Global Shooting Games Market Research Report 2022 - Market Study Report

Global Shooting Games Market Research Report 2022

Report Format: PDF | Report ID: 5379020 | Published Date: July 22, 2022

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Shooting Games market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Shooting Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
    Online-Game
    Offline-Game
Segment by Application
    Juvenile (7-17)
    Youth (18-40)
    Middle Aged (41-65)
    Elderly (>66)
By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    Asia-Pacific
        China
        Japan
        South Korea
        Southeast Asia
        India
        Australia
        Rest of Asia
    Latin America
        Mexico
        Brazil
        Rest of Latin America
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE
        Rest of MEA
By Company
    Rockstar Games
    Valve Corporation
    Gameloft (Vivendi)
    Krafton
    Activision Blizzard
    Ubisoft
    Nexon
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Shooting Games Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Online-Game
        1.2.3 Offline-Game
    1.3 Market by Application
        1.3.1 Global Shooting Games Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Juvenile (7-17)
        1.3.3 Youth (18-40)
        1.3.4 Middle Aged (41-65)
        1.3.5 Elderly (>66)
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global Shooting Games Market Perspective (2017-2028)
    2.2 Shooting Games Growth Trends by Region
        2.2.1 Shooting Games Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 Shooting Games Historic Market Size by Region (2017-2022)
        2.2.3 Shooting Games Forecasted Market Size by Region (2023-2028)
    2.3 Shooting Games Market Dynamics
        2.3.1 Shooting Games Industry Trends
        2.3.2 Shooting Games Market Drivers
        2.3.3 Shooting Games Market Challenges
        2.3.4 Shooting Games Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Shooting Games Players by Revenue
        3.1.1 Global Top Shooting Games Players by Revenue (2017-2022)
        3.1.2 Global Shooting Games Revenue Market Share by Players (2017-2022)
    3.2 Global Shooting Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Shooting Games Revenue
    3.4 Global Shooting Games Market Concentration Ratio
        3.4.1 Global Shooting Games Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Shooting Games Revenue in 2021
    3.5 Shooting Games Key Players Head office and Area Served
    3.6 Key Players Shooting Games Product Solution and Service
    3.7 Date of Enter into Shooting Games Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Shooting Games Breakdown Data by Type
    4.1 Global Shooting Games Historic Market Size by Type (2017-2022)
    4.2 Global Shooting Games Forecasted Market Size by Type (2023-2028)
5 Shooting Games Breakdown Data by Application
    5.1 Global Shooting Games Historic Market Size by Application (2017-2022)
    5.2 Global Shooting Games Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America Shooting Games Market Size (2017-2028)
    6.2 North America Shooting Games Market Size by Country (2017-2022)
    6.3 North America Shooting Games Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe Shooting Games Market Size (2017-2028)
    7.2 Europe Shooting Games Market Size by Country (2017-2022)
    7.3 Europe Shooting Games Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Shooting Games Market Size (2017-2028)
    8.2 Asia-Pacific Shooting Games Market Size by Country (2017-2022)
    8.3 Asia-Pacific Shooting Games Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America Shooting Games Market Size (2017-2028)
    9.2 Latin America Shooting Games Market Size by Country (2017-2022)
    9.3 Latin America Shooting Games Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Shooting Games Market Size (2017-2028)
    10.2 Middle East & Africa Shooting Games Market Size by Country (2017-2022)
    10.3 Middle East & Africa Shooting Games Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 Rockstar Games
        11.1.1 Rockstar Games Company Detail
        11.1.2 Rockstar Games Business Overview
        11.1.3 Rockstar Games Shooting Games Introduction
        11.1.4 Rockstar Games Revenue in Shooting Games Business (2017-2022)
        11.1.5 Rockstar Games Recent Development
    11.2 Valve Corporation
        11.2.1 Valve Corporation Company Detail
        11.2.2 Valve Corporation Business Overview
        11.2.3 Valve Corporation Shooting Games Introduction
        11.2.4 Valve Corporation Revenue in Shooting Games Business (2017-2022)
        11.2.5 Valve Corporation Recent Development
    11.3 Gameloft (Vivendi)
        11.3.1 Gameloft (Vivendi) Company Detail
        11.3.2 Gameloft (Vivendi) Business Overview
        11.3.3 Gameloft (Vivendi) Shooting Games Introduction
        11.3.4 Gameloft (Vivendi) Revenue in Shooting Games Business (2017-2022)
        11.3.5 Gameloft (Vivendi) Recent Development
    11.4 Krafton
        11.4.1 Krafton Company Detail
        11.4.2 Krafton Business Overview
        11.4.3 Krafton Shooting Games Introduction
        11.4.4 Krafton Revenue in Shooting Games Business (2017-2022)
        11.4.5 Krafton Recent Development
    11.5 Activision Blizzard
        11.5.1 Activision Blizzard Company Detail
        11.5.2 Activision Blizzard Business Overview
        11.5.3 Activision Blizzard Shooting Games Introduction
        11.5.4 Activision Blizzard Revenue in Shooting Games Business (2017-2022)
        11.5.5 Activision Blizzard Recent Development
    11.6 Ubisoft
        11.6.1 Ubisoft Company Detail
        11.6.2 Ubisoft Business Overview
        11.6.3 Ubisoft Shooting Games Introduction
        11.6.4 Ubisoft Revenue in Shooting Games Business (2017-2022)
        11.6.5 Ubisoft Recent Development
    11.7 Nexon
        11.7.1 Nexon Company Detail
        11.7.2 Nexon Business Overview
        11.7.3 Nexon Shooting Games Introduction
        11.7.4 Nexon Revenue in Shooting Games Business (2017-2022)
        11.7.5 Nexon Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details

List of Tables Table 1. Global Shooting Games Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028 Table 2. Key Players of Online-Game Table 3. Key Players of Offline-Game Table 4. Global Shooting Games Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028 Table 5. Global Shooting Games Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 6. Global Shooting Games Market Size by Region (2017-2022) & (US$ Million) Table 7. Global Shooting Games Market Share by Region (2017-2022) Table 8. Global Shooting Games Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 9. Global Shooting Games Market Share by Region (2023-2028) Table 10. Shooting Games Market Trends Table 11. Shooting Games Market Drivers Table 12. Shooting Games Market Challenges Table 13. Shooting Games Market Restraints Table 14. Global Shooting Games Revenue by Players (2017-2022) & (US$ Million) Table 15. Global Shooting Games Market Share by Players (2017-2022) Table 16. Global Top Shooting Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Shooting Games as of 2021) Table 17. Ranking of Global Top Shooting Games Companies by Revenue (US$ Million) in 2021 Table 18. Global 5 Largest Players Market Share by Shooting Games Revenue (CR5 and HHI) & (2017-2022) Table 19. Key Players Headquarters and Area Served Table 20. Key Players Shooting Games Product Solution and Service Table 21. Date of Enter into Shooting Games Market Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global Shooting Games Market Size by Type (2017-2022) & (US$ Million) Table 24. Global Shooting Games Revenue Market Share by Type (2017-2022) Table 25. Global Shooting Games Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 26. Global Shooting Games Revenue Market Share by Type (2023-2028) Table 27. Global Shooting Games Market Size by Application (2017-2022) & (US$ Million) Table 28. Global Shooting Games Revenue Market Share by Application (2017-2022) Table 29. Global Shooting Games Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 30. Global Shooting Games Revenue Market Share by Application (2023-2028) Table 31. North America Shooting Games Market Size by Country (2017-2022) & (US$ Million) Table 32. North America Shooting Games Market Size by Country (2023-2028) & (US$ Million) Table 33. Europe Shooting Games Market Size by Country (2017-2022) & (US$ Million) Table 34. Europe Shooting Games Market Size by Country (2023-2028) & (US$ Million) Table 35. Asia-Pacific Shooting Games Market Size by Region (2017-2022) & (US$ Million) Table 36. Asia-Pacific Shooting Games Market Size by Region (2023-2028) & (US$ Million) Table 37. Latin America Shooting Games Market Size by Country (2017-2022) & (US$ Million) Table 38. Latin America Shooting Games Market Size by Country (2023-2028) & (US$ Million) Table 39. Middle East & Africa Shooting Games Market Size by Country (2017-2022) & (US$ Million) Table 40. Middle East & Africa Shooting Games Market Size by Country (2023-2028) & (US$ Million) Table 41. Rockstar Games Company Detail Table 42. Rockstar Games Business Overview Table 43. Rockstar Games Shooting Games Product Table 44. Rockstar Games Revenue in Shooting Games Business (2017-2022) & (US$ Million) Table 45. Rockstar Games Recent Development Table 46. Valve Corporation Company Detail Table 47. Valve Corporation Business Overview Table 48. Valve Corporation Shooting Games Product Table 49. Valve Corporation Revenue in Shooting Games Business (2017-2022) & (US$ Million) Table 50. Valve Corporation Recent Development Table 51. Gameloft (Vivendi) Company Detail Table 52. Gameloft (Vivendi) Business Overview Table 53. Gameloft (Vivendi) Shooting Games Product Table 54. Gameloft (Vivendi) Revenue in Shooting Games Business (2017-2022) & (US$ Million) Table 55. Gameloft (Vivendi) Recent Development Table 56. Krafton Company Detail Table 57. Krafton Business Overview Table 58. Krafton Shooting Games Product Table 59. Krafton Revenue in Shooting Games Business (2017-2022) & (US$ Million) Table 60. Krafton Recent Development Table 61. Activision Blizzard Company Detail Table 62. Activision Blizzard Business Overview Table 63. Activision Blizzard Shooting Games Product Table 64. Activision Blizzard Revenue in Shooting Games Business (2017-2022) & (US$ Million) Table 65. Activision Blizzard Recent Development Table 66. Ubisoft Company Detail Table 67. Ubisoft Business Overview Table 68. Ubisoft Shooting Games Product Table 69. Ubisoft Revenue in Shooting Games Business (2017-2022) & (US$ Million) Table 70. Ubisoft Recent Development Table 71. Nexon Company Detail Table 72. Nexon Business Overview Table 73. Nexon Shooting Games Product Table 74. Nexon Revenue in Shooting Games Business (2017-2022) & (US$ Million) Table 75. Nexon Recent Development Table 76. Research Programs/Design for This Report Table 77. Key Data Information from Secondary Sources Table 78. Key Data Information from Primary Sources List of Figures Figure 1. Global Shooting Games Market Share by Type: 2021 VS 2028 Figure 2. Online-Game Features Figure 3. Offline-Game Features Figure 4. Global Shooting Games Market Share by Application in 2021 & 2028 Figure 5. Juvenile (7-17) Case Studies Figure 6. Youth (18-40) Case Studies Figure 7. Middle Aged (41-65) Case Studies Figure 8. Elderly (>66) Case Studies Figure 9. Shooting Games Report Years Considered Figure 10. Global Shooting Games Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 11. Global Shooting Games Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 12. Global Shooting Games Market Share by Region: 2021 VS 2028 Figure 13. Global Shooting Games Market Share by Players in 2021 Figure 14. Global Top Shooting Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Shooting Games as of 2021) Figure 15. The Top 10 and 5 Players Market Share by Shooting Games Revenue in 2021 Figure 16. North America Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 17. North America Shooting Games Market Share by Country (2017-2028) Figure 18. United States Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 19. Canada Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 20. Europe Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 21. Europe Shooting Games Market Share by Country (2017-2028) Figure 22. Germany Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 23. France Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 24. U.K. Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 25. Italy Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. Russia Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. Nordic Countries Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. Asia-Pacific Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 29. Asia-Pacific Shooting Games Market Share by Region (2017-2028) Figure 30. China Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 31. Japan Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 32. South Korea Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 33. Southeast Asia Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 34. India Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 35. Australia Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. Latin America Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 37. Latin America Shooting Games Market Share by Country (2017-2028) Figure 38. Mexico Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 39. Brazil Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. Middle East & Africa Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 41. Middle East & Africa Shooting Games Market Share by Country (2017-2028) Figure 42. Turkey Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 43. Saudi Arabia Shooting Games Market Size YoY Growth (2017-2028) & (US$ Million) Figure 44. Rockstar Games Revenue Growth Rate in Shooting Games Business (2017-2022) Figure 45. Valve Corporation Revenue Growth Rate in Shooting Games Business (2017-2022) Figure 46. Gameloft (Vivendi) Revenue Growth Rate in Shooting Games Business (2017-2022) Figure 47. Krafton Revenue Growth Rate in Shooting Games Business (2017-2022) Figure 48. Activision Blizzard Revenue Growth Rate in Shooting Games Business (2017-2022) Figure 49. Ubisoft Revenue Growth Rate in Shooting Games Business (2017-2022) Figure 50. Nexon Revenue Growth Rate in Shooting Games Business (2017-2022) Figure 51. Bottom-up and Top-down Approaches for This Report Figure 52. Data Triangulation Figure 53. Key Executives Interviewed

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

Publisher: QY Research

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