Preference Change 10.3 Economic/Political Environmental Change 11 United States Virtual Reality Market Size (Value and Volume) Forecast (2017-2022) 11.1 United States Virtual Reality Sales Volume, Revenue Forecast (2017-2022) 11.2 United States Virtual Reality Sales Volume Forecast by Type (2017-2022) 11.3 United States Virtual Reality Sales Volume Forecast by Application (2017-2022) 11.4 United States Virtual Reality Sales Volume Forecast by Region (2017-2022) 12 Research Findings and Conclusion 13 Appendix 13.1 Methodology/Research Approach 13.1.1 Research Programs/Design 13.1.2 Market Size Estimation 13.1.3 Market Breakdown and Data Triangulation 13.2 Data Source 13.2.1 Secondary Sources 13.2.2 Primary Sources 13.3 Disclaimer

List of Tables and Figures Figure Product Picture of Virtual Reality Figure United States Virtual Reality Market Size (K Units) by Type (2012-2022) Figure United States Virtual Reality Sales Volume Market Share by Type (Product Category) in 2016 Figure Gesture Tracking Devices (GTD) Product Picture Figure Head Mount Displays (HMD) Product Picture Figure Projectors & Display Walls (PDW) Product Picture Figure United States Virtual Reality Market Size (K Units) by Application (2012-2022) Figure United States Sales Market Share of Virtual Reality by Application in 2016 Figure Aerospace & Defense Examples Table Key Downstream Customer in Aerospace & Defense Figure Commercial Examples Table Key Downstream Customer in Commercial Figure Consumer Electronics Examples Table Key Downstream Customer in Consumer Electronics Figure Industrial Examples Table Key Downstream Customer in Industrial Figure Medical Examples Table Key Downstream Customer in Medical Figure United States Virtual Reality Market Size (Million USD) by Region (2012-2022) Figure The West Virtual Reality Revenue (Million USD) and Growth Rate (2012-2022) Figure Southwest Virtual Reality Revenue (Million USD) and Growth Rate (2012-2022) Figure The Middle Atlantic Virtual Reality Revenue (Million USD) and Growth Rate (2012-2022) Figure New England Virtual Reality Revenue (Million USD) and Growth Rate (2012-2022) Figure The South of US Virtual Reality Revenue (Million USD) and Growth Rate (2012-2022) Figure The Midwest Virtual Reality Revenue (Million USD) and Growth Rate (2012-2022) Figure United States Virtual Reality Sales (K Units) and Growth Rate (2012-2022) Figure United States Virtual Reality Revenue (Million USD) and Growth Rate (2012-2022) Figure United States Virtual Reality Market Major Players Product Sales Volume (K Units) (2012-2017) Table United States Virtual Reality Sales (K Units) of Key Players/Suppliers (2012-2017) Table United States Virtual Reality Sales Share by Players/Suppliers (2012-2017) Figure 2016 United States Virtual Reality Sales Share by Players/Suppliers Figure 2017 United States Virtual Reality Sales Share by Players/Suppliers Figure United States Virtual Reality Market Major Players Product Revenue (Million USD) (2012-2017) Table United States Virtual Reality Revenue (Million USD) by Players/Suppliers (2012-2017) Table United States Virtual Reality Revenue Share by Players/Suppliers (2012-2017) Figure 2016 United States Virtual Reality Revenue Share by Players/Suppliers Figure 2017 United States Virtual Reality Revenue Share by Players/Suppliers Table United States Market Virtual Reality Average Price (USD/Unit) of Key Players/Suppliers (2012-2017) Figure United States Market Virtual Reality Average Price (USD/Unit) of Key Players/Suppliers in 2016 Figure United States Virtual Reality Market Share of Top 3 Players/Suppliers Figure United States Virtual Reality Market Share of Top 5 Players/Suppliers Table United States Players/Suppliers Virtual Reality Manufacturing Base Distribution and Sales Area Table United States Players/Suppliers Virtual Reality Product Category Table United States Virtual Reality Sales (K Units) by Region (2012-2017) Table United States Virtual Reality Sales Share by Region (2012-2017) Figure United States Virtual Reality Sales Share by Region (2012-2017) Figure United States Virtual Reality Sales Market Share by Region in 2016 Table United States Virtual Reality Revenue (Million USD) and Market Share by Region (2012-2017) Table United States Virtual Reality Revenue Share by Region (2012-2017) Figure United States Virtual Reality Revenue Market Share by Region (2012-2017) Figure United States Virtual Reality Revenue Market Share by Region in 2016 Table United States Virtual Reality Price (USD/Unit) by Region (2012-2017) Table United States Virtual Reality Sales (K Units) by Type (2012-2017) Table United States Virtual Reality Sales Share by Type (2012-2017) Figure United States Virtual Reality Sales Share by Type (2012-2017) Figure United States Virtual Reality Sales Market Share by Type in 2016 Table United States Virtual Reality Revenue (Million USD) and Market Share by Type (2012-2017) Table United States Virtual Reality Revenue Share by Type (2012-2017) Figure Revenue Market Share of Virtual Reality by Type (2012-2017) Figure Revenue Market Share of Virtual Reality by Type in 2016 Table United States Virtual Reality Price (USD/Unit) by Types (2012-2017) Figure United States Virtual Reality Sales Growth Rate by Type (2012-2017) Table United States Virtual Reality Sales (K Units) by Application (2012-2017) Table United States Virtual Reality Sales Market Share by Application (2012-2017) Figure United States Virtual Reality Sales Market Share by Application (2012-2017) Figure United States Virtual Reality Sales Market Share by Application in 2016 Table United States Virtual Reality Sales Growth Rate by Application (2012-2017) Figure United States Virtual Reality Sales Growth Rate by Application (2012-2017) Table Barco N.V. Basic Information List Table Barco N.V. Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017) Figure Barco N.V. Virtual Reality Sales Growth Rate (2012-2017) Figure Barco N.V. Virtual Reality Sales Market Share in United States (2012-2017) Figure Barco N.V. Virtual Reality Revenue Market Share in United States (2012-2017) Table CyberGlove Systems Inc. Basic Information List Table CyberGlove Systems Inc. Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017) Figure CyberGlove Systems Inc. Virtual Reality Sales Growth Rate (2012-2017) Figure CyberGlove Systems Inc. Virtual Reality Sales Market Share in United States (2012-2017) Figure CyberGlove Systems Inc. Virtual Reality Revenue Market Share in United States (2012-2017) Table Oculus VR, LLC. Basic Information List Table Oculus VR, LLC. Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017) Figure Oculus VR, LLC. Virtual Reality Sales Growth Rate (2012-2017) Figure Oculus VR, LLC. Virtual Reality Sales Market Share in United States (2012-2017) Figure Oculus VR, LLC. Virtual Reality Revenue Market Share in United States (2012-2017) Table Alphabet, Inc Basic Information List Table Alphabet, Inc Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017) Figure Alphabet, Inc Virtual Reality Sales Growth Rate (2012-2017) Figure Alphabet, Inc Virtual Reality Sales Market Share in United States (2012-2017) Figure Alphabet, Inc Virtual Reality Revenue Market Share in United States (2012-2017) Table HTC Corporation Basic Information List Table HTC Corporation Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017) Figure HTC Corporation Virtual Reality Sales Growth Rate (2012-2017) Figure HTC Corporation Virtual Reality Sales Market Share in United States (2012-2017) Figure HTC Corporation Virtual Reality Revenue Market Share in United States (2012-2017) Table Leap Motion, Inc Basic Information List Table Leap Motion, Inc Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017) Figure Leap Motion, Inc Virtual Reality Sales Growth Rate (2012-2017) Figure Leap Motion, Inc Virtual Reality Sales Market Share in United States (2012-2017) Figure Leap Motion, Inc Virtual Reality Revenue Market Share in United States (2012-2017) Table Microsoft Corporation Basic Information List Table Microsoft Corporation Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017) Figure Microsoft Corporation Virtual Reality Sales Growth Rate (2012-2017) Figure Microsoft Corporation Virtual Reality Sales Market Share in United States (2012-2017) Figure Microsoft Corporation Virtual Reality Revenue Market Share in United States (2012-2017) Table Sensics, Inc Basic Information List Table Sensics, Inc Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017) Figure Sensics, Inc Virtual Reality Sales Growth Rate (2012-2017) Figure Sensics, Inc Virtual Reality Sales Market Share in United States (2012-2017) Figure Sensics, Inc Virtual Reality Revenue Market Share in United States (2012-2017) Table Sixense Entertainment, Inc Basic Information List Table Sixense Entertainment, Inc Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017) Figure Sixense Entertainment, Inc Virtual Reality Sales Growth Rate (2012-2017) Figure Sixense Entertainment, Inc Virtual Reality Sales Market Share in United States (2012-2017) Figure Sixense Entertainment, Inc Virtual Reality Revenue Market Share in United States (2012-2017) Table Production Base and Market Concentration Rate of Raw Material Figure Price Trend of Key Raw Materials Table Key Suppliers of Raw Materials Figure Manufacturing Cost Structure of Virtual Reality Figure Manufacturing Process Analysis of Virtual Reality Figure Virtual Reality Industrial Chain Analysis Table Raw Materials Sources of Virtual Reality Major Players/Suppliers in 2016 Table Major Buyers of Virtual Reality Table Distributors/Traders List Figure United States Virtual Reality Sales Volume (K Units) and Growth Rate Forecast (2017-2022) Figure United States Virtual Reality Revenue (Million USD) and Growth Rate Forecast (2017-2022) Figure United States Virtual Reality Price (USD/Unit) Trend Forecast (2017-2022) Table United States Virtual Reality Sales Volume (K Units) Forecast by Type (2017-2022) Figure United States Virtual Reality Sales Volume (K Units) Forecast by Type (2017-2022) Figure United States Virtual Reality Sales Volume (K Units) Forecast by Type in 2022 Table United States Virtual Reality Sales Volume (K Units) Forecast by Application (2017-2022) Figure United States Virtual Reality Sales Volume (K Units) Forecast by Application (2017-2022) Figure United States Virtual Reality Sales Volume (K Units) Forecast by Application in 2022 Table United States Virtual Reality Sales Volume (K Units) Forecast by Region (2017-2022) Table United States Virtual Reality Sales Volume Share Forecast by Region (2017-2022) Figure United States Virtual Reality Sales Volume Share Forecast by Region (2017-2022) Figure United States Virtual Reality Sales Volume Share Forecast by Region in 2022 Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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