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United States Augmented & Virtual Reality Eyeglass Market Report & Forecast 2021-2027


United States Augmented & Virtual Reality Eyeglass Market, By Type, 2016-2021, 2022-2027 ($ Millions) & (K Units)
United States Augmented & Virtual Reality Eyeglass Market Segment Percentages, By Type, 2020 (%)
    Augmented Reality Devices
    Virtual Reality Devices

United States Augmented & Virtual Reality Eyeglass Market, By Application, 2016-2021, 2022-2027 ($ Millions) & (K Units)
United States Augmented & Virtual Reality Eyeglass Market Segment Percentages, By Application, 2020 (%)
    Game
    Medical
    Aerospace & Defence
    Others

Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Augmented & Virtual Reality Eyeglass revenues in United States market, 2016-2021 (Estimated), ($ millions)
Key companies Augmented & Virtual Reality Eyeglass revenues share in United States market, 2020 (%)
Key companies Augmented & Virtual Reality Eyeglass sales in United States market, 2016-2021 (Estimated), (K Units)
Key companies Augmented & Virtual Reality Eyeglass sales share in United States market, 2020 (%)
Further, the report presents profiles of competitors in the market, key players include:
    Google
    Microsoft
    Vuzix
    Samsung Electronics
    Qaulcomm
    Oculus VR
    Eon Reality
    Infinity Augmented Reality
    Magic Leap
    Blippar
    Daqri
1 Introduction to Research & Analysis Reports
    1.1 Augmented & Virtual Reality Eyeglass Market Definition
    1.2 Market Segments
        1.2.1 Segment by Type
        1.2.2 Segment by Application
    1.3 United States Augmented & Virtual Reality Eyeglass Market Overview
    1.4 Methodology & Sources of Information
        1.4.1 Research Methodology
        1.4.2 Research Process
        1.4.3 Base Year

2 United States Augmented & Virtual Reality Eyeglass Overall Market Size
    2.1 United States Augmented & Virtual Reality Eyeglass Market Size: 2021 VS 2027
    2.2 United States Augmented & Virtual Reality Eyeglass Revenue, Prospects & Forecasts: 2016-2027
    2.3 United States Augmented & Virtual Reality Eyeglass Sales: 2016-2027

3 Company Landscape
    3.1 Top Augmented & Virtual Reality Eyeglass Players in United States Market
    3.2 Top United States Augmented & Virtual Reality Eyeglass Companies Ranked by Revenue
    3.3 United States Augmented & Virtual Reality Eyeglass Revenue by Companies
    3.4 United States Augmented & Virtual Reality Eyeglass Sales by Companies
    3.5 United States Augmented & Virtual Reality Eyeglass Price by Manufacturer (2016-2021)
    3.6 Top 3 and Top 5 Augmented & Virtual Reality Eyeglass Companies in United States Market, by Revenue in 2020
    3.7 Manufacturers Augmented & Virtual Reality Eyeglass Product Type
    3.8 Tier 1, Tier 2 and Tier 3 Augmented & Virtual Reality Eyeglass Players in United States Market
        3.8.1 List of Tier 1 Augmented & Virtual Reality Eyeglass Companies in United States
        3.8.2 List of Tier 2 and Tier 3 Augmented & Virtual Reality Eyeglass Companies in United States

4 Sights by Type
    4.1 Overview
        4.1.1 By Type - United States Augmented & Virtual Reality Eyeglass Market Size Markets, 2021 & 2027
        4.1.2 Augmented Reality Devices
        4.1.3 Virtual Reality Devices
    4.2 By Type - United States Augmented & Virtual Reality Eyeglass Revenue & Forecasts
        4.2.1 By Type - United States Augmented & Virtual Reality Eyeglass Revenue, 2016-2021
        4.2.2 By Type - United States Augmented & Virtual Reality Eyeglass Revenue, 2022-2027
        4.2.3 By Type - United States Augmented & Virtual Reality Eyeglass Revenue Market Share, 2016-2027
    4.3 By Type - United States Augmented & Virtual Reality Eyeglass Sales & Forecasts
        4.3.1 By Type - United States Augmented & Virtual Reality Eyeglass Sales, 2016-2021
        4.3.2 By Type - United States Augmented & Virtual Reality Eyeglass Sales, 2022-2027
        4.3.3 By Type - United States Augmented & Virtual Reality Eyeglass Sales Market Share, 2016-2027
    4.4 By Type - United States Augmented & Virtual Reality Eyeglass Price (Manufacturers Selling Prices), 2016-2027

5 Sights by Application
    5.1 Overview
        5.1.1 By Application - United States Augmented & Virtual Reality Eyeglass Market Size, 2021 & 2027
        5.1.2 Game
        5.1.3 Medical
        5.1.4 Aerospace & Defence
        5.1.5 Others
    5.2 By Application - United States Augmented & Virtual Reality Eyeglass Revenue & Forecasts
        5.2.1 By Application - United States Augmented & Virtual Reality Eyeglass Revenue, 2016-2021
        5.2.2 By Application - United States Augmented & Virtual Reality Eyeglass Revenue, 2022-2027
        5.2.3 By Application - United States Augmented & Virtual Reality Eyeglass Revenue Market Share, 2016-2027
    5.3 By Application - United States Augmented & Virtual Reality Eyeglass Sales & Forecasts
        5.3.1 By Application - United States Augmented & Virtual Reality Eyeglass Sales, 2016-2021
        5.3.2 By Application - United States Augmented & Virtual Reality Eyeglass Sales, 2022-2027
        5.3.3 By Application - United States Augmented & Virtual Reality Eyeglass Sales Market Share, 2016-2027
    5.4 By Application - United States Augmented & Virtual Reality Eyeglass Price (Manufacturers Selling Prices), 2016-2027

6 Manufacturers & Brands Profiles
    6.1 Google
        6.1.1 Google Corporation Information
        6.1.2 Google Overview
        6.1.3 Google Augmented & Virtual Reality Eyeglass Sales and Revenue in United States Market (2016-2021)
        6.1.4 Google Augmented & Virtual Reality Eyeglass Product Description
        6.1.5 Google Recent Developments
    6.2 Microsoft
        6.2.1 Microsoft Corporation Information
        6.2.2 Microsoft Overview
        6.2.3 Microsoft Augmented & Virtual Reality Eyeglass Sales and Revenue in United States Market (2016-2021)
        6.2.4 Microsoft Augmented & Virtual Reality Eyeglass Product Description
        6.2.5 Microsoft Recent Developments
    6.3 Vuzix
        6.3.1 Vuzix Corporation Information
        6.3.2 Vuzix Overview
        6.3.3 Vuzix Augmented & Virtual Reality Eyeglass Sales and Revenue in United States Market (2016-2021)
        6.3.4 Vuzix Augmented & Virtual Reality Eyeglass Product Description
        6.3.5 Vuzix Recent Developments
    6.4 Samsung Electronics
        6.4.1 Samsung Electronics Corporation Information
        6.4.2 Samsung Electronics Overview
        6.4.3 Samsung Electronics Augmented & Virtual Reality Eyeglass Sales and Revenue in United States Market (2016-2021)
        6.4.4 Samsung Electronics Augmented & Virtual Reality Eyeglass Product Description
        6.4.5 Samsung Electronics Recent Developments
    6.5 Qaulcomm
        6.5.1 Qaulcomm Corporation Information
        6.5.2 Qaulcomm Overview
        6.5.3 Qaulcomm Augmented & Virtual Reality Eyeglass Sales and Revenue in United States Market (2016-2021)
        6.5.4 Qaulcomm Augmented & Virtual Reality Eyeglass Product Description
        6.5.5 Qaulcomm Recent Developments
    6.6 Oculus VR
        6.6.1 Oculus VR Corporation Information
        6.6.2 Oculus VR Overview
        6.6.3 Oculus VR Augmented & Virtual Reality Eyeglass Sales and Revenue in United States Market (2016-2021)
        6.6.4 Oculus VR Augmented & Virtual Reality Eyeglass Product Description
        6.6.5 Oculus VR Recent Developments
    6.7 Eon Reality
        6.7.1 Eon Reality Corporation Information
        6.7.2 Eon Reality Overview
        6.7.3 Eon Reality Augmented & Virtual Reality Eyeglass Sales and Revenue in United States Market (2016-2021)
        6.7.4 Eon Reality Augmented & Virtual Reality Eyeglass Product Description
        6.7.5 Eon Reality Recent Developments
    6.8 Infinity Augmented Reality
        6.8.1 Infinity Augmented Reality Corporation Information
        6.8.2 Infinity Augmented Reality Overview
        6.8.3 Infinity Augmented Reality Augmented & Virtual Reality Eyeglass Sales and Revenue in United States Market (2016-2021)
        6.8.4 Infinity Augmented Reality Augmented & Virtual Reality Eyeglass Product Description
        6.8.5 Infinity Augmented Reality Recent Developments
    6.9 Magic Leap
        6.9.1 Magic Leap Corporation Information
        6.9.2 Magic Leap Overview
        6.9.3 Magic Leap Augmented & Virtual Reality Eyeglass Sales and Revenue in United States Market (2016-2021)
        6.9.4 Magic Leap Augmented & Virtual Reality Eyeglass Product Description
        6.9.5 Magic Leap Recent Developments
    6.10 Blippar
        6.10.1 Blippar Corporation Information
        6.10.2 Blippar Overview
        6.10.3 Blippar Augmented & Virtual Reality Eyeglass Sales and Revenue in United States Market (2016-2021)
        6.10.4 Blippar Augmented & Virtual Reality Eyeglass Product Description
        6.10.5 Blippar Recent Developments
    6.11 Daqri
        6.11.1 Daqri Corporation Information
        6.11.2 Daqri Overview
        6.11.3 Daqri Augmented & Virtual Reality Eyeglass Sales and Revenue in United States Market (2016-2021)
        6.11.4 Daqri Augmented & Virtual Reality Eyeglass Product Description
        6.11.5 Daqri Recent Developments

7 United States Augmented & Virtual Reality Eyeglass Production Capacity, Analysis
    7.1 United States Augmented & Virtual Reality Eyeglass Production Capacity, 2016-2027
    7.2 Augmented & Virtual Reality Eyeglass Production Capacity of Key Manufacturers in United States Market

8 Key Market Trends, Opportunity, Drivers and Restraints
    8.1 Market Opportunities & Trends
    8.2 Market Drivers
    8.3 Market Restraints

9 Augmented & Virtual Reality Eyeglass Supply Chain Analysis
    9.1 Augmented & Virtual Reality Eyeglass Industry Value Chain
    9.2 Augmented & Virtual Reality Eyeglass Upstream Market
    9.3 Augmented & Virtual Reality Eyeglass Downstream and Clients
    9.4 Marketing Channels Analysis
        9.4.1 Marketing Channels
        9.4.2 Augmented & Virtual Reality Eyeglass Distributors and Sales Agents in United States Market

10 Conclusion
11 Appendix
    11.1 Note
    11.2 Examples of Clients
    11.3 Author Details
    11.4 Disclaimer

List of Tables Table 1. Key Players of Augmented & Virtual Reality Eyeglass in United States Market Table 2. Top Augmented & Virtual Reality Eyeglass Players in United States Market, Ranking by Revenue (2019) Table 3. United States Augmented & Virtual Reality Eyeglass Revenue by Companies, (US$, Mn), 2016-2021 Table 4. United States Augmented & Virtual Reality Eyeglass Revenue Share by Companies, 2016-2021 Table 5. United States Augmented & Virtual Reality Eyeglass Sales by Companies, (K Units), 2016-2021 Table 6. United States Augmented & Virtual Reality Eyeglass Sales Share by Companies, 2016-2021 Table 7. Key Manufacturers Augmented & Virtual Reality Eyeglass Price (2016-2021) & (USD/Unit) Table 8. Manufacturers Augmented & Virtual Reality Eyeglass Product Type Table 9. List of Tier 1 Augmented & Virtual Reality Eyeglass Companies, Revenue (US$, Mn) in 2020 and Market Share Table 10. List of Tier 2 and Tier 3 Augmented & Virtual Reality Eyeglass Companies, Revenue (US$, Mn) in 2020 and Market Share Table 11. Major Manufacturers of Augmented Reality Devices Table 12. Major Manufacturers of Virtual Reality Devices Table 13. By Type - United States Augmented & Virtual Reality Eyeglass Revenue, (US$, Mn), 2021 & 2027 Table 14. By Type - United States Augmented & Virtual Reality Eyeglass Revenue (US$, Mn), 2016-2021 Table 15. By Type - United States Augmented & Virtual Reality Eyeglass Revenue (US$, Mn), 2022-2027 Table 16. By Type - United States Augmented & Virtual Reality Eyeglass Sales (K Units), 2016-2021 Table 17. By Type - United States Augmented & Virtual Reality Eyeglass Sales (K Units), 2022-2027 Table 18. By Application - United States Augmented & Virtual Reality Eyeglass Revenue, (US$, Mn), 2021 VS 2027 Table 19. By Application - United States Augmented & Virtual Reality Eyeglass Revenue (US$, Mn), 2016-2021 Table 20. By Application - United States Augmented & Virtual Reality Eyeglass Revenue (US$, Mn), 2022-2027 Table 21. By Application - United States Augmented & Virtual Reality Eyeglass Sales (K Units), 2016-2021 Table 22. By Application - United States Augmented & Virtual Reality Eyeglass Sales (K Units), 2022-2027 Table 23. Google Corporation Information Table 24. Google Description and Major Businesses Table 25. Google Augmented & Virtual Reality Eyeglass Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 26. Google Augmented & Virtual Reality Eyeglass Product Table 27. Google Recent Developments Table 28. Microsoft Corporation Information Table 29. Microsoft Description and Major Businesses Table 30. Microsoft Augmented & Virtual Reality Eyeglass Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 31. Microsoft Augmented & Virtual Reality Eyeglass Product Table 32. Microsoft Recent Developments Table 33. Vuzix Corporation Information Table 34. Vuzix Description and Major Businesses Table 35. Vuzix Augmented & Virtual Reality Eyeglass Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 36. Vuzix Augmented & Virtual Reality Eyeglass Product Table 37. Vuzix Recent Developments Table 38. Samsung Electronics Corporation Information Table 39. Samsung Electronics Description and Major Businesses Table 40. Samsung Electronics Augmented & Virtual Reality Eyeglass Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 41. Samsung Electronics Augmented & Virtual Reality Eyeglass Product Table 42. Samsung Electronics Recent Developments Table 43. Qaulcomm Corporation Information Table 44. Qaulcomm Description and Major Businesses Table 45. Qaulcomm Augmented & Virtual Reality Eyeglass Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 46. Qaulcomm Augmented & Virtual Reality Eyeglass Product Table 47. Qaulcomm Recent Developments Table 48. Oculus VR Corporation Information Table 49. Oculus VR Description and Major Businesses Table 50. Oculus VR Augmented & Virtual Reality Eyeglass Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 51. Oculus VR Augmented & Virtual Reality Eyeglass Product Table 52. Oculus VR Recent Developments Table 53. Eon Reality Corporation Information Table 54. Eon Reality Description and Major Businesses Table 55. Eon Reality Augmented & Virtual Reality Eyeglass Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 56. Eon Reality Augmented & Virtual Reality Eyeglass Product Table 57. Eon Reality Recent Developments Table 58. Infinity Augmented Reality Corporation Information Table 59. Infinity Augmented Reality Description and Major Businesses Table 60. Infinity Augmented Reality Augmented & Virtual Reality Eyeglass Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 61. Infinity Augmented Reality Augmented & Virtual Reality Eyeglass Product Table 62. Infinity Augmented Reality Recent Developments Table 63. Magic Leap Corporation Information Table 64. Magic Leap Description and Major Businesses Table 65. Magic Leap Augmented & Virtual Reality Eyeglass Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 66. Magic Leap Augmented & Virtual Reality Eyeglass Product Table 67. Magic Leap Recent Developments Table 68. Blippar Corporation Information Table 69. Blippar Description and Major Businesses Table 70. Blippar Augmented & Virtual Reality Eyeglass Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 71. Blippar Augmented & Virtual Reality Eyeglass Product Table 72. Blippar Recent Developments Table 73. Daqri Corporation Information Table 74. Daqri Description and Major Businesses Table 75. Daqri Augmented & Virtual Reality Eyeglass Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 76. Daqri Augmented & Virtual Reality Eyeglass Product Table 77. Daqri Recent Developments Table 78. Augmented & Virtual Reality Eyeglass Production Capacity (K Units) of Key Manufacturers in United States Market, 2019-2021 (K Units) Table 79. United States Augmented & Virtual Reality Eyeglass Capacity Market Share of Key Manufacturers, 2019-2021 Table 80. Augmented & Virtual Reality Eyeglass Market Opportunities & Trends in United States Market Table 81. Augmented & Virtual Reality Eyeglass Market Drivers in United States Market Table 82. Augmented & Virtual Reality Eyeglass Market Restraints in United States Market Table 83. Augmented & Virtual Reality Eyeglass Raw Materials Table 84. Augmented & Virtual Reality Eyeglass Raw Materials Suppliers in United States Market Table 85. Typical Augmented & Virtual Reality Eyeglass Downstream Table 86. Augmented & Virtual Reality Eyeglass Downstream Clients in United States Market Table 87. Augmented & Virtual Reality Eyeglass Distributors and Sales Agents in United States Market List of Figures Figure 1. Augmented & Virtual Reality Eyeglass Product Picture Figure 2. Augmented & Virtual Reality Eyeglass Segment by Type Figure 3. Augmented & Virtual Reality Eyeglass Segment by Application Figure 4. United States Augmented & Virtual Reality Eyeglass Market Overview: 2020 Figure 5. United States Augmented & Virtual Reality Eyeglass Market Size: 2021 VS 2027 (US$, Mn) Figure 6. United States Augmented & Virtual Reality Eyeglass Revenue, 2016-2027 (US$, Mn) Figure 7. Augmented & Virtual Reality Eyeglass Sales in United States Market: 2016-2027 (K Units) Figure 8. The Top 3 and 5 Players Market Share by Augmented & Virtual Reality Eyeglass Revenue in 2020 Figure 9. Augmented Reality Devices Product Picture Figure 10. Virtual Reality Devices Product Picture Figure 11. By Type - United States Augmented & Virtual Reality Eyeglass Sales Market Share, 2016-2027 Figure 12. By Type - United States Augmented & Virtual Reality Eyeglass Revenue Market Share, 2016-2027 Figure 13. By Type - United States Augmented & Virtual Reality Eyeglass Price (USD/Unit), 2016-2027 Figure 14. Game Figure 15. Medical Figure 16. Aerospace & Defence Figure 17. Others Figure 18. By Application - United States Augmented & Virtual Reality Eyeglass Sales Market Share, 2016-2027 Figure 19. By Application - United States Augmented & Virtual Reality Eyeglass Revenue Market Share, 2016-2027 Figure 20. By Application - United States Augmented & Virtual Reality Eyeglass Price (USD/Unit), 2016-2027 Figure 21. Google Augmented & Virtual Reality Eyeglass Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 22. Microsoft Augmented & Virtual Reality Eyeglass Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 23. Vuzix Augmented & Virtual Reality Eyeglass Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 24. Samsung Electronics Augmented & Virtual Reality Eyeglass Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 25. Qaulcomm Augmented & Virtual Reality Eyeglass Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 26. Oculus VR Augmented & Virtual Reality Eyeglass Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 27. Eon Reality Augmented & Virtual Reality Eyeglass Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 28. Infinity Augmented Reality Augmented & Virtual Reality Eyeglass Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 29. Magic Leap Augmented & Virtual Reality Eyeglass Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 30. Blippar Augmented & Virtual Reality Eyeglass Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 31. Daqri Augmented & Virtual Reality Eyeglass Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 32. United States Augmented & Virtual Reality Eyeglass Production Capacity (K Units), 2016-2027 Figure 33. Augmented & Virtual Reality Eyeglass Industry Value Chain Figure 34. Marketing Channels

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

Publisher: QY Research
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