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United States Augmented and Mixed Reality Market Report & Forecast 2021-2027


United States Augmented and Mixed Reality Market, By Type, 2016-2021, 2022-2027 ($ Millions) & (K Units)
United States Augmented and Mixed Reality Market Segment Percentages, By Type, 2020 (%)
    Head Mounted Displays (HMDs)
    Head Up Displays (HUDs)

United States Augmented and Mixed Reality Market, By Application, 2016-2021, 2022-2027 ($ Millions) & (K Units)
United States Augmented and Mixed Reality Market Segment Percentages, By Application, 2020 (%)
    Healthcare
    Industrial
    Automotive
    Aerospace and Defense
    Education
    Others

Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Augmented and Mixed Reality revenues in United States market, 2016-2021 (Estimated), ($ millions)
Key companies Augmented and Mixed Reality revenues share in United States market, 2020 (%)
Key companies Augmented and Mixed Reality sales in United States market, 2016-2021 (Estimated), (K Units)
Key companies Augmented and Mixed Reality sales share in United States market, 2020 (%)
Further, the report presents profiles of competitors in the market, key players include:
    Microsoft Corporation
    Meta Company
    Vuzix Corporation
    ODG
    Seiko Epson Corporation
    DAQRI
    Samsung Electronics Co., Ltd.
    Acer Inc.
    Dell Inc.
    Magic Leap
1 Introduction to Research & Analysis Reports
    1.1 Augmented and Mixed Reality Market Definition
    1.2 Market Segments
        1.2.1 Segment by Type
        1.2.2 Segment by Application
    1.3 United States Augmented and Mixed Reality Market Overview
    1.4 Methodology & Sources of Information
        1.4.1 Research Methodology
        1.4.2 Research Process
        1.4.3 Base Year

2 United States Augmented and Mixed Reality Overall Market Size
    2.1 United States Augmented and Mixed Reality Market Size: 2021 VS 2027
    2.2 United States Augmented and Mixed Reality Revenue, Prospects & Forecasts: 2016-2027
    2.3 United States Augmented and Mixed Reality Sales: 2016-2027

3 Company Landscape
    3.1 Top Augmented and Mixed Reality Players in United States Market
    3.2 Top United States Augmented and Mixed Reality Companies Ranked by Revenue
    3.3 United States Augmented and Mixed Reality Revenue by Companies
    3.4 United States Augmented and Mixed Reality Sales by Companies
    3.5 United States Augmented and Mixed Reality Price by Manufacturer (2016-2021)
    3.6 Top 3 and Top 5 Augmented and Mixed Reality Companies in United States Market, by Revenue in 2020
    3.7 Manufacturers Augmented and Mixed Reality Product Type
    3.8 Tier 1, Tier 2 and Tier 3 Augmented and Mixed Reality Players in United States Market
        3.8.1 List of Tier 1 Augmented and Mixed Reality Companies in United States
        3.8.2 List of Tier 2 and Tier 3 Augmented and Mixed Reality Companies in United States

4 Sights by Type
    4.1 Overview
        4.1.1 By Type - United States Augmented and Mixed Reality Market Size Markets, 2021 & 2027
        4.1.2 Head Mounted Displays (HMDs)
        4.1.3 Head Up Displays (HUDs)
    4.2 By Type - United States Augmented and Mixed Reality Revenue & Forecasts
        4.2.1 By Type - United States Augmented and Mixed Reality Revenue, 2016-2021
        4.2.2 By Type - United States Augmented and Mixed Reality Revenue, 2022-2027
        4.2.3 By Type - United States Augmented and Mixed Reality Revenue Market Share, 2016-2027
    4.3 By Type - United States Augmented and Mixed Reality Sales & Forecasts
        4.3.1 By Type - United States Augmented and Mixed Reality Sales, 2016-2021
        4.3.2 By Type - United States Augmented and Mixed Reality Sales, 2022-2027
        4.3.3 By Type - United States Augmented and Mixed Reality Sales Market Share, 2016-2027
    4.4 By Type - United States Augmented and Mixed Reality Price (Manufacturers Selling Prices), 2016-2027

5 Sights by Application
    5.1 Overview
        5.1.1 By Application - United States Augmented and Mixed Reality Market Size, 2021 & 2027
        5.1.2 Healthcare
        5.1.3 Industrial
        5.1.4 Automotive
        5.1.5 Aerospace and Defense
        5.1.6 Education
        5.1.7 Others
    5.2 By Application - United States Augmented and Mixed Reality Revenue & Forecasts
        5.2.1 By Application - United States Augmented and Mixed Reality Revenue, 2016-2021
        5.2.2 By Application - United States Augmented and Mixed Reality Revenue, 2022-2027
        5.2.3 By Application - United States Augmented and Mixed Reality Revenue Market Share, 2016-2027
    5.3 By Application - United States Augmented and Mixed Reality Sales & Forecasts
        5.3.1 By Application - United States Augmented and Mixed Reality Sales, 2016-2021
        5.3.2 By Application - United States Augmented and Mixed Reality Sales, 2022-2027
        5.3.3 By Application - United States Augmented and Mixed Reality Sales Market Share, 2016-2027
    5.4 By Application - United States Augmented and Mixed Reality Price (Manufacturers Selling Prices), 2016-2027

6 Manufacturers & Brands Profiles
    6.1 Microsoft Corporation
        6.1.1 Microsoft Corporation Corporation Information
        6.1.2 Microsoft Corporation Overview
        6.1.3 Microsoft Corporation Augmented and Mixed Reality Sales and Revenue in United States Market (2016-2021)
        6.1.4 Microsoft Corporation Augmented and Mixed Reality Product Description
        6.1.5 Microsoft Corporation Recent Developments
    6.2 Meta Company
        6.2.1 Meta Company Corporation Information
        6.2.2 Meta Company Overview
        6.2.3 Meta Company Augmented and Mixed Reality Sales and Revenue in United States Market (2016-2021)
        6.2.4 Meta Company Augmented and Mixed Reality Product Description
        6.2.5 Meta Company Recent Developments
    6.3 Vuzix Corporation
        6.3.1 Vuzix Corporation Corporation Information
        6.3.2 Vuzix Corporation Overview
        6.3.3 Vuzix Corporation Augmented and Mixed Reality Sales and Revenue in United States Market (2016-2021)
        6.3.4 Vuzix Corporation Augmented and Mixed Reality Product Description
        6.3.5 Vuzix Corporation Recent Developments
    6.4 ODG
        6.4.1 ODG Corporation Information
        6.4.2 ODG Overview
        6.4.3 ODG Augmented and Mixed Reality Sales and Revenue in United States Market (2016-2021)
        6.4.4 ODG Augmented and Mixed Reality Product Description
        6.4.5 ODG Recent Developments
    6.5 Seiko Epson Corporation
        6.5.1 Seiko Epson Corporation Corporation Information
        6.5.2 Seiko Epson Corporation Overview
        6.5.3 Seiko Epson Corporation Augmented and Mixed Reality Sales and Revenue in United States Market (2016-2021)
        6.5.4 Seiko Epson Corporation Augmented and Mixed Reality Product Description
        6.5.5 Seiko Epson Corporation Recent Developments
    6.6 DAQRI
        6.6.1 DAQRI Corporation Information
        6.6.2 DAQRI Overview
        6.6.3 DAQRI Augmented and Mixed Reality Sales and Revenue in United States Market (2016-2021)
        6.6.4 DAQRI Augmented and Mixed Reality Product Description
        6.6.5 DAQRI Recent Developments
    6.7 Samsung Electronics Co., Ltd.
        6.7.1 Samsung Electronics Co., Ltd. Corporation Information
        6.7.2 Samsung Electronics Co., Ltd. Overview
        6.7.3 Samsung Electronics Co., Ltd. Augmented and Mixed Reality Sales and Revenue in United States Market (2016-2021)
        6.7.4 Samsung Electronics Co., Ltd. Augmented and Mixed Reality Product Description
        6.7.5 Samsung Electronics Co., Ltd. Recent Developments
    6.8 Acer Inc.
        6.8.1 Acer Inc. Corporation Information
        6.8.2 Acer Inc. Overview
        6.8.3 Acer Inc. Augmented and Mixed Reality Sales and Revenue in United States Market (2016-2021)
        6.8.4 Acer Inc. Augmented and Mixed Reality Product Description
        6.8.5 Acer Inc. Recent Developments
    6.9 Dell Inc.
        6.9.1 Dell Inc. Corporation Information
        6.9.2 Dell Inc. Overview
        6.9.3 Dell Inc. Augmented and Mixed Reality Sales and Revenue in United States Market (2016-2021)
        6.9.4 Dell Inc. Augmented and Mixed Reality Product Description
        6.9.5 Dell Inc. Recent Developments
    6.10 Magic Leap
        6.10.1 Magic Leap Corporation Information
        6.10.2 Magic Leap Overview
        6.10.3 Magic Leap Augmented and Mixed Reality Sales and Revenue in United States Market (2016-2021)
        6.10.4 Magic Leap Augmented and Mixed Reality Product Description
        6.10.5 Magic Leap Recent Developments

7 United States Augmented and Mixed Reality Production Capacity, Analysis
    7.1 United States Augmented and Mixed Reality Production Capacity, 2016-2027
    7.2 Augmented and Mixed Reality Production Capacity of Key Manufacturers in United States Market

8 Key Market Trends, Opportunity, Drivers and Restraints
    8.1 Market Opportunities & Trends
    8.2 Market Drivers
    8.3 Market Restraints

9 Augmented and Mixed Reality Supply Chain Analysis
    9.1 Augmented and Mixed Reality Industry Value Chain
    9.2 Augmented and Mixed Reality Upstream Market
    9.3 Augmented and Mixed Reality Downstream and Clients
    9.4 Marketing Channels Analysis
        9.4.1 Marketing Channels
        9.4.2 Augmented and Mixed Reality Distributors and Sales Agents in United States Market

10 Conclusion
11 Appendix
    11.1 Note
    11.2 Examples of Clients
    11.3 Author Details
    11.4 Disclaimer

List of Tables Table 1. Key Players of Augmented and Mixed Reality in United States Market Table 2. Top Augmented and Mixed Reality Players in United States Market, Ranking by Revenue (2019) Table 3. United States Augmented and Mixed Reality Revenue by Companies, (US$, Mn), 2016-2021 Table 4. United States Augmented and Mixed Reality Revenue Share by Companies, 2016-2021 Table 5. United States Augmented and Mixed Reality Sales by Companies, (K Units), 2016-2021 Table 6. United States Augmented and Mixed Reality Sales Share by Companies, 2016-2021 Table 7. Key Manufacturers Augmented and Mixed Reality Price (2016-2021) & (USD/Unit) Table 8. Manufacturers Augmented and Mixed Reality Product Type Table 9. List of Tier 1 Augmented and Mixed Reality Companies, Revenue (US$, Mn) in 2020 and Market Share Table 10. List of Tier 2 and Tier 3 Augmented and Mixed Reality Companies, Revenue (US$, Mn) in 2020 and Market Share Table 11. Major Manufacturers of Head Mounted Displays (HMDs) Table 12. Major Manufacturers of Head Up Displays (HUDs) Table 13. By Type - United States Augmented and Mixed Reality Revenue, (US$, Mn), 2021 & 2027 Table 14. By Type - United States Augmented and Mixed Reality Revenue (US$, Mn), 2016-2021 Table 15. By Type - United States Augmented and Mixed Reality Revenue (US$, Mn), 2022-2027 Table 16. By Type - United States Augmented and Mixed Reality Sales (K Units), 2016-2021 Table 17. By Type - United States Augmented and Mixed Reality Sales (K Units), 2022-2027 Table 18. By Application - United States Augmented and Mixed Reality Revenue, (US$, Mn), 2021 VS 2027 Table 19. By Application - United States Augmented and Mixed Reality Revenue (US$, Mn), 2016-2021 Table 20. By Application - United States Augmented and Mixed Reality Revenue (US$, Mn), 2022-2027 Table 21. By Application - United States Augmented and Mixed Reality Sales (K Units), 2016-2021 Table 22. By Application - United States Augmented and Mixed Reality Sales (K Units), 2022-2027 Table 23. Microsoft Corporation Corporation Information Table 24. Microsoft Corporation Description and Major Businesses Table 25. Microsoft Corporation Augmented and Mixed Reality Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 26. Microsoft Corporation Augmented and Mixed Reality Product Table 27. Microsoft Corporation Recent Developments Table 28. Meta Company Corporation Information Table 29. Meta Company Description and Major Businesses Table 30. Meta Company Augmented and Mixed Reality Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 31. Meta Company Augmented and Mixed Reality Product Table 32. Meta Company Recent Developments Table 33. Vuzix Corporation Corporation Information Table 34. Vuzix Corporation Description and Major Businesses Table 35. Vuzix Corporation Augmented and Mixed Reality Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 36. Vuzix Corporation Augmented and Mixed Reality Product Table 37. Vuzix Corporation Recent Developments Table 38. ODG Corporation Information Table 39. ODG Description and Major Businesses Table 40. ODG Augmented and Mixed Reality Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 41. ODG Augmented and Mixed Reality Product Table 42. ODG Recent Developments Table 43. Seiko Epson Corporation Corporation Information Table 44. Seiko Epson Corporation Description and Major Businesses Table 45. Seiko Epson Corporation Augmented and Mixed Reality Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 46. Seiko Epson Corporation Augmented and Mixed Reality Product Table 47. Seiko Epson Corporation Recent Developments Table 48. DAQRI Corporation Information Table 49. DAQRI Description and Major Businesses Table 50. DAQRI Augmented and Mixed Reality Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 51. DAQRI Augmented and Mixed Reality Product Table 52. DAQRI Recent Developments Table 53. Samsung Electronics Co., Ltd. Corporation Information Table 54. Samsung Electronics Co., Ltd. Description and Major Businesses Table 55. Samsung Electronics Co., Ltd. Augmented and Mixed Reality Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 56. Samsung Electronics Co., Ltd. Augmented and Mixed Reality Product Table 57. Samsung Electronics Co., Ltd. Recent Developments Table 58. Acer Inc. Corporation Information Table 59. Acer Inc. Description and Major Businesses Table 60. Acer Inc. Augmented and Mixed Reality Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 61. Acer Inc. Augmented and Mixed Reality Product Table 62. Acer Inc. Recent Developments Table 63. Dell Inc. Corporation Information Table 64. Dell Inc. Description and Major Businesses Table 65. Dell Inc. Augmented and Mixed Reality Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 66. Dell Inc. Augmented and Mixed Reality Product Table 67. Dell Inc. Recent Developments Table 68. Magic Leap Corporation Information Table 69. Magic Leap Description and Major Businesses Table 70. Magic Leap Augmented and Mixed Reality Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 71. Magic Leap Augmented and Mixed Reality Product Table 72. Magic Leap Recent Developments Table 73. Augmented and Mixed Reality Production Capacity (K Units) of Key Manufacturers in United States Market, 2019-2021 (K Units) Table 74. United States Augmented and Mixed Reality Capacity Market Share of Key Manufacturers, 2019-2021 Table 75. Augmented and Mixed Reality Market Opportunities & Trends in United States Market Table 76. Augmented and Mixed Reality Market Drivers in United States Market Table 77. Augmented and Mixed Reality Market Restraints in United States Market Table 78. Augmented and Mixed Reality Raw Materials Table 79. Augmented and Mixed Reality Raw Materials Suppliers in United States Market Table 80. Typical Augmented and Mixed Reality Downstream Table 81. Augmented and Mixed Reality Downstream Clients in United States Market Table 82. Augmented and Mixed Reality Distributors and Sales Agents in United States Market List of Figures Figure 1. Augmented and Mixed Reality Product Picture Figure 2. Augmented and Mixed Reality Segment by Type Figure 3. Augmented and Mixed Reality Segment by Application Figure 4. United States Augmented and Mixed Reality Market Overview: 2020 Figure 5. United States Augmented and Mixed Reality Market Size: 2021 VS 2027 (US$, Mn) Figure 6. United States Augmented and Mixed Reality Revenue, 2016-2027 (US$, Mn) Figure 7. Augmented and Mixed Reality Sales in United States Market: 2016-2027 (K Units) Figure 8. The Top 3 and 5 Players Market Share by Augmented and Mixed Reality Revenue in 2020 Figure 9. Head Mounted Displays (HMDs) Product Picture Figure 10. Head Up Displays (HUDs) Product Picture Figure 11. By Type - United States Augmented and Mixed Reality Sales Market Share, 2016-2027 Figure 12. By Type - United States Augmented and Mixed Reality Revenue Market Share, 2016-2027 Figure 13. By Type - United States Augmented and Mixed Reality Price (USD/Unit), 2016-2027 Figure 14. Healthcare Figure 15. Industrial Figure 16. Automotive Figure 17. Aerospace and Defense Figure 18. Education Figure 19. By Application - United States Augmented and Mixed Reality Sales Market Share, 2016-2027 Figure 20. By Application - United States Augmented and Mixed Reality Revenue Market Share, 2016-2027 Figure 21. By Application - United States Augmented and Mixed Reality Price (USD/Unit), 2016-2027 Figure 22. Microsoft Corporation Augmented and Mixed Reality Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 23. Meta Company Augmented and Mixed Reality Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 24. Vuzix Corporation Augmented and Mixed Reality Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 25. ODG Augmented and Mixed Reality Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 26. Seiko Epson Corporation Augmented and Mixed Reality Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 27. DAQRI Augmented and Mixed Reality Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 28. Samsung Electronics Co., Ltd. Augmented and Mixed Reality Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 29. Acer Inc. Augmented and Mixed Reality Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 30. Dell Inc. Augmented and Mixed Reality Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 31. Magic Leap Augmented and Mixed Reality Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 32. United States Augmented and Mixed Reality Production Capacity (K Units), 2016-2027 Figure 33. Augmented and Mixed Reality Industry Value Chain Figure 34. Marketing Channels

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

Publisher: QY Research
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