Report Cover

United States AR and VR Smart Glasses Market Report & Forecast 2021-2027


United States AR and VR Smart Glasses Market, By Type, 2016-2021, 2022-2027 ($ Millions) & (K Units)
United States AR and VR Smart Glasses Market Segment Percentages, By Type, 2020 (%)
    Mobile Phone Smart Glasses
    Integrated Smart Glasses
    External Smart Glasses
    Others

United States AR and VR Smart Glasses Market, By Application, 2016-2021, 2022-2027 ($ Millions) & (K Units)
United States AR and VR Smart Glasses Market Segment Percentages, By Application, 2020 (%)
    Gaming
    Education
    Military
    Industrial
    Commercial
    Others

Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies AR and VR Smart Glasses revenues in United States market, 2016-2021 (Estimated), ($ millions)
Key companies AR and VR Smart Glasses revenues share in United States market, 2020 (%)
Key companies AR and VR Smart Glasses sales in United States market, 2016-2021 (Estimated), (K Units)
Key companies AR and VR Smart Glasses sales share in United States market, 2020 (%)
Further, the report presents profiles of competitors in the market, key players include:
    Seiko Epson Corporation (Japan)
    Microsoft Corporation (US)
    Osterhout Design Group (US)
    Samsung Group (South Korea)
    Royole Corporation (US)
    Optinvent (France)
    MicroOLED (France)
    Ricoh (Japan)
    Kopin Corporation (US)
    Imprint Energy (US)
    FlexEl,(US)
    Sony Corporation (Japan)
    HTC Corporation (Taiwan)
    Razer Inc. (US)
    Avegant (US)
    Google Inc. (US)
    Oculus VR (US)
    Vuzix (US)
    Jenax (South Korea)
    Atheer (US)
1 Introduction to Research & Analysis Reports
    1.1 AR and VR Smart Glasses Market Definition
    1.2 Market Segments
        1.2.1 Segment by Type
        1.2.2 Segment by Application
    1.3 United States AR and VR Smart Glasses Market Overview
    1.4 Methodology & Sources of Information
        1.4.1 Research Methodology
        1.4.2 Research Process
        1.4.3 Base Year

2 United States AR and VR Smart Glasses Overall Market Size
    2.1 United States AR and VR Smart Glasses Market Size: 2021 VS 2027
    2.2 United States AR and VR Smart Glasses Revenue, Prospects & Forecasts: 2016-2027
    2.3 United States AR and VR Smart Glasses Sales: 2016-2027

3 Company Landscape
    3.1 Top AR and VR Smart Glasses Players in United States Market
    3.2 Top United States AR and VR Smart Glasses Companies Ranked by Revenue
    3.3 United States AR and VR Smart Glasses Revenue by Companies
    3.4 United States AR and VR Smart Glasses Sales by Companies
    3.5 United States AR and VR Smart Glasses Price by Manufacturer (2016-2021)
    3.6 Top 3 and Top 5 AR and VR Smart Glasses Companies in United States Market, by Revenue in 2020
    3.7 Manufacturers AR and VR Smart Glasses Product Type
    3.8 Tier 1, Tier 2 and Tier 3 AR and VR Smart Glasses Players in United States Market
        3.8.1 List of Tier 1 AR and VR Smart Glasses Companies in United States
        3.8.2 List of Tier 2 and Tier 3 AR and VR Smart Glasses Companies in United States

4 Sights by Type
    4.1 Overview
        4.1.1 By Type - United States AR and VR Smart Glasses Market Size Markets, 2021 & 2027
        4.1.2 Mobile Phone Smart Glasses
        4.1.3 Integrated Smart Glasses
        4.1.4 External Smart Glasses
        4.1.5 Others
    4.2 By Type - United States AR and VR Smart Glasses Revenue & Forecasts
        4.2.1 By Type - United States AR and VR Smart Glasses Revenue, 2016-2021
        4.2.2 By Type - United States AR and VR Smart Glasses Revenue, 2022-2027
        4.2.3 By Type - United States AR and VR Smart Glasses Revenue Market Share, 2016-2027
    4.3 By Type - United States AR and VR Smart Glasses Sales & Forecasts
        4.3.1 By Type - United States AR and VR Smart Glasses Sales, 2016-2021
        4.3.2 By Type - United States AR and VR Smart Glasses Sales, 2022-2027
        4.3.3 By Type - United States AR and VR Smart Glasses Sales Market Share, 2016-2027
    4.4 By Type - United States AR and VR Smart Glasses Price (Manufacturers Selling Prices), 2016-2027

5 Sights by Application
    5.1 Overview
        5.1.1 By Application - United States AR and VR Smart Glasses Market Size, 2021 & 2027
        5.1.2 Gaming
        5.1.3 Education
        5.1.4 Military
        5.1.5 Industrial
        5.1.6 Commercial
        5.1.7 Others
    5.2 By Application - United States AR and VR Smart Glasses Revenue & Forecasts
        5.2.1 By Application - United States AR and VR Smart Glasses Revenue, 2016-2021
        5.2.2 By Application - United States AR and VR Smart Glasses Revenue, 2022-2027
        5.2.3 By Application - United States AR and VR Smart Glasses Revenue Market Share, 2016-2027
    5.3 By Application - United States AR and VR Smart Glasses Sales & Forecasts
        5.3.1 By Application - United States AR and VR Smart Glasses Sales, 2016-2021
        5.3.2 By Application - United States AR and VR Smart Glasses Sales, 2022-2027
        5.3.3 By Application - United States AR and VR Smart Glasses Sales Market Share, 2016-2027
    5.4 By Application - United States AR and VR Smart Glasses Price (Manufacturers Selling Prices), 2016-2027

6 Manufacturers & Brands Profiles
    6.1 Seiko Epson Corporation (Japan)
        6.1.1 Seiko Epson Corporation (Japan) Corporation Information
        6.1.2 Seiko Epson Corporation (Japan) Overview
        6.1.3 Seiko Epson Corporation (Japan) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.1.4 Seiko Epson Corporation (Japan) AR and VR Smart Glasses Product Description
        6.1.5 Seiko Epson Corporation (Japan) Recent Developments
    6.2 Microsoft Corporation (US)
        6.2.1 Microsoft Corporation (US) Corporation Information
        6.2.2 Microsoft Corporation (US) Overview
        6.2.3 Microsoft Corporation (US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.2.4 Microsoft Corporation (US) AR and VR Smart Glasses Product Description
        6.2.5 Microsoft Corporation (US) Recent Developments
    6.3 Osterhout Design Group (US)
        6.3.1 Osterhout Design Group (US) Corporation Information
        6.3.2 Osterhout Design Group (US) Overview
        6.3.3 Osterhout Design Group (US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.3.4 Osterhout Design Group (US) AR and VR Smart Glasses Product Description
        6.3.5 Osterhout Design Group (US) Recent Developments
    6.4 Samsung Group (South Korea)
        6.4.1 Samsung Group (South Korea) Corporation Information
        6.4.2 Samsung Group (South Korea) Overview
        6.4.3 Samsung Group (South Korea) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.4.4 Samsung Group (South Korea) AR and VR Smart Glasses Product Description
        6.4.5 Samsung Group (South Korea) Recent Developments
    6.5 Royole Corporation (US)
        6.5.1 Royole Corporation (US) Corporation Information
        6.5.2 Royole Corporation (US) Overview
        6.5.3 Royole Corporation (US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.5.4 Royole Corporation (US) AR and VR Smart Glasses Product Description
        6.5.5 Royole Corporation (US) Recent Developments
    6.6 Optinvent (France)
        6.6.1 Optinvent (France) Corporation Information
        6.6.2 Optinvent (France) Overview
        6.6.3 Optinvent (France) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.6.4 Optinvent (France) AR and VR Smart Glasses Product Description
        6.6.5 Optinvent (France) Recent Developments
    6.7 MicroOLED (France)
        6.7.1 MicroOLED (France) Corporation Information
        6.7.2 MicroOLED (France) Overview
        6.7.3 MicroOLED (France) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.7.4 MicroOLED (France) AR and VR Smart Glasses Product Description
        6.7.5 MicroOLED (France) Recent Developments
    6.8 Ricoh (Japan)
        6.8.1 Ricoh (Japan) Corporation Information
        6.8.2 Ricoh (Japan) Overview
        6.8.3 Ricoh (Japan) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.8.4 Ricoh (Japan) AR and VR Smart Glasses Product Description
        6.8.5 Ricoh (Japan) Recent Developments
    6.9 Kopin Corporation (US)
        6.9.1 Kopin Corporation (US) Corporation Information
        6.9.2 Kopin Corporation (US) Overview
        6.9.3 Kopin Corporation (US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.9.4 Kopin Corporation (US) AR and VR Smart Glasses Product Description
        6.9.5 Kopin Corporation (US) Recent Developments
    6.10 Imprint Energy (US)
        6.10.1 Imprint Energy (US) Corporation Information
        6.10.2 Imprint Energy (US) Overview
        6.10.3 Imprint Energy (US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.10.4 Imprint Energy (US) AR and VR Smart Glasses Product Description
        6.10.5 Imprint Energy (US) Recent Developments
    6.11 FlexEl,(US)
        6.11.1 FlexEl,(US) Corporation Information
        6.11.2 FlexEl,(US) Overview
        6.11.3 FlexEl,(US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.11.4 FlexEl,(US) AR and VR Smart Glasses Product Description
        6.11.5 FlexEl,(US) Recent Developments
    6.12 Sony Corporation (Japan)
        6.12.1 Sony Corporation (Japan) Corporation Information
        6.12.2 Sony Corporation (Japan) Overview
        6.12.3 Sony Corporation (Japan) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.12.4 Sony Corporation (Japan) AR and VR Smart Glasses Product Description
        6.12.5 Sony Corporation (Japan) Recent Developments
    6.13 HTC Corporation (Taiwan)
        6.13.1 HTC Corporation (Taiwan) Corporation Information
        6.13.2 HTC Corporation (Taiwan) Overview
        6.13.3 HTC Corporation (Taiwan) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.13.4 HTC Corporation (Taiwan) AR and VR Smart Glasses Product Description
        6.13.5 HTC Corporation (Taiwan) Recent Developments
    6.14 Razer Inc. (US)
        6.14.1 Razer Inc. (US) Corporation Information
        6.14.2 Razer Inc. (US) Overview
        6.14.3 Razer Inc. (US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.14.4 Razer Inc. (US) AR and VR Smart Glasses Product Description
        6.14.5 Razer Inc. (US) Recent Developments
    6.15 Avegant (US)
        6.15.1 Avegant (US) Corporation Information
        6.15.2 Avegant (US) Overview
        6.15.3 Avegant (US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.15.4 Avegant (US) AR and VR Smart Glasses Product Description
        6.15.5 Avegant (US) Recent Developments
    6.16 Google Inc. (US)
        6.16.1 Google Inc. (US) Corporation Information
        6.16.2 Google Inc. (US) Overview
        6.16.3 Google Inc. (US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.16.4 Google Inc. (US) AR and VR Smart Glasses Product Description
        6.16.5 Google Inc. (US) Recent Developments
    6.17 Oculus VR (US)
        6.17.1 Oculus VR (US) Corporation Information
        6.17.2 Oculus VR (US) Overview
        6.17.3 Oculus VR (US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.17.4 Oculus VR (US) AR and VR Smart Glasses Product Description
        6.17.5 Oculus VR (US) Recent Developments
    6.18 Vuzix (US)
        6.18.1 Vuzix (US) Corporation Information
        6.18.2 Vuzix (US) Overview
        6.18.3 Vuzix (US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.18.4 Vuzix (US) AR and VR Smart Glasses Product Description
        6.18.5 Vuzix (US) Recent Developments
    6.19 Jenax (South Korea)
        6.19.1 Jenax (South Korea) Corporation Information
        6.19.2 Jenax (South Korea) Overview
        6.19.3 Jenax (South Korea) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.19.4 Jenax (South Korea) AR and VR Smart Glasses Product Description
        6.19.5 Jenax (South Korea) Recent Developments
    6.20 Atheer (US)
        6.20.1 Atheer (US) Corporation Information
        6.20.2 Atheer (US) Overview
        6.20.3 Atheer (US) AR and VR Smart Glasses Sales and Revenue in United States Market (2016-2021)
        6.20.4 Atheer (US) AR and VR Smart Glasses Product Description
        6.20.5 Atheer (US) Recent Developments

7 United States AR and VR Smart Glasses Production Capacity, Analysis
    7.1 United States AR and VR Smart Glasses Production Capacity, 2016-2027
    7.2 AR and VR Smart Glasses Production Capacity of Key Manufacturers in United States Market

8 Key Market Trends, Opportunity, Drivers and Restraints
    8.1 Market Opportunities & Trends
    8.2 Market Drivers
    8.3 Market Restraints

9 AR and VR Smart Glasses Supply Chain Analysis
    9.1 AR and VR Smart Glasses Industry Value Chain
    9.2 AR and VR Smart Glasses Upstream Market
    9.3 AR and VR Smart Glasses Downstream and Clients
    9.4 Marketing Channels Analysis
        9.4.1 Marketing Channels
        9.4.2 AR and VR Smart Glasses Distributors and Sales Agents in United States Market

10 Conclusion
11 Appendix
    11.1 Note
    11.2 Examples of Clients
    11.3 Author Details
    11.4 Disclaimer

List of Tables Table 1. Key Players of AR and VR Smart Glasses in United States Market Table 2. Top AR and VR Smart Glasses Players in United States Market, Ranking by Revenue (2019) Table 3. United States AR and VR Smart Glasses Revenue by Companies, (US$, Mn), 2016-2021 Table 4. United States AR and VR Smart Glasses Revenue Share by Companies, 2016-2021 Table 5. United States AR and VR Smart Glasses Sales by Companies, (K Units), 2016-2021 Table 6. United States AR and VR Smart Glasses Sales Share by Companies, 2016-2021 Table 7. Key Manufacturers AR and VR Smart Glasses Price (2016-2021) & (USD/Unit) Table 8. Manufacturers AR and VR Smart Glasses Product Type Table 9. List of Tier 1 AR and VR Smart Glasses Companies, Revenue (US$, Mn) in 2020 and Market Share Table 10. List of Tier 2 and Tier 3 AR and VR Smart Glasses Companies, Revenue (US$, Mn) in 2020 and Market Share Table 11. Major Manufacturers of Mobile Phone Smart Glasses Table 12. Major Manufacturers of Integrated Smart Glasses Table 13. By Type - United States AR and VR Smart Glasses Revenue, (US$, Mn), 2021 & 2027 Table 14. By Type - United States AR and VR Smart Glasses Revenue (US$, Mn), 2016-2021 Table 15. By Type - United States AR and VR Smart Glasses Revenue (US$, Mn), 2022-2027 Table 16. By Type - United States AR and VR Smart Glasses Sales (K Units), 2016-2021 Table 17. By Type - United States AR and VR Smart Glasses Sales (K Units), 2022-2027 Table 18. By Application - United States AR and VR Smart Glasses Revenue, (US$, Mn), 2021 VS 2027 Table 19. By Application - United States AR and VR Smart Glasses Revenue (US$, Mn), 2016-2021 Table 20. By Application - United States AR and VR Smart Glasses Revenue (US$, Mn), 2022-2027 Table 21. By Application - United States AR and VR Smart Glasses Sales (K Units), 2016-2021 Table 22. By Application - United States AR and VR Smart Glasses Sales (K Units), 2022-2027 Table 23. Seiko Epson Corporation (Japan) Corporation Information Table 24. Seiko Epson Corporation (Japan) Description and Major Businesses Table 25. Seiko Epson Corporation (Japan) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 26. Seiko Epson Corporation (Japan) AR and VR Smart Glasses Product Table 27. Seiko Epson Corporation (Japan) Recent Developments Table 28. Microsoft Corporation (US) Corporation Information Table 29. Microsoft Corporation (US) Description and Major Businesses Table 30. Microsoft Corporation (US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 31. Microsoft Corporation (US) AR and VR Smart Glasses Product Table 32. Microsoft Corporation (US) Recent Developments Table 33. Osterhout Design Group (US) Corporation Information Table 34. Osterhout Design Group (US) Description and Major Businesses Table 35. Osterhout Design Group (US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 36. Osterhout Design Group (US) AR and VR Smart Glasses Product Table 37. Osterhout Design Group (US) Recent Developments Table 38. Samsung Group (South Korea) Corporation Information Table 39. Samsung Group (South Korea) Description and Major Businesses Table 40. Samsung Group (South Korea) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 41. Samsung Group (South Korea) AR and VR Smart Glasses Product Table 42. Samsung Group (South Korea) Recent Developments Table 43. Royole Corporation (US) Corporation Information Table 44. Royole Corporation (US) Description and Major Businesses Table 45. Royole Corporation (US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 46. Royole Corporation (US) AR and VR Smart Glasses Product Table 47. Royole Corporation (US) Recent Developments Table 48. Optinvent (France) Corporation Information Table 49. Optinvent (France) Description and Major Businesses Table 50. Optinvent (France) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 51. Optinvent (France) AR and VR Smart Glasses Product Table 52. Optinvent (France) Recent Developments Table 53. MicroOLED (France) Corporation Information Table 54. MicroOLED (France) Description and Major Businesses Table 55. MicroOLED (France) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 56. MicroOLED (France) AR and VR Smart Glasses Product Table 57. MicroOLED (France) Recent Developments Table 58. Ricoh (Japan) Corporation Information Table 59. Ricoh (Japan) Description and Major Businesses Table 60. Ricoh (Japan) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 61. Ricoh (Japan) AR and VR Smart Glasses Product Table 62. Ricoh (Japan) Recent Developments Table 63. Kopin Corporation (US) Corporation Information Table 64. Kopin Corporation (US) Description and Major Businesses Table 65. Kopin Corporation (US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 66. Kopin Corporation (US) AR and VR Smart Glasses Product Table 67. Kopin Corporation (US) Recent Developments Table 68. Imprint Energy (US) Corporation Information Table 69. Imprint Energy (US) Description and Major Businesses Table 70. Imprint Energy (US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 71. Imprint Energy (US) AR and VR Smart Glasses Product Table 72. Imprint Energy (US) Recent Developments Table 73. FlexEl,(US) Corporation Information Table 74. FlexEl,(US) Description and Major Businesses Table 75. FlexEl,(US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 76. FlexEl,(US) AR and VR Smart Glasses Product Table 77. FlexEl,(US) Recent Developments Table 78. Sony Corporation (Japan) Corporation Information Table 79. Sony Corporation (Japan) Description and Major Businesses Table 80. Sony Corporation (Japan) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 81. Sony Corporation (Japan) AR and VR Smart Glasses Product Table 82. Sony Corporation (Japan) Recent Developments Table 83. HTC Corporation (Taiwan) Corporation Information Table 84. HTC Corporation (Taiwan) Description and Major Businesses Table 85. HTC Corporation (Taiwan) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 86. HTC Corporation (Taiwan) AR and VR Smart Glasses Product Table 87. HTC Corporation (Taiwan) Recent Developments Table 88. Razer Inc. (US) Corporation Information Table 89. Razer Inc. (US) Description and Major Businesses Table 90. Razer Inc. (US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 91. Razer Inc. (US) AR and VR Smart Glasses Product Table 92. Razer Inc. (US) Recent Developments Table 93. Avegant (US) Corporation Information Table 94. Avegant (US) Description and Major Businesses Table 95. Avegant (US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 96. Avegant (US) AR and VR Smart Glasses Product Table 97. Avegant (US) Recent Developments Table 98. Google Inc. (US) Corporation Information Table 99. Google Inc. (US) Description and Major Businesses Table 100. Google Inc. (US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 101. Google Inc. (US) AR and VR Smart Glasses Product Table 102. Google Inc. (US) Recent Developments Table 103. Oculus VR (US) Corporation Information Table 104. Oculus VR (US) Description and Major Businesses Table 105. Oculus VR (US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 106. Oculus VR (US) AR and VR Smart Glasses Product Table 107. Oculus VR (US) Recent Developments Table 108. Vuzix (US) Corporation Information Table 109. Vuzix (US) Description and Major Businesses Table 110. Vuzix (US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 111. Vuzix (US) AR and VR Smart Glasses Product Table 112. Vuzix (US) Recent Developments Table 113. Jenax (South Korea) Corporation Information Table 114. Jenax (South Korea) Description and Major Businesses Table 115. Jenax (South Korea) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 116. Jenax (South Korea) AR and VR Smart Glasses Product Table 117. Jenax (South Korea) Recent Developments Table 118. Atheer (US) Corporation Information Table 119. Atheer (US) Description and Major Businesses Table 120. Atheer (US) AR and VR Smart Glasses Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021) Table 121. Atheer (US) AR and VR Smart Glasses Product Table 122. Atheer (US) Recent Developments Table 123. AR and VR Smart Glasses Production Capacity (K Units) of Key Manufacturers in United States Market, 2019-2021 (K Units) Table 124. United States AR and VR Smart Glasses Capacity Market Share of Key Manufacturers, 2019-2021 Table 125. AR and VR Smart Glasses Market Opportunities & Trends in United States Market Table 126. AR and VR Smart Glasses Market Drivers in United States Market Table 127. AR and VR Smart Glasses Market Restraints in United States Market Table 128. AR and VR Smart Glasses Raw Materials Table 129. AR and VR Smart Glasses Raw Materials Suppliers in United States Market Table 130. Typical AR and VR Smart Glasses Downstream Table 131. AR and VR Smart Glasses Downstream Clients in United States Market Table 132. AR and VR Smart Glasses Distributors and Sales Agents in United States Market List of Figures Figure 1. AR and VR Smart Glasses Product Picture Figure 2. AR and VR Smart Glasses Segment by Type Figure 3. AR and VR Smart Glasses Segment by Application Figure 4. United States AR and VR Smart Glasses Market Overview: 2020 Figure 5. United States AR and VR Smart Glasses Market Size: 2021 VS 2027 (US$, Mn) Figure 6. United States AR and VR Smart Glasses Revenue, 2016-2027 (US$, Mn) Figure 7. AR and VR Smart Glasses Sales in United States Market: 2016-2027 (K Units) Figure 8. The Top 3 and 5 Players Market Share by AR and VR Smart Glasses Revenue in 2020 Figure 9. Mobile Phone Smart Glasses Product Picture Figure 10. Integrated Smart Glasses Product Picture Figure 11. External Smart Glasses Product Picture Figure 12. Others Product Picture Figure 13. By Type - United States AR and VR Smart Glasses Sales Market Share, 2016-2027 Figure 14. By Type - United States AR and VR Smart Glasses Revenue Market Share, 2016-2027 Figure 15. By Type - United States AR and VR Smart Glasses Price (USD/Unit), 2016-2027 Figure 16. Gaming Figure 17. Education Figure 18. Military Figure 19. Industrial Figure 20. Commercial Figure 21. By Application - United States AR and VR Smart Glasses Sales Market Share, 2016-2027 Figure 22. By Application - United States AR and VR Smart Glasses Revenue Market Share, 2016-2027 Figure 23. By Application - United States AR and VR Smart Glasses Price (USD/Unit), 2016-2027 Figure 24. Seiko Epson Corporation (Japan) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 25. Microsoft Corporation (US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 26. Osterhout Design Group (US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 27. Samsung Group (South Korea) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 28. Royole Corporation (US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 29. Optinvent (France) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 30. MicroOLED (France) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 31. Ricoh (Japan) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 32. Kopin Corporation (US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 33. Imprint Energy (US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 34. FlexEl,(US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 35. Sony Corporation (Japan) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 36. HTC Corporation (Taiwan) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 37. Razer Inc. (US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 38. Avegant (US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 39. Google Inc. (US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 40. Oculus VR (US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 41. Vuzix (US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 42. Jenax (South Korea) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 43. Atheer (US) AR and VR Smart Glasses Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 44. United States AR and VR Smart Glasses Production Capacity (K Units), 2016-2027 Figure 45. AR and VR Smart Glasses Industry Value Chain Figure 46. Marketing Channels

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

Publisher: QY Research
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