Global Mobile Games Market Size, Status and Forecast 2020-2026


Mobile Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Mobile Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study
    Tencent
    Electronic Arts
    Activision Blizzard
    Nintendo
    Ubisoft
    Zynga
    TakeTwo Interactive
    ...

Market segment by Type, the product can be split into
    IOS
    Android
    Windows
Market segment by Application, split into
    Smartphone
    Table

Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America
1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered: Ranking by Mobile Games Revenue
    1.4 Market by Type
        1.4.1 Global Mobile Games Market Size Growth Rate by Type: 2020 VS 2026
        1.4.2 IOS
        1.4.3 Android
        1.4.4 Windows
    1.5 Market by Application
        1.5.1 Global Mobile Games Market Share by Application: 2020 VS 2026
        1.5.2 Smartphone
        1.5.3 Table
    1.6 Study Objectives
    1.7 Years Considered

2 Global Growth Trends
    2.1 Global Mobile Games Market Perspective (2015-2026)
    2.2 Global Mobile Games Growth Trends by Regions
        2.2.1 Mobile Games Market Size by Regions: 2015 VS 2020 VS 2026
        2.2.2 Mobile Games Historic Market Share by Regions (2015-2020)
        2.2.3 Mobile Games Forecasted Market Size by Regions (2021-2026)
    2.3 Industry Trends and Growth Strategy
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Challenges
        2.3.4 Portera??s Five Forces Analysis
        2.3.5 Mobile Games Market Growth Strategy
        2.3.6 Primary Interviews with Key Mobile Games Players (Opinion Leaders)

3 Competition Landscape by Key Players
    3.1 Global Top Mobile Games Players by Market Size
        3.1.1 Global Top Mobile Games Players by Revenue (2015-2020)
        3.1.2 Global Mobile Games Revenue Market Share by Players (2015-2020)
        3.1.3 Global Mobile Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    3.2 Global Mobile Games Market Concentration Ratio
        3.2.1 Global Mobile Games Market Concentration Ratio (CR5 and HHI)
        3.2.2 Global Top 10 and Top 5 Companies by Mobile Games Revenue in 2019
    3.3 Mobile Games Key Players Head office and Area Served
    3.4 Key Players Mobile Games Product Solution and Service
    3.5 Date of Enter into Mobile Games Market
    3.6 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
    4.1 Global Mobile Games Historic Market Size by Type (2015-2020)
    4.2 Global Mobile Games Forecasted Market Size by Type (2021-2026)

5 Market Size by Application (2015-2026)
    5.1 Global Mobile Games Market Size by Application (2015-2020)
    5.2 Global Mobile Games Forecasted Market Size by Application (2021-2026)

6 North America
    6.1 North America Mobile Games Market Size (2015-2020)
    6.2 Mobile Games Key Players in North America (2019-2020)
    6.3 North America Mobile Games Market Size by Type (2015-2020)
    6.4 North America Mobile Games Market Size by Application (2015-2020)

7 Europe
    7.1 Europe Mobile Games Market Size (2015-2020)
    7.2 Mobile Games Key Players in Europe (2019-2020)
    7.3 Europe Mobile Games Market Size by Type (2015-2020)
    7.4 Europe Mobile Games Market Size by Application (2015-2020)

8 China
    8.1 China Mobile Games Market Size (2015-2020)
    8.2 Mobile Games Key Players in China (2019-2020)
    8.3 China Mobile Games Market Size by Type (2015-2020)
    8.4 China Mobile Games Market Size by Application (2015-2020)

9 Japan
    9.1 Japan Mobile Games Market Size (2015-2020)
    9.2 Mobile Games Key Players in Japan (2019-2020)
    9.3 Japan Mobile Games Market Size by Type (2015-2020)
    9.4 Japan Mobile Games Market Size by Application (2015-2020)

10 Southeast Asia
    10.1 Southeast Asia Mobile Games Market Size (2015-2020)
    10.2 Mobile Games Key Players in Southeast Asia (2019-2020)
    10.3 Southeast Asia Mobile Games Market Size by Type (2015-2020)
    10.4 Southeast Asia Mobile Games Market Size by Application (2015-2020)

11 India
    11.1 India Mobile Games Market Size (2015-2020)
    11.2 Mobile Games Key Players in India (2019-2020)
    11.3 India Mobile Games Market Size by Type (2015-2020)
    11.4 India Mobile Games Market Size by Application (2015-2020)

12 Central & South America
    12.1 Central & South America Mobile Games Market Size (2015-2020)
    12.2 Mobile Games Key Players in Central & South America (2019-2020)
    12.3 Central & South America Mobile Games Market Size by Type (2015-2020)
    12.4 Central & South America Mobile Games Market Size by Application (2015-2020)

13 Key Players Profiles
    13.1 Tencent
        13.1.1 Tencent Company Details
        13.1.2 Tencent Business Overview
        13.1.3 Tencent Mobile Games Introduction
        13.1.4 Tencent Revenue in Mobile Games Business (2015-2020))
        13.1.5 Tencent Recent Development
    13.2 Electronic Arts
        13.2.1 Electronic Arts Company Details
        13.2.2 Electronic Arts Business Overview
        13.2.3 Electronic Arts Mobile Games Introduction
        13.2.4 Electronic Arts Revenue in Mobile Games Business (2015-2020)
        13.2.5 Electronic Arts Recent Development
    13.3 Activision Blizzard
        13.3.1 Activision Blizzard Company Details
        13.3.2 Activision Blizzard Business Overview
        13.3.3 Activision Blizzard Mobile Games Introduction
        13.3.4 Activision Blizzard Revenue in Mobile Games Business (2015-2020)
        13.3.5 Activision Blizzard Recent Development
    13.4 Nintendo
        13.4.1 Nintendo Company Details
        13.4.2 Nintendo Business Overview
        13.4.3 Nintendo Mobile Games Introduction
        13.4.4 Nintendo Revenue in Mobile Games Business (2015-2020)
        13.4.5 Nintendo Recent Development
    13.5 Ubisoft
        13.5.1 Ubisoft Company Details
        13.5.2 Ubisoft Business Overview
        13.5.3 Ubisoft Mobile Games Introduction
        13.5.4 Ubisoft Revenue in Mobile Games Business (2015-2020)
        13.5.5 Ubisoft Recent Development
    13.6 Zynga
        13.6.1 Zynga Company Details
        13.6.2 Zynga Business Overview
        13.6.3 Zynga Mobile Games Introduction
        13.6.4 Zynga Revenue in Mobile Games Business (2015-2020)
        13.6.5 Zynga Recent Development
    13.7 TakeTwo Interactive
        13.7.1 TakeTwo Interactive Company Details
        13.7.2 TakeTwo Interactive Business Overview
        13.7.3 TakeTwo Interactive Mobile Games Introduction
        13.7.4 TakeTwo Interactive Revenue in Mobile Games Business (2015-2020)
        13.7.5 TakeTwo Interactive Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
        15.1.2 Data Source
    15.2 Disclaimer
    15.3 Author Details

List of Tables Table 1. Mobile Games Key Market Segments Table 2. Key Players Covered: Ranking by Mobile Games Revenue Table 3. Ranking of Global Top Mobile Games Manufacturers by Revenue (US$ Million) in 2019 Table 4. Global Mobile Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 5. Key Players of IOS Table 6. Key Players of Android Table 7. Key Players of Windows Table 8. Global Mobile Games Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 9. Global Mobile Games Market Size by Regions (US$ Million): 2020 VS 2026 Table 10. Global Mobile Games Market Size by Regions (2015-2020) (US$ Million) Table 11. Global Mobile Games Market Share by Regions (2015-2020) Table 12. Global Mobile Games Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 13. Global Mobile Games Market Share by Regions (2021-2026) Table 14. Market Top Trends Table 15. Key Drivers: Impact Analysis Table 16. Key Challenges Table 17. Mobile Games Market Growth Strategy Table 18. Main Points Interviewed from Key Mobile Games Players Table 19. Global Mobile Games Revenue by Players (2015-2020) (Million US$) Table 20. Global Mobile Games Market Share by Players (2015-2020) Table 21. Global Top Mobile Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Games as of 2019) Table 22. Global Mobile Games by Players Market Concentration Ratio (CR5 and HHI) Table 23. Key Players Headquarters and Area Served Table 24. Key Players Mobile Games Product Solution and Service Table 25. Date of Enter into Mobile Games Market Table 26. Mergers & Acquisitions, Expansion Plans Table 27. Global Mobile Games Market Size by Type (2015-2020) (Million US$) Table 28. Global Mobile Games Market Size Share by Type (2015-2020) Table 29. Global Mobile Games Revenue Market Share by Type (2021-2026) Table 30. Global Mobile Games Market Size Share by Application (2015-2020) Table 31. Global Mobile Games Market Size by Application (2015-2020) (Million US$) Table 32. Global Mobile Games Market Size Share by Application (2021-2026) Table 33. North America Key Players Mobile Games Revenue (2019-2020) (Million US$) Table 34. North America Key Players Mobile Games Market Share (2019-2020) Table 35. North America Mobile Games Market Size by Type (2015-2020) (Million US$) Table 36. North America Mobile Games Market Share by Type (2015-2020) Table 37. North America Mobile Games Market Size by Application (2015-2020) (Million US$) Table 38. North America Mobile Games Market Share by Application (2015-2020) Table 39. Europe Key Players Mobile Games Revenue (2019-2020) (Million US$) Table 40. Europe Key Players Mobile Games Market Share (2019-2020) Table 41. Europe Mobile Games Market Size by Type (2015-2020) (Million US$) Table 42. Europe Mobile Games Market Share by Type (2015-2020) Table 43. Europe Mobile Games Market Size by Application (2015-2020) (Million US$) Table 44. Europe Mobile Games Market Share by Application (2015-2020) Table 45. China Key Players Mobile Games Revenue (2019-2020) (Million US$) Table 46. China Key Players Mobile Games Market Share (2019-2020) Table 47. China Mobile Games Market Size by Type (2015-2020) (Million US$) Table 48. China Mobile Games Market Share by Type (2015-2020) Table 49. China Mobile Games Market Size by Application (2015-2020) (Million US$) Table 50. China Mobile Games Market Share by Application (2015-2020) Table 51. Japan Key Players Mobile Games Revenue (2019-2020) (Million US$) Table 52. Japan Key Players Mobile Games Market Share (2019-2020) Table 53. Japan Mobile Games Market Size by Type (2015-2020) (Million US$) Table 54. Japan Mobile Games Market Share by Type (2015-2020) Table 55. Japan Mobile Games Market Size by Application (2015-2020) (Million US$) Table 56. Japan Mobile Games Market Share by Application (2015-2020) Table 57. Southeast Asia Key Players Mobile Games Revenue (2019-2020) (Million US$) Table 58. Southeast Asia Key Players Mobile Games Market Share (2019-2020) Table 59. Southeast Asia Mobile Games Market Size by Type (2015-2020) (Million US$) Table 60. Southeast Asia Mobile Games Market Share by Type (2015-2020) Table 61. Southeast Asia Mobile Games Market Size by Application (2015-2020) (Million US$) Table 62. Southeast Asia Mobile Games Market Share by Application (2015-2020) Table 63. India Key Players Mobile Games Revenue (2019-2020) (Million US$) Table 64. India Key Players Mobile Games Market Share (2019-2020) Table 65. India Mobile Games Market Size by Type (2015-2020) (Million US$) Table 66. India Mobile Games Market Share by Type (2015-2020) Table 67. India Mobile Games Market Size by Application (2015-2020) (Million US$) Table 68. India Mobile Games Market Share by Application (2015-2020) Table 69. Central & South America Key Players Mobile Games Revenue (2019-2020) (Million US$) Table 70. Central & South America Key Players Mobile Games Market Share (2019-2020) Table 71. Central & South America Mobile Games Market Size by Type (2015-2020) (Million US$) Table 72. Central & South America Mobile Games Market Share by Type (2015-2020) Table 73. Central & South America Mobile Games Market Size by Application (2015-2020) (Million US$) Table 74. Central & South America Mobile Games Market Share by Application (2015-2020) Table 75. Tencent Company Details Table 76. Tencent Business Overview Table 77. Tencent Product Table 78. Tencent Revenue in Mobile Games Business (2015-2020) (Million US$) Table 79. Tencent Recent Development Table 80. Electronic Arts Company Details Table 81. Electronic Arts Business Overview Table 82. Electronic Arts Product Table 83. Electronic Arts Revenue in Mobile Games Business (2015-2020) (Million US$) Table 84. Electronic Arts Recent Development Table 85. Activision Blizzard Company Details Table 86. Activision Blizzard Business Overview Table 87. Activision Blizzard Product Table 88. Activision Blizzard Revenue in Mobile Games Business (2015-2020) (Million US$) Table 89. Activision Blizzard Recent Development Table 90. Nintendo Company Details Table 91. Nintendo Business Overview Table 92. Nintendo Product Table 93. Nintendo Revenue in Mobile Games Business (2015-2020) (Million US$) Table 94. Nintendo Recent Development Table 95. Ubisoft Company Details Table 96. Ubisoft Business Overview Table 97. Ubisoft Product Table 98. Ubisoft Revenue in Mobile Games Business (2015-2020) (Million US$) Table 99. Ubisoft Recent Development Table 100. Zynga Company Details Table 101. Zynga Business Overview Table 102. Zynga Product Table 103. Zynga Revenue in Mobile Games Business (2015-2020) (Million US$) Table 104. Zynga Recent Development Table 105. TakeTwo Interactive Company Details Table 106. TakeTwo Interactive Business Overview Table 107. TakeTwo Interactive Product Table 108. TakeTwo Interactive Revenue in Mobile Games Business (2015-2020) (Million US$) Table 109. TakeTwo Interactive Recent Development Table 110. Research Programs/Design for This Report Table 111. Key Data Information from Secondary Sources Table 112. Key Data Information from Primary Sources List of Figures Figure 1. Global Mobile Games Market Share by Type: 2020 VS 2026 Figure 2. IOS Features Figure 3. Android Features Figure 4. Windows Features Figure 5. Global Mobile Games Market Share by Application: 2020 VS 2026 Figure 6. Smartphone Case Studies Figure 7. Table Case Studies Figure 8. Mobile Games Report Years Considered Figure 9. Global Mobile Games Market Size YoY Growth 2015-2026 (US$ Million) Figure 10. Global Mobile Games Market Share by Regions: 2020 VS 2026 Figure 11. Global Mobile Games Market Share by Regions (2021-2026) Figure 12. Porter's Five Forces Analysis Figure 13. Global Mobile Games Market Share by Players in 2019 Figure 14. Global Top Mobile Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Games as of 2019 Figure 15. The Top 10 and 5 Players Market Share by Mobile Games Revenue in 2019 Figure 16. North America Mobile Games Market Size YoY Growth (2015-2020) (Million US$) Figure 17. Europe Mobile Games Market Size YoY Growth (2015-2020) (Million US$) Figure 18. China Mobile Games Market Size YoY Growth (2015-2020) (Million US$) Figure 19. Japan Mobile Games Market Size YoY Growth (2015-2020) (Million US$) Figure 20. Southeast Asia Mobile Games Market Size YoY Growth (2015-2020) (Million US$) Figure 21. India Mobile Games Market Size YoY Growth (2015-2020) (Million US$) Figure 22. Central & South America Mobile Games Market Size YoY Growth (2015-2020) (Million US$) Figure 23. Bottom-up and Top-down Approaches for This Report Figure 24. Data Triangulation Figure 25. Key Executives Interviewed

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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