Report Cover

Global VR for Video Market Size, Status and Forecast 2020-2026


This report focuses on the global VR for Video status, future forecast, growth opportunity, key market and key players. The study objectives are to present the VR for Video development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
    Jaunt
    NextVR
    VRSE
    Gapra
    IGPort
    ...

Market segment by Type, the product can be split into
    Hardware
    Software
Market segment by Application, split into
    Television
    Computer
    Mobile Phone
    Others

Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global VR for Video status, future forecast, growth opportunity, key market and key players.
    To present the VR for Video development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of VR for Video are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered: Ranking by VR for Video Revenue
    1.4 Market Analysis by Type
        1.4.1 Global VR for Video Market Size Growth Rate by Type: 2020 VS 2026
        1.4.2 Hardware
        1.4.3 Software
    1.5 Market by Application
        1.5.1 Global VR for Video Market Share by Application: 2020 VS 2026
        1.5.2 Television
        1.5.3 Computer
        1.5.4 Mobile Phone
        1.5.5 Others
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
    2.1 VR for Video Market Perspective (2015-2026)
    2.2 VR for Video Growth Trends by Regions
        2.2.1 VR for Video Market Size by Regions: 2015 VS 2020 VS 2026
        2.2.2 VR for Video Historic Market Share by Regions (2018-2019)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers

3 Competition Landscape by Key Players
    3.1 VR for Video Revenue by Players (2019-2020)
    3.2 VR for Video Key Players Head office and Area Served
    3.3 Key Players VR for Video Product/Solution/Service
    3.4 Date of Enter into VR for Video Market
    3.5 Key Players VR for Video Funding/Investment Analysis
    3.6 Global Key Players VR for Video Valuation & Market Capitalization
    3.7 Mergers & Acquisitions, Expansion Plans

    4.2 Global VR for Video Forecasted Market Size by Type (2021-2026)

    5.2 Global VR for Video Forecasted Market Size by Application (2021-2026)
    4 Global VR for Video Market Size by Type (2019-2026)
    5 Global VR for Video Market Size by Application (2019-2026)

6 North America
    6.1 North America VR for Video Market Forecast (2019-2026)
    6.2 VR for Video Key Players in North America (2019-2020)
    6.3 North America VR for Video Market Size by Type (2015-2020)
    6.4 North America VR for Video Market Size by Application (2015-2020)

7 Europe
    7.1 Europe VR for Video Market Forecast (2019-2026)
    7.2 VR for Video Key Players in Europe (2019-2020)
    7.3 Europe VR for Video Market Size by Type (2015-2020)
    7.4 Europe VR for Video Market Size by Application (2015-2020)

8 China
    8.1 China VR for Video Market Forecast (2019-2026)
    8.2 VR for Video Key Players in China (2019-2020)
    8.3 China VR for Video Market Size by Type (2015-2020)
    8.4 China VR for Video Market Size by Application (2015-2020)

9 Japan
    9.1 Japan VR for Video Market Forecast (2019-2026)
    9.2 VR for Video Key Players in Japan (2019-2020)
    9.3 Japan VR for Video Market Size by Type (2015-2020)
    9.4 Japan VR for Video Market Size by Application (2015-2020)

10 Southeast Asia
    10.1 Southeast Asia VR for Video Market Forecast (2019-2026)
    10.2 VR for Video Key Players in Southeast Asia (2019-2020)
    10.3 Southeast Asia VR for Video Market Size by Type (2015-2020)
    10.4 Southeast Asia VR for Video Market Size by Application (2015-2020)

11 India
    11.1 India VR for Video Market Forecast (2019-2026)
    11.2 VR for Video Key Players in India (2019-2020)
    11.3 India VR for Video Market Size by Type (2015-2020)
    11.4 India VR for Video Market Size by Application (2015-2020)

12 Central & South America
    12.1 Central & South America VR for Video Market Forecast (2019-2026)
    12.2 VR for Video Key Players in Central & South America (2019-2020)
    12.3 Central & South America VR for Video Market Size by Type (2015-2020)
    12.4 Central & South America VR for Video Market Size by Application (2015-2020)

13Key Players Profiles
    13.1 Jaunt
        13.1.1 Jaunt Company Details
        13.1.2 Jaunt Business Overview and Its Total Revenue
        13.1.3 Jaunt VR for Video Introduction
        13.1.4 Jaunt Revenue in VR for Video Business (2019-2020))
        13.1.5 Jaunt Recent Development
    13.2 NextVR
        13.2.1 NextVR Company Details
        13.2.2 NextVR Business Overview and Its Total Revenue
        13.2.3 NextVR VR for Video Introduction
        13.2.4 NextVR Revenue in VR for Video Business (2019-2020))
        13.2.5 NextVR Recent Development
    13.3 VRSE
        13.3.1 VRSE Company Details
        13.3.2 VRSE Business Overview and Its Total Revenue
        13.3.3 VRSE VR for Video Introduction
        13.3.4 VRSE Revenue in VR for Video Business (2019-2020))
        13.3.5 VRSE Recent Development
    13.4 Gapra
        13.4.1 Gapra Company Details
        13.4.2 Gapra Business Overview and Its Total Revenue
        13.4.3 Gapra VR for Video Introduction
        13.4.4 Gapra Revenue in VR for Video Business (2019-2020))
        13.4.5 Gapra Recent Development
    13.5 IGPort
        13.5.1 IGPort Company Details
        13.5.2 IGPort Business Overview and Its Total Revenue
        13.5.3 IGPort VR for Video Introduction
        13.5.4 IGPort Revenue in VR for Video Business (2019-2020))
        13.5.5 IGPort Recent Development

14 Market Dynamics
    14.1 Drivers
    14.2 Challenges
    14.3 Porter’s Five Forces Analysis
    14.4 Market Ecosystem and Value Chain Analysis

15 Key Findings in This Report
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
        15.1.2 Data Source
    15.2 Disclaimer
    15.3 Author Details

List of Tables Table 1. VR for Video Key Market Segments Table 2. Key Players Covered: Ranking by VR for Video Revenue Table 3. Ranking of Global Top VR for Video Manufacturers by Revenue (US$ Million) in 2019 Table 4. Global VR for Video Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 5. Key Players of Hardware Table 6. Key Players of Software Table 7. Global VR for Video Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 8. Global VR for Video Market Size by Regions (US$ Million): 2020 VS 2026 Table 9. Global VR for Video Market Size by Regions (US$ Million): 2020 VS 2026 Table 10. Global VR for Video Market Share by Regions 2019-2026 Table 11. Market Top Trends Table 12. Market Use Cases Table 13. Global VR for Video Revenue by Players (2019-2020) (Million US$) Table 14. Global VR for Video Market Share by Players (2019-2020) Table 15. Key Players Headquarters and Area Served Table 16. Key Players VR for Video Product Solution and Service Table 17. Date of Enter into VR for Video Market Table 18. Global Key Players VR for Video Funding/Investment Analysis (Million USD) Table 19. Global Key Players VR for Video Valuation & Market Capitalization (Million USD) Table 20. Mergers & Acquisitions, Expansion Plans Table 21. Global VR for Video Market Size by Type (2019-2026) (Million US$) Table 22. Global VR for Video Market Size Share by Type (2019-2026) Table 23. Global VR for Video Market Size by Application (2019-2026) (Million US$) Table 24. Global VR for Video Market Size Share by Application (2019-2026) Table 25. North America Key Players VR for Video Revenue (2019-2020) (Million US$) Table 26. North America Key Players VR for Video Market Share (2019-2020) Table 27. North America VR for Video Market Size by Type (2019-2026) (Million US$) Table 28. North America VR for Video Market Share by Type (2019-2026) Table 29. North America VR for Video Market Size by Application (2019-2026) (Million US$) Table 30. North America VR for Video Market Share by Application (2019-2026) Table 31. Europe Key Players VR for Video Revenue (2019-2020) (Million US$) Table 32. Europe Key Players VR for Video Market Share (2019-2020) Table 33. Europe VR for Video Market Size by Type (2019-2026) (Million US$) Table 34. Europe VR for Video Market Share by Type (2019-2026) Table 35. Europe VR for Video Market Size by Application (2019-2026) (Million US$) Table 36. Europe VR for Video Market Share by Application (2019-2026) Table 37. China Key Players VR for Video Revenue (2019-2020) (Million US$) Table 38. China Key Players VR for Video Market Share (2019-2020) Table 39. China VR for Video Market Size by Type (2019-2026) (Million US$) Table 40. China VR for Video Market Share by Type (2019-2026) Table 41. China VR for Video Market Size by Application (2019-2026) (Million US$) Table 42. China VR for Video Market Share by Application (2019-2026) Table 43. Japan Key Players VR for Video Revenue (2019-2020) (Million US$) Table 44. Japan Key Players VR for Video Market Share (2019-2020) Table 45. Japan VR for Video Market Size by Type (2019-2026) (Million US$) Table 46. Japan VR for Video Market Share by Type (2019-2026) Table 47. Japan VR for Video Market Size by Application (2019-2026) (Million US$) Table 48. Japan VR for Video Market Share by Application (2019-2026) Table 49. Southeast Asia Key Players VR for Video Revenue (2019-2020) (Million US$) Table 50. Southeast Asia Key Players VR for Video Market Share (2019-2020) Table 51. Southeast Asia VR for Video Market Size by Type (2019-2026) (Million US$) Table 52. Southeast Asia VR for Video Market Share by Type (2019-2026) Table 53. Southeast Asia VR for Video Market Size by Application (2019-2026) (Million US$) Table 54. Southeast Asia VR for Video Market Share by Application (2019-2026) Table 55. India Key Players VR for Video Revenue (2019-2020) (Million US$) Table 56. India Key Players VR for Video Market Share (2019-2020) Table 57. India VR for Video Market Size by Type (2019-2026) (Million US$) Table 58. India VR for Video Market Share by Type (2019-2026) Table 59. India VR for Video Market Size by Application (2019-2026) (Million US$) Table 60. India VR for Video Market Share by Application (2019-2026) Table 61. Central & South America Key Players VR for Video Revenue (2019-2020) (Million US$) Table 62. Central & South America Key Players VR for Video Market Share (2019-2020) Table 63. Central & South America VR for Video Market Size by Type (2019-2026) (Million US$) Table 64. Central & South America VR for Video Market Share by Type (2019-2026) Table 65. Central & South America VR for Video Market Size by Application (2019-2026) (Million US$) Table 66. Central & South America VR for Video Market Share by Application (2019-2026) Table 67. Jaunt Company Details Table 68. Jaunt Business Overview Table 69. Jaunt Product Table 70. Company Description and Business Overview Table 71. Jaunt VR for Video Product Table 72. Jaunt Revenue in VR for Video Business 2019 and 2020 (Million US$) Table 73. Jaunt Recent Development Table 74. NextVR Company Details Table 75. NextVR Business Overview Table 76. NextVR Product Table 77. Company Description and Business Overview Table 78. NextVR VR for Video Product Table 79. NextVR Revenue in VR for Video Business 2019 and 2020 (Million US$) Table 80. NextVR Recent Development Table 81. VRSE Company Details Table 82. VRSE Business Overview Table 83. VRSE Product Table 84. Company Description and Business Overview Table 85. VRSE VR for Video Product Table 86. VRSE Revenue in VR for Video Business 2019 and 2020 (Million US$) Table 87. VRSE Recent Development Table 88. Gapra Company Details Table 89. Gapra Business Overview Table 90. Gapra Product Table 91. Company Description and Business Overview Table 92. Gapra VR for Video Product Table 93. Gapra Revenue in VR for Video Business 2019 and 2020 (Million US$) Table 94. Gapra Recent Development Table 95. IGPort Company Details Table 96. IGPort Business Overview Table 97. IGPort Product Table 98. Company Description and Business Overview Table 99. IGPort VR for Video Product Table 100. IGPort Revenue in VR for Video Business 2019 and 2020 (Million US$) Table 101. IGPort Recent Development Table 102. Company Description and Business Overview Table 103. Company Description and Business Overview Table 104. Company Description and Business Overview Table 105. Company Description and Business Overview Table 106. Company Description and Business Overview Table 107. Company Description and Business Overview Table 108. Company Description and Business Overview Table 109. Company Description and Business Overview Table 110. Company Description and Business Overview Table 111. Company Description and Business Overview Table 112. Company Description and Business Overview Table 113. Company Description and Business Overview Table 114. Company Description and Business Overview Table 115. Company Description and Business Overview Table 116. Company Description and Business Overview Table 117. Company Description and Business Overview Table 118. Company Description and Business Overview Table 119. Company Description and Business Overview Table 120. Company Description and Business Overview Table 121. Company Description and Business Overview Table 122. Company Description and Business Overview Table 123. Company Description and Business Overview Table 124. Company Description and Business Overview Table 125. Company Description and Business Overview Table 126. Company Description and Business Overview Table 127. Company Description and Business Overview Table 128. Company Description and Business Overview Table 129. Company Description and Business Overview Table 130. Company Description and Business Overview Table 131. Company Description and Business Overview Table 132. Company Description and Business Overview Table 133. Company Description and Business Overview Table 134. Company Description and Business Overview Table 135. Company Description and Business Overview Table 136. Company Description and Business Overview Table 137. Key Drivers: Impact Analysis (2021-2026) Table 138. Key Opportunities Table 139. Key Challenges Table 140. Research Programs/Design for This Report Table 141. Key Data Information from Secondary Sources Table 142. Key Data Information from Primary Sources List of Figures Figure 1. Global VR for Video Market Share by Type: 2020 VS 2026 Figure 2. Hardware Features Figure 3. Software Features Figure 4. Global VR for Video Market Share by Application: 2020 VS 2026 Figure 5. Television Case Studies Figure 6. Computer Case Studies Figure 7. Mobile Phone Case Studies Figure 8. Others Case Studies Figure 9. VR for Video Report Years Considered Figure 10. Global VR for Video and Growth Rate (2019-2026) (Million US$) Figure 11. Global VR for Video Market Share by Regions (2019-2026) Figure 12. Global VR for Video Market Share by Players in 2019 Figure 13. Global VR for Video Market Size Market Share by Type (2019-2026) Figure 14. Global VR for Video Market Size Market Share by Application (2019-2026) Figure 15. North America VR for Video Market Size YoY Growth (2019-2026) (Million US$) Figure 16. Europe VR for Video Market Size YoY Growth (2019-2026) (Million US$) Figure 17. China VR for Video Market Size YoY Growth (2019-2026) (Million US$) Figure 18. Japan VR for Video Market Size YoY Growth (2019-2026) (Million US$) Figure 19. Southeast Asia VR for Video Market Size YoY Growth (2019-2026) (Million US$) Figure 20. India VR for Video Market Size YoY Growth (2019-2026) (Million US$) Figure 21. Central & South America VR for Video Market Size YoY Growth (2019-2026) (Million US$) Figure 22. Bottom-up and Top-down Approaches for This Report Figure 23. Data Triangulation Figure 24. Key Executives Interviewed

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

Publisher: QY Research
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