Global Mobile Augmented Reality (MAR) Market Size, Status and Forecast 2020-2026


Mobile Augmented Reality (MAR) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Mobile Augmented Reality (MAR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study
    Google
    Microsoft Corporation
    VUZIX
    SONY
    Epson
    Intel
    Mindmaze
    Seebright
    Wikitude
    Aurasma
    Daqri
    Metaio
    Total Immersion
    Qualcomm
    Marxent
    Blippar
    Catchoom
    Ngrain
    Zappar
    Infinity Augmented Reality
    Samsung Electronics
    Catchoom Technologies
    Atheer
    Hannovermesse

Market segment by Type, the product can be split into
    Monitor-Based
    Video See-through HMD
    Head-mounted Displays
Market segment by Application, split into
    Medical Field
    Military
    Protection Of Cultural Heritage
    Industrial Maintenance
    Network Communication
    Entertainment
    Other

Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America
1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered: Ranking by Mobile Augmented Reality (MAR) Revenue
    1.4 Market by Type
        1.4.1 Global Mobile Augmented Reality (MAR) Market Size Growth Rate by Type: 2020 VS 2026
        1.4.2 Monitor-Based
        1.4.3 Video See-through HMD
        1.4.4 Head-mounted Displays
    1.5 Market by Application
        1.5.1 Global Mobile Augmented Reality (MAR) Market Share by Application: 2020 VS 2026
        1.5.2 Medical Field
        1.5.3 Military
        1.5.4 Protection Of Cultural Heritage
        1.5.5 Industrial Maintenance
        1.5.6 Network Communication
        1.5.7 Entertainment
        1.5.8 Other
    1.6 Study Objectives
    1.7 Years Considered

2 Global Growth Trends
    2.1 Global Mobile Augmented Reality (MAR) Market Perspective (2015-2026)
    2.2 Global Mobile Augmented Reality (MAR) Growth Trends by Regions
        2.2.1 Mobile Augmented Reality (MAR) Market Size by Regions: 2015 VS 2020 VS 2026
        2.2.2 Mobile Augmented Reality (MAR) Historic Market Share by Regions (2015-2020)
        2.2.3 Mobile Augmented Reality (MAR) Forecasted Market Size by Regions (2021-2026)
    2.3 Industry Trends and Growth Strategy
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Challenges
        2.3.4 Portera??s Five Forces Analysis
        2.3.5 Mobile Augmented Reality (MAR) Market Growth Strategy
        2.3.6 Primary Interviews with Key Mobile Augmented Reality (MAR) Players (Opinion Leaders)

3 Competition Landscape by Key Players
    3.1 Global Top Mobile Augmented Reality (MAR) Players by Market Size
        3.1.1 Global Top Mobile Augmented Reality (MAR) Players by Revenue (2015-2020)
        3.1.2 Global Mobile Augmented Reality (MAR) Revenue Market Share by Players (2015-2020)
        3.1.3 Global Mobile Augmented Reality (MAR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    3.2 Global Mobile Augmented Reality (MAR) Market Concentration Ratio
        3.2.1 Global Mobile Augmented Reality (MAR) Market Concentration Ratio (CR5 and HHI)
        3.2.2 Global Top 10 and Top 5 Companies by Mobile Augmented Reality (MAR) Revenue in 2019
    3.3 Mobile Augmented Reality (MAR) Key Players Head office and Area Served
    3.4 Key Players Mobile Augmented Reality (MAR) Product Solution and Service
    3.5 Date of Enter into Mobile Augmented Reality (MAR) Market
    3.6 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
    4.1 Global Mobile Augmented Reality (MAR) Historic Market Size by Type (2015-2020)
    4.2 Global Mobile Augmented Reality (MAR) Forecasted Market Size by Type (2021-2026)

5 Market Size by Application (2015-2026)
    5.1 Global Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
    5.2 Global Mobile Augmented Reality (MAR) Forecasted Market Size by Application (2021-2026)

6 North America
    6.1 North America Mobile Augmented Reality (MAR) Market Size (2015-2020)
    6.2 Mobile Augmented Reality (MAR) Key Players in North America (2019-2020)
    6.3 North America Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
    6.4 North America Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)

7 Europe
    7.1 Europe Mobile Augmented Reality (MAR) Market Size (2015-2020)
    7.2 Mobile Augmented Reality (MAR) Key Players in Europe (2019-2020)
    7.3 Europe Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
    7.4 Europe Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)

8 China
    8.1 China Mobile Augmented Reality (MAR) Market Size (2015-2020)
    8.2 Mobile Augmented Reality (MAR) Key Players in China (2019-2020)
    8.3 China Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
    8.4 China Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)

9 Japan
    9.1 Japan Mobile Augmented Reality (MAR) Market Size (2015-2020)
    9.2 Mobile Augmented Reality (MAR) Key Players in Japan (2019-2020)
    9.3 Japan Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
    9.4 Japan Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)

10 Southeast Asia
    10.1 Southeast Asia Mobile Augmented Reality (MAR) Market Size (2015-2020)
    10.2 Mobile Augmented Reality (MAR) Key Players in Southeast Asia (2019-2020)
    10.3 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
    10.4 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)

11 India
    11.1 India Mobile Augmented Reality (MAR) Market Size (2015-2020)
    11.2 Mobile Augmented Reality (MAR) Key Players in India (2019-2020)
    11.3 India Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
    11.4 India Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)

12 Central & South America
    12.1 Central & South America Mobile Augmented Reality (MAR) Market Size (2015-2020)
    12.2 Mobile Augmented Reality (MAR) Key Players in Central & South America (2019-2020)
    12.3 Central & South America Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
    12.4 Central & South America Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)

13 Key Players Profiles
    13.1 Google
        13.1.1 Google Company Details
        13.1.2 Google Business Overview
        13.1.3 Google Mobile Augmented Reality (MAR) Introduction
        13.1.4 Google Revenue in Mobile Augmented Reality (MAR) Business (2015-2020))
        13.1.5 Google Recent Development
    13.2 Microsoft Corporation
        13.2.1 Microsoft Corporation Company Details
        13.2.2 Microsoft Corporation Business Overview
        13.2.3 Microsoft Corporation Mobile Augmented Reality (MAR) Introduction
        13.2.4 Microsoft Corporation Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        13.2.5 Microsoft Corporation Recent Development
    13.3 VUZIX
        13.3.1 VUZIX Company Details
        13.3.2 VUZIX Business Overview
        13.3.3 VUZIX Mobile Augmented Reality (MAR) Introduction
        13.3.4 VUZIX Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        13.3.5 VUZIX Recent Development
    13.4 SONY
        13.4.1 SONY Company Details
        13.4.2 SONY Business Overview
        13.4.3 SONY Mobile Augmented Reality (MAR) Introduction
        13.4.4 SONY Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        13.4.5 SONY Recent Development
    13.5 Epson
        13.5.1 Epson Company Details
        13.5.2 Epson Business Overview
        13.5.3 Epson Mobile Augmented Reality (MAR) Introduction
        13.5.4 Epson Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        13.5.5 Epson Recent Development
    13.6 Intel
        13.6.1 Intel Company Details
        13.6.2 Intel Business Overview
        13.6.3 Intel Mobile Augmented Reality (MAR) Introduction
        13.6.4 Intel Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        13.6.5 Intel Recent Development
    13.7 Mindmaze
        13.7.1 Mindmaze Company Details
        13.7.2 Mindmaze Business Overview
        13.7.3 Mindmaze Mobile Augmented Reality (MAR) Introduction
        13.7.4 Mindmaze Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        13.7.5 Mindmaze Recent Development
    13.8 Seebright
        13.8.1 Seebright Company Details
        13.8.2 Seebright Business Overview
        13.8.3 Seebright Mobile Augmented Reality (MAR) Introduction
        13.8.4 Seebright Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        13.8.5 Seebright Recent Development
    13.9 Wikitude
        13.9.1 Wikitude Company Details
        13.9.2 Wikitude Business Overview
        13.9.3 Wikitude Mobile Augmented Reality (MAR) Introduction
        13.9.4 Wikitude Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        13.9.5 Wikitude Recent Development
    13.10 Aurasma
        13.10.1 Aurasma Company Details
        13.10.2 Aurasma Business Overview
        13.10.3 Aurasma Mobile Augmented Reality (MAR) Introduction
        13.10.4 Aurasma Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        13.10.5 Aurasma Recent Development
    13.11 Daqri
        10.11.1 Daqri Company Details
        10.11.2 Daqri Business Overview
        10.11.3 Daqri Mobile Augmented Reality (MAR) Introduction
        10.11.4 Daqri Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.11.5 Daqri Recent Development
    13.12 Metaio
        10.12.1 Metaio Company Details
        10.12.2 Metaio Business Overview
        10.12.3 Metaio Mobile Augmented Reality (MAR) Introduction
        10.12.4 Metaio Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.12.5 Metaio Recent Development
    13.13 Total Immersion
        10.13.1 Total Immersion Company Details
        10.13.2 Total Immersion Business Overview
        10.13.3 Total Immersion Mobile Augmented Reality (MAR) Introduction
        10.13.4 Total Immersion Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.13.5 Total Immersion Recent Development
    13.14 Qualcomm
        10.14.1 Qualcomm Company Details
        10.14.2 Qualcomm Business Overview
        10.14.3 Qualcomm Mobile Augmented Reality (MAR) Introduction
        10.14.4 Qualcomm Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.14.5 Qualcomm Recent Development
    13.15 Marxent
        10.15.1 Marxent Company Details
        10.15.2 Marxent Business Overview
        10.15.3 Marxent Mobile Augmented Reality (MAR) Introduction
        10.15.4 Marxent Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.15.5 Marxent Recent Development
    13.16 Blippar
        10.16.1 Blippar Company Details
        10.16.2 Blippar Business Overview
        10.16.3 Blippar Mobile Augmented Reality (MAR) Introduction
        10.16.4 Blippar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.16.5 Blippar Recent Development
    13.17 Catchoom
        10.17.1 Catchoom Company Details
        10.17.2 Catchoom Business Overview
        10.17.3 Catchoom Mobile Augmented Reality (MAR) Introduction
        10.17.4 Catchoom Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.17.5 Catchoom Recent Development
    13.18 Ngrain
        10.18.1 Ngrain Company Details
        10.18.2 Ngrain Business Overview
        10.18.3 Ngrain Mobile Augmented Reality (MAR) Introduction
        10.18.4 Ngrain Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.18.5 Ngrain Recent Development
    13.19 Zappar
        10.19.1 Zappar Company Details
        10.19.2 Zappar Business Overview
        10.19.3 Zappar Mobile Augmented Reality (MAR) Introduction
        10.19.4 Zappar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.19.5 Zappar Recent Development
    13.20 Infinity Augmented Reality
        10.20.1 Infinity Augmented Reality Company Details
        10.20.2 Infinity Augmented Reality Business Overview
        10.20.3 Infinity Augmented Reality Mobile Augmented Reality (MAR) Introduction
        10.20.4 Infinity Augmented Reality Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.20.5 Infinity Augmented Reality Recent Development
    13.21 Samsung Electronics
        10.21.1 Samsung Electronics Company Details
        10.21.2 Samsung Electronics Business Overview
        10.21.3 Samsung Electronics Mobile Augmented Reality (MAR) Introduction
        10.21.4 Samsung Electronics Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.21.5 Samsung Electronics Recent Development
    13.22 Catchoom Technologies
        10.22.1 Catchoom Technologies Company Details
        10.22.2 Catchoom Technologies Business Overview
        10.22.3 Catchoom Technologies Mobile Augmented Reality (MAR) Introduction
        10.22.4 Catchoom Technologies Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.22.5 Catchoom Technologies Recent Development
    13.23 Atheer
        10.23.1 Atheer Company Details
        10.23.2 Atheer Business Overview
        10.23.3 Atheer Mobile Augmented Reality (MAR) Introduction
        10.23.4 Atheer Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.23.5 Atheer Recent Development
    13.24 Hannovermesse
        10.24.1 Hannovermesse Company Details
        10.24.2 Hannovermesse Business Overview
        10.24.3 Hannovermesse Mobile Augmented Reality (MAR) Introduction
        10.24.4 Hannovermesse Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
        10.24.5 Hannovermesse Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
        15.1.2 Data Source
    15.2 Disclaimer
    15.3 Author Details

List of Tables Table 1. Mobile Augmented Reality (MAR) Key Market Segments Table 2. Key Players Covered: Ranking by Mobile Augmented Reality (MAR) Revenue Table 3. Ranking of Global Top Mobile Augmented Reality (MAR) Manufacturers by Revenue (US$ Million) in 2019 Table 4. Global Mobile Augmented Reality (MAR) Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 5. Key Players of Monitor-Based Table 6. Key Players of Video See-through HMD Table 7. Key Players of Head-mounted Displays Table 8. Global Mobile Augmented Reality (MAR) Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 9. Global Mobile Augmented Reality (MAR) Market Size by Regions (US$ Million): 2020 VS 2026 Table 10. Global Mobile Augmented Reality (MAR) Market Size by Regions (2015-2020) (US$ Million) Table 11. Global Mobile Augmented Reality (MAR) Market Share by Regions (2015-2020) Table 12. Global Mobile Augmented Reality (MAR) Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 13. Global Mobile Augmented Reality (MAR) Market Share by Regions (2021-2026) Table 14. Market Top Trends Table 15. Key Drivers: Impact Analysis Table 16. Key Challenges Table 17. Mobile Augmented Reality (MAR) Market Growth Strategy Table 18. Main Points Interviewed from Key Mobile Augmented Reality (MAR) Players Table 19. Global Mobile Augmented Reality (MAR) Revenue by Players (2015-2020) (Million US$) Table 20. Global Mobile Augmented Reality (MAR) Market Share by Players (2015-2020) Table 21. Global Top Mobile Augmented Reality (MAR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Augmented Reality (MAR) as of 2019) Table 22. Global Mobile Augmented Reality (MAR) by Players Market Concentration Ratio (CR5 and HHI) Table 23. Key Players Headquarters and Area Served Table 24. Key Players Mobile Augmented Reality (MAR) Product Solution and Service Table 25. Date of Enter into Mobile Augmented Reality (MAR) Market Table 26. Mergers & Acquisitions, Expansion Plans Table 27. Global Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$) Table 28. Global Mobile Augmented Reality (MAR) Market Size Share by Type (2015-2020) Table 29. Global Mobile Augmented Reality (MAR) Revenue Market Share by Type (2021-2026) Table 30. Global Mobile Augmented Reality (MAR) Market Size Share by Application (2015-2020) Table 31. Global Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$) Table 32. Global Mobile Augmented Reality (MAR) Market Size Share by Application (2021-2026) Table 33. North America Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$) Table 34. North America Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020) Table 35. North America Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$) Table 36. North America Mobile Augmented Reality (MAR) Market Share by Type (2015-2020) Table 37. North America Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$) Table 38. North America Mobile Augmented Reality (MAR) Market Share by Application (2015-2020) Table 39. Europe Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$) Table 40. Europe Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020) Table 41. Europe Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$) Table 42. Europe Mobile Augmented Reality (MAR) Market Share by Type (2015-2020) Table 43. Europe Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$) Table 44. Europe Mobile Augmented Reality (MAR) Market Share by Application (2015-2020) Table 45. China Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$) Table 46. China Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020) Table 47. China Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$) Table 48. China Mobile Augmented Reality (MAR) Market Share by Type (2015-2020) Table 49. China Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$) Table 50. China Mobile Augmented Reality (MAR) Market Share by Application (2015-2020) Table 51. Japan Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$) Table 52. Japan Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020) Table 53. Japan Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$) Table 54. Japan Mobile Augmented Reality (MAR) Market Share by Type (2015-2020) Table 55. Japan Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$) Table 56. Japan Mobile Augmented Reality (MAR) Market Share by Application (2015-2020) Table 57. Southeast Asia Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$) Table 58. Southeast Asia Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020) Table 59. Southeast Asia Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$) Table 60. Southeast Asia Mobile Augmented Reality (MAR) Market Share by Type (2015-2020) Table 61. Southeast Asia Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$) Table 62. Southeast Asia Mobile Augmented Reality (MAR) Market Share by Application (2015-2020) Table 63. India Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$) Table 64. India Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020) Table 65. India Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$) Table 66. India Mobile Augmented Reality (MAR) Market Share by Type (2015-2020) Table 67. India Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$) Table 68. India Mobile Augmented Reality (MAR) Market Share by Application (2015-2020) Table 69. Central & South America Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$) Table 70. Central & South America Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020) Table 71. Central & South America Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$) Table 72. Central & South America Mobile Augmented Reality (MAR) Market Share by Type (2015-2020) Table 73. Central & South America Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$) Table 74. Central & South America Mobile Augmented Reality (MAR) Market Share by Application (2015-2020) Table 75. Google Company Details Table 76. Google Business Overview Table 77. Google Product Table 78. Google Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 79. Google Recent Development Table 80. Microsoft Corporation Company Details Table 81. Microsoft Corporation Business Overview Table 82. Microsoft Corporation Product Table 83. Microsoft Corporation Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 84. Microsoft Corporation Recent Development Table 85. VUZIX Company Details Table 86. VUZIX Business Overview Table 87. VUZIX Product Table 88. VUZIX Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 89. VUZIX Recent Development Table 90. SONY Company Details Table 91. SONY Business Overview Table 92. SONY Product Table 93. SONY Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 94. SONY Recent Development Table 95. Epson Company Details Table 96. Epson Business Overview Table 97. Epson Product Table 98. Epson Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 99. Epson Recent Development Table 100. Intel Company Details Table 101. Intel Business Overview Table 102. Intel Product Table 103. Intel Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 104. Intel Recent Development Table 105. Mindmaze Company Details Table 106. Mindmaze Business Overview Table 107. Mindmaze Product Table 108. Mindmaze Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 109. Mindmaze Recent Development Table 110. Seebright Business Overview Table 111. Seebright Product Table 112. Seebright Company Details Table 113. Seebright Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 114. Seebright Recent Development Table 115. Wikitude Company Details Table 116. Wikitude Business Overview Table 117. Wikitude Product Table 118. Wikitude Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 119. Wikitude Recent Development Table 120. Aurasma Company Details Table 121. Aurasma Business Overview Table 122. Aurasma Product Table 123. Aurasma Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 124. Aurasma Recent Development Table 125. Daqri Company Details Table 126. Daqri Business Overview Table 127. Daqri Product Table 128. Daqri Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 129. Daqri Recent Development Table 130. Metaio Company Details Table 131. Metaio Business Overview Table 132. Metaio Product Table 133. Metaio Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 134. Metaio Recent Development Table 135. Total Immersion Company Details Table 136. Total Immersion Business Overview Table 137. Total Immersion Product Table 138. Total Immersion Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 139. Total Immersion Recent Development Table 140. Qualcomm Company Details Table 141. Qualcomm Business Overview Table 142. Qualcomm Product Table 143. Qualcomm Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 144. Qualcomm Recent Development Table 145. Marxent Company Details Table 146. Marxent Business Overview Table 147. Marxent Product Table 148. Marxent Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 149. Marxent Recent Development Table 150. Blippar Company Details Table 151. Blippar Business Overview Table 152. Blippar Product Table 153. Blippar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 154. Blippar Recent Development Table 155. Catchoom Company Details Table 156. Catchoom Business Overview Table 157. Catchoom Product Table 158. Catchoom Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 159. Catchoom Recent Development Table 160. Ngrain Company Details Table 161. Ngrain Business Overview Table 162. Ngrain Product Table 163. Ngrain Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 164. Ngrain Recent Development Table 165. Zappar Company Details Table 166. Zappar Business Overview Table 167. Zappar Product Table 168. Zappar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 169. Zappar Recent Development Table 170. Infinity Augmented Reality Company Details Table 171. Infinity Augmented Reality Business Overview Table 172. Infinity Augmented Reality Product Table 173. Infinity Augmented Reality Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 174. Infinity Augmented Reality Recent Development Table 175. Samsung Electronics Company Details Table 176. Samsung Electronics Business Overview Table 177. Samsung Electronics Product Table 178. Samsung Electronics Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 179. Samsung Electronics Recent Development Table 180. Catchoom Technologies Company Details Table 181. Catchoom Technologies Business Overview Table 182. Catchoom Technologies Product Table 183. Catchoom Technologies Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 184. Catchoom Technologies Recent Development Table 185. Atheer Company Details Table 186. Atheer Business Overview Table 187. Atheer Product Table 188. Atheer Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 189. Atheer Recent Development Table 190. Hannovermesse Company Details Table 191. Hannovermesse Business Overview Table 192. Hannovermesse Product Table 193. Hannovermesse Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$) Table 194. Hannovermesse Recent Development Table 195. Research Programs/Design for This Report Table 196. Key Data Information from Secondary Sources Table 197. Key Data Information from Primary Sources List of Figures Figure 1. Global Mobile Augmented Reality (MAR) Market Share by Type: 2020 VS 2026 Figure 2. Monitor-Based Features Figure 3. Video See-through HMD Features Figure 4. Head-mounted Displays Features Figure 5. Global Mobile Augmented Reality (MAR) Market Share by Application: 2020 VS 2026 Figure 6. Medical Field Case Studies Figure 7. Military Case Studies Figure 8. Protection Of Cultural Heritage Case Studies Figure 9. Industrial Maintenance Case Studies Figure 10. Network Communication Case Studies Figure 11. Entertainment Case Studies Figure 12. Other Case Studies Figure 13. Mobile Augmented Reality (MAR) Report Years Considered Figure 14. Global Mobile Augmented Reality (MAR) Market Size YoY Growth 2015-2026 (US$ Million) Figure 15. Global Mobile Augmented Reality (MAR) Market Share by Regions: 2020 VS 2026 Figure 16. Global Mobile Augmented Reality (MAR) Market Share by Regions (2021-2026) Figure 17. Porter's Five Forces Analysis Figure 18. Global Mobile Augmented Reality (MAR) Market Share by Players in 2019 Figure 19. Global Top Mobile Augmented Reality (MAR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Augmented Reality (MAR) as of 2019 Figure 20. The Top 10 and 5 Players Market Share by Mobile Augmented Reality (MAR) Revenue in 2019 Figure 21. North America Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$) Figure 22. Europe Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$) Figure 23. China Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$) Figure 24. Japan Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$) Figure 25. Southeast Asia Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$) Figure 26. India Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$) Figure 27. Central & South America Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$) Figure 28. Bottom-up and Top-down Approaches for This Report Figure 29. Data Triangulation Figure 30. Key Executives Interviewed

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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Publisher: QY Research
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