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Global Online Games of Skill Market 2021 by Company, Regions, Type and Application, Forecast to 2026


The Online Games of Skill market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Online Games of Skill size is estimated to be USD xx million in 2025 from USD xx million in 2019, with a change XX% between 2019 and 2020. The global Online Games of Skill market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Online Games of Skill market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
    Fantasy Sport
    Card Based Games
    E-Sports
    Strategy Games

Market segment by Application, can be divided into
    Smartphone and Tablet
    PC
    TV
    Others

Market segment by players, this report covers
    Playtech
    Activision
    EA
    Square Enix
    Bet 365
    Riot Games
    Rovio Entertainment

Market segment by regions, regional analysis covers
    North America (United States, Canada, and Mexico)
    Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
    South America (Brazil, Argentina, Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
1 Market Overview
    1.1 Product Overview and Scope of Online Games of Skill
    1.2 Classification of Online Games of Skill by Type
        1.2.1 Overview: Global Online Games of Skill Market Size by Type: 2020 Versus 2021 Versus 2026
        1.2.2 Global Online Games of Skill Revenue Market Share by Type in 2020
        1.2.3 Fantasy Sport
        1.2.4 Card Based Games
        1.2.5 E-Sports
        1.2.6 Strategy Games
    1.3 Global Online Games of Skill Market by Application
        1.3.1 Overview: Global Online Games of Skill Market Size by Application: 2020 Versus 2021 Versus 2026
        1.3.2 Smartphone and Tablet
        1.3.3 PC
        1.3.4 TV
        1.3.5 Others
    1.4 Global Online Games of Skill Market Size & Forecast
    1.5 Global Online Games of Skill Market Size and Forecast by Region
        1.5.1 Global Online Games of Skill Market Size by Region: 2016 VS 2021 VS 2026
        1.5.2 Global Online Games of Skill Market Size by Region, (2016-2021)
        1.5.3 North America Online Games of Skill Market Size and Prospect (2016-2026)
        1.5.4 Europe Online Games of Skill Market Size and Prospect (2016-2026)
        1.5.5 Asia-Pacific Online Games of Skill Market Size and Prospect (2016-2026)
        1.5.6 South America Online Games of Skill Market Size and Prospect (2016-2026)
        1.5.7 Middle East and Africa Online Games of Skill Market Size and Prospect (2016-2026)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Online Games of Skill Market Drivers
        1.6.2 Online Games of Skill Market Restraints
        1.6.3 Online Games of Skill Trends Analysis
2 Company Profiles
    2.1 Playtech
        2.1.1 Playtech Details
        2.1.2 Playtech Major Business
        2.1.3 Playtech Online Games of Skill Product and Solutions
        2.1.4 Playtech Online Games of Skill Revenue, Gross Margin and Market Share (2019-2021)
        2.1.5 Playtech Recent Developments and Future Plans
    2.2 Activision
        2.2.1 Activision Details
        2.2.2 Activision Major Business
        2.2.3 Activision Online Games of Skill Product and Solutions
        2.2.4 Activision Online Games of Skill Revenue, Gross Margin and Market Share (2019-2021)
        2.2.5 Activision Recent Developments and Future Plans
    2.3 EA
        2.3.1 EA Details
        2.3.2 EA Major Business
        2.3.3 EA Online Games of Skill Product and Solutions
        2.3.4 EA Online Games of Skill Revenue, Gross Margin and Market Share (2019-2021)
        2.3.5 EA Recent Developments and Future Plans
    2.4 Square Enix
        2.4.1 Square Enix Details
        2.4.2 Square Enix Major Business
        2.4.3 Square Enix Online Games of Skill Product and Solutions
        2.4.4 Square Enix Online Games of Skill Revenue, Gross Margin and Market Share (2019-2021)
        2.4.5 Square Enix Recent Developments and Future Plans
    2.5 Bet 365
        2.5.1 Bet 365 Details
        2.5.2 Bet 365 Major Business
        2.5.3 Bet 365 Online Games of Skill Product and Solutions
        2.5.4 Bet 365 Online Games of Skill Revenue, Gross Margin and Market Share (2019-2021)
        2.5.5 Bet 365 Recent Developments and Future Plans
    2.6 Riot Games
        2.6.1 Riot Games Details
        2.6.2 Riot Games Major Business
        2.6.3 Riot Games Online Games of Skill Product and Solutions
        2.6.4 Riot Games Online Games of Skill Revenue, Gross Margin and Market Share (2019-2021)
        2.6.5 Riot Games Recent Developments and Future Plans
    2.7 Rovio Entertainment
        2.7.1 Rovio Entertainment Details
        2.7.2 Rovio Entertainment Major Business
        2.7.3 Rovio Entertainment Online Games of Skill Product and Solutions
        2.7.4 Rovio Entertainment Online Games of Skill Revenue, Gross Margin and Market Share (2019-2021)
        2.7.5 Rovio Entertainment Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Online Games of Skill Revenue and Share by Players (2019-2021)
    3.2 Market Concentration Rate
        3.2.1 Top 5 Online Games of Skill Players Market Share
        3.2.2 Top 10 Online Games of Skill Players Market Share
        3.2.3 Market Competition Trend
    3.3 Online Games of Skill Players Head Office, Products and Services Provided
    3.4 Mergers & Acquisitions
    3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Online Games of Skill Revenue and Market Share by Type (2016-2021)
    4.2 Global Online Games of Skill Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
    5.1 Global Online Games of Skill Revenue Market Share by Application (2016-2021)
    5.2 Online Games of Skill Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
    6.1 North America Online Games of Skill Revenue by Type (2016-2026)
    6.2 North America Online Games of Skill Revenue by Application (2016-2026)
    6.3 North America Online Games of Skill Market Size by Country
        6.3.1 North America Online Games of Skill Revenue by Country (2016-2026)
        6.3.2 United States Online Games of Skill Market Size and Forecast (2016-2026)
        6.3.3 Canada Online Games of Skill Market Size and Forecast (2016-2026)
        6.3.4 Mexico Online Games of Skill Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
    7.1 Europe Online Games of Skill Revenue by Type (2016-2026)
    7.2 Europe Online Games of Skill Revenue by Application (2016-2026)
    7.3 Europe Online Games of Skill Market Size by Country
        7.3.1 Europe Online Games of Skill Revenue by Country (2016-2026)
        7.3.2 Germany Online Games of Skill Market Size and Forecast (2016-2026)
        7.3.3 France Online Games of Skill Market Size and Forecast (2016-2026)
        7.3.4 United Kingdom Online Games of Skill Market Size and Forecast (2016-2026)
        7.3.5 Russia Online Games of Skill Market Size and Forecast (2016-2026)
        7.3.6 Italy Online Games of Skill Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Online Games of Skill Revenue by Type (2016-2026)
    8.2 Asia-Pacific Online Games of Skill Revenue by Application (2016-2026)
    8.3 Asia-Pacific Online Games of Skill Market Size by Region
        8.3.1 Asia-Pacific Online Games of Skill Revenue by Region (2016-2026)
        8.3.2 China Online Games of Skill Market Size and Forecast (2016-2026)
        8.3.3 Japan Online Games of Skill Market Size and Forecast (2016-2026)
        8.3.4 South Korea Online Games of Skill Market Size and Forecast (2016-2026)
        8.3.5 India Online Games of Skill Market Size and Forecast (2016-2026)
        8.3.6 Southeast Asia Online Games of Skill Market Size and Forecast (2016-2026)
        8.3.7 Australia Online Games of Skill Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
    9.1 South America Online Games of Skill Revenue by Type (2016-2026)
    9.2 South America Online Games of Skill Revenue by Application (2016-2026)
    9.3 South America Online Games of Skill Market Size by Country
        9.3.1 South America Online Games of Skill Revenue by Country (2016-2026)
        9.3.2 Brazil Online Games of Skill Market Size and Forecast (2016-2026)
        9.3.3 Argentina Online Games of Skill Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Online Games of Skill Revenue by Type (2016-2026)
    10.2 Middle East & Africa Online Games of Skill Revenue by Application (2016-2026)
    10.3 Middle East & Africa Online Games of Skill Market Size by Country
        10.3.1 Middle East & Africa Online Games of Skill Revenue by Country (2016-2026)
        10.3.2 Turkey Online Games of Skill Market Size and Forecast (2016-2026)
        10.3.3 Saudi Arabia Online Games of Skill Market Size and Forecast (2016-2026)
        10.3.4 UAE Online Games of Skill Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

List of Tables Table 1. Global Online Games of Skill Revenue by Type, (USD Million), 2020 VS 2021 VS 2026 Table 2. Global Online Games of Skill Revenue by Application, (USD Million), 2020 VS 2021 VS 2026 Table 3. Global Market Online Games of Skill Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026) Table 4. Global Online Games of Skill Revenue (USD Million) by Region (2016-2021) Table 5. Global Online Games of Skill Revenue Market Share by Region (2021-2026) Table 6. Playtech Corporate Information, Head Office, and Major Competitors Table 7. Playtech Major Business Table 8. Playtech Online Games of Skill Product and Solutions Table 9. Playtech Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 10. Activision Corporate Information, Head Office, and Major Competitors Table 11. Activision Major Business Table 12. Activision Online Games of Skill Product and Solutions Table 13. Activision Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 14. EA Corporate Information, Head Office, and Major Competitors Table 15. EA Major Business Table 16. EA Online Games of Skill Product and Solutions Table 17. EA Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 18. Square Enix Corporate Information, Head Office, and Major Competitors Table 19. Square Enix Major Business Table 20. Square Enix Online Games of Skill Product and Solutions Table 21. Square Enix Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 22. Bet 365 Corporate Information, Head Office, and Major Competitors Table 23. Bet 365 Major Business Table 24. Bet 365 Online Games of Skill Product and Solutions Table 25. Bet 365 Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 26. Riot Games Corporate Information, Head Office, and Major Competitors Table 27. Riot Games Major Business Table 28. Riot Games Online Games of Skill Product and Solutions Table 29. Riot Games Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 30. Rovio Entertainment Corporate Information, Head Office, and Major Competitors Table 31. Rovio Entertainment Major Business Table 32. Rovio Entertainment Online Games of Skill Product and Solutions Table 33. Rovio Entertainment Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 34. Global Online Games of Skill Revenue (USD Million) by Players (2019-2021) Table 35. Global Online Games of Skill Revenue Share by Players (2019-2021) Table 36. Breakdown of Online Games of Skill by Company Type (Tier 1, Tier 2 and Tier 3) Table 37. Online Games of Skill Players Head Office, Products and Services Provided Table 38. Online Games of Skill Mergers & Acquisitions in the Past Five Years Table 39. Online Games of Skill New Entrants and Expansion Plans Table 40. Global Online Games of Skill Revenue (USD Million) by Type (2016-2021) Table 41. Global Online Games of Skill Revenue Share by Type (2016-2021) Table 42. Global Online Games of Skill Revenue Forecast by Type (2021-2026) Table 43. Global Online Games of Skill Revenue by Application (2016-2021) Table 44. Global Online Games of Skill Revenue Forecast by Application (2021-2026) Table 45. North America Online Games of Skill Revenue by Type (2016-2021) & (USD Million) Table 46. North America Online Games of Skill Revenue by Type (2021-2026) & (USD Million) Table 47. North America Online Games of Skill Revenue by Application (2016-2021) & (USD Million) Table 48. North America Online Games of Skill Revenue by Application (2021-2026) & (USD Million) Table 49. North America Online Games of Skill Revenue by Country (2016-2021) & (USD Million) Table 50. North America Online Games of Skill Revenue by Country (2021-2026) & (USD Million) Table 51. Europe Online Games of Skill Revenue by Type (2016-2021) & (USD Million) Table 52. Europe Online Games of Skill Revenue by Type (2021-2026) & (USD Million) Table 53. Europe Online Games of Skill Revenue by Application (2016-2021) & (USD Million) Table 54. Europe Online Games of Skill Revenue by Application (2021-2026) & (USD Million) Table 55. Europe Online Games of Skill Revenue by Country (2016-2021) & (USD Million) Table 56. Europe Online Games of Skill Revenue by Country (2021-2026) & (USD Million) Table 57. Asia-Pacific Online Games of Skill Revenue by Type (2016-2021) & (USD Million) Table 58. Asia-Pacific Online Games of Skill Revenue by Type (2021-2026) & (USD Million) Table 59. Asia-Pacific Online Games of Skill Revenue by Application (2016-2021) & (USD Million) Table 60. Asia-Pacific Online Games of Skill Revenue by Application (2021-2026) & (USD Million) Table 61. Asia-Pacific Online Games of Skill Revenue by Region (2016-2021) & (USD Million) Table 62. Asia-Pacific Online Games of Skill Revenue by Region (2021-2026) & (USD Million) Table 63. South America Online Games of Skill Revenue by Type (2016-2021) & (USD Million) Table 64. South America Online Games of Skill Revenue by Type (2021-2026) & (USD Million) Table 65. South America Online Games of Skill Revenue by Application (2016-2021) & (USD Million) Table 66. South America Online Games of Skill Revenue by Application (2021-2026) & (USD Million) Table 67. South America Online Games of Skill Revenue by Country (2016-2021) & (USD Million) Table 68. South America Online Games of Skill Revenue by Country (2021-2026) & (USD Million) Table 69. Middle East & Africa Online Games of Skill Revenue by Type (2016-2021) & (USD Million) Table 70. Middle East & Africa Online Games of Skill Revenue by Type (2021-2026) & (USD Million) Table 71. Middle East & Africa Online Games of Skill Revenue by Application (2016-2021) & (USD Million) Table 72. Middle East & Africa Online Games of Skill Revenue by Application (2021-2026) & (USD Million) Table 73. Middle East & Africa Online Games of Skill Revenue by Country (2016-2021) & (USD Million) Table 74. Middle East & Africa Online Games of Skill Revenue by Country (2021-2026) & (USD Million) List of Figures Figure 1. Online Games of Skill Picture Figure 2. Global Online Games of Skill Revenue Market Share by Type in 2020 Figure 3. Fantasy Sport Figure 4. Card Based Games Figure 5. E-Sports Figure 6. Strategy Games Figure 7. Online Games of Skill Revenue Market Share by Application in 2020 Figure 8. Smartphone and Tablet Picture Figure 9. PC Picture Figure 10. TV Picture Figure 11. Others Picture Figure 12. Global Online Games of Skill Revenue, (USD Million): 2020 VS 2021 VS 2026 Figure 13. Global Online Games of Skill Revenue and Forecast (2016-2026) & (USD Million) Figure 14. Global Online Games of Skill Revenue Market Share by Region (2016-2026) Figure 15. Global Online Games of Skill Revenue Market Share by Region in 2020 Figure 16. North America Online Games of Skill Revenue (USD Million) and Growth Rate (2016-2026) Figure 17. Europe Online Games of Skill Revenue (USD Million) and Growth Rate (2016-2026) Figure 18. Asia-Pacific Online Games of Skill Revenue (USD Million) and Growth Rate (2016-2026) Figure 19. South America Online Games of Skill Revenue (USD Million) and Growth Rate (2016-2026) Figure 20. Online Games of Skill Market Drivers Figure 21. Online Games of Skill Market Restraints Figure 22. Online Games of Skill Market Trends Figure 23. Playtech Recent Developments and Future Plans Figure 24. Activision Recent Developments and Future Plans Figure 25. EA Recent Developments and Future Plans Figure 26. Square Enix Recent Developments and Future Plans Figure 27. Bet 365 Recent Developments and Future Plans Figure 28. Riot Games Recent Developments and Future Plans Figure 29. Rovio Entertainment Recent Developments and Future Plans Figure 31. Global Online Games of Skill Revenue Share by Players in 2020 Figure 32. Online Games of Skill Market Share by Company Type (Tier 1, Tier 2 and Tier 3) Figure 33. Global Top 3 Players Online Games of Skill Revenue Market Share in 2020 Figure 34. Global Top 10 Players Online Games of Skill Revenue Market Share in 2020 Figure 35. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021) Figure 36. Global Online Games of Skill Revenue Share by Type in 2020 Figure 37. Global Online Games of Skill Market Share Forecast by Type (2021-2026) Figure 38. Global Online Games of Skill Revenue Share by Application in 2020 Figure 39. Global Online Games of Skill Market Share Forecast by Application (2021-2026) Figure 40. North America Online Games of Skill Sales Market Share by Type (2016-2026) Figure 41. North America Online Games of Skill Sales Market Share by Application (2016-2026) Figure 42. North America Online Games of Skill Revenue Market Share by Country (2016-2026) Figure 43. United States Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 44. Canada Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 45. Mexico Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 46. Europe Online Games of Skill Sales Market Share by Type (2016-2026) Figure 47. Europe Online Games of Skill Sales Market Share by Application (2016-2026) Figure 48. Europe Online Games of Skill Revenue Market Share by Country (2016-2026) Figure 49. Germany Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 50. France Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 51. United Kingdom Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 52. Russia Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 53. Italy Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 54. Asia-Pacific Online Games of Skill Sales Market Share by Type (2016-2026) Figure 55. Asia-Pacific Online Games of Skill Sales Market Share by Application (2016-2026) Figure 56. Asia-Pacific Online Games of Skill Revenue Market Share by Region (2016-2026) Figure 57. China Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 58. Japan Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 59. South Korea Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 60. India Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 61. Southeast Asia Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 62. Australia Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 63. South America Online Games of Skill Sales Market Share by Type (2016-2026) Figure 64. South America Online Games of Skill Sales Market Share by Application (2016-2026) Figure 65. South America Online Games of Skill Revenue Market Share by Country (2016-2026) Figure 66. Brazil Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 67. Argentina Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 68. Middle East and Africa Online Games of Skill Sales Market Share by Type (2016-2026) Figure 69. Middle East and Africa Online Games of Skill Sales Market Share by Application (2016-2026) Figure 70. Middle East and Africa Online Games of Skill Revenue Market Share by Country (2016-2026) Figure 71. Turkey Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 72. Saudi Arabia Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 73. UAE Online Games of Skill Revenue and Growth Rate (2016-2026) & (USD Million) Figure 74. Methodology Figure 75. Research Process and Data Source

Qualitative Analysis covers:

  • Industry Status and Trends
  • Manufacturer/Company profiles, manufacturing base distribution, sales areas, product introduction, main business, market position and their competitors.
  • Product Development, Technology, Price, Cost, Manufacturing Process and Trends
  • Market segment by regions, types, applications and forecast
  • Market opportunities, potential, government policies and influence factors.
     

Quantitative Analysis covers:

  • Market size (value, sales/output, historical data and forecasts)
  • Sales/output/capacity, revenue, price, gross margin, market share, for top players. Through interviewing each manufacturers,  distributors, traders, dealers and buyers etc.
  • Cost structure, proportion, price trend, gross margin and trend, status and trend, for 10 years
  • Market size by types, regions, applications for 10 years
  • Market forecast based on the potential demand from downstream clients/buyers, government, influence factors and the total economic indication, maybe occur in following years.
     

Data Sources:

Methodology

 

Publisher: GlobalInfoResearch
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