MMORPGs market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global MMORPGs market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
PC-based
TV-based
Smartphone-based
Segment by Application
Juvenile (7-17)
Youth (18-40)
Middle Aged (41-65)
Elderly (>66)
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
NCSOFT
Pearl Abyss
Krafton
Neowiz
Blizzard Entertainment
Smilegate
ZeniMax Online Studios
Trion Worlds
Nexon
NetEase
Tencent
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global MMORPGs Market Size Growth Rate by Type: 2017 VS 2021 VS 2028 1.2.2 PC-based 1.2.3 TV-based 1.2.4 Smartphone-based 1.3 Market by Application 1.3.1 Global MMORPGs Market Share by Application: 2017 VS 2021 VS 2028 1.3.2 Juvenile (7-17) 1.3.3 Youth (18-40) 1.3.4 Middle Aged (41-65) 1.3.5 Elderly (>66) 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global MMORPGs Market Perspective (2017-2028) 2.2 MMORPGs Growth Trends by Region 2.2.1 MMORPGs Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 MMORPGs Historic Market Size by Region (2017-2022) 2.2.3 MMORPGs Forecasted Market Size by Region (2023-2028) 2.3 MMORPGs Market Dynamics 2.3.1 MMORPGs Industry Trends 2.3.2 MMORPGs Market Drivers 2.3.3 MMORPGs Market Challenges 2.3.4 MMORPGs Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top MMORPGs Players by Revenue 3.1.1 Global Top MMORPGs Players by Revenue (2017-2022) 3.1.2 Global MMORPGs Revenue Market Share by Players (2017-2022) 3.2 Global MMORPGs Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by MMORPGs Revenue 3.4 Global MMORPGs Market Concentration Ratio 3.4.1 Global MMORPGs Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by MMORPGs Revenue in 2021 3.5 MMORPGs Key Players Head office and Area Served 3.6 Key Players MMORPGs Product Solution and Service 3.7 Date of Enter into MMORPGs Market 3.8 Mergers & Acquisitions, Expansion Plans 4 MMORPGs Breakdown Data by Type 4.1 Global MMORPGs Historic Market Size by Type (2017-2022) 4.2 Global MMORPGs Forecasted Market Size by Type (2023-2028) 5 MMORPGs Breakdown Data by Application 5.1 Global MMORPGs Historic Market Size by Application (2017-2022) 5.2 Global MMORPGs Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America MMORPGs Market Size (2017-2028) 6.2 North America MMORPGs Market Size by Country (2017-2022) 6.3 North America MMORPGs Market Size by Country (2023-2028) 6.4 United States 6.5 Canada 7 Europe 7.1 Europe MMORPGs Market Size (2017-2028) 7.2 Europe MMORPGs Market Size by Country (2017-2022) 7.3 Europe MMORPGs Market Size by Country (2023-2028) 7.4 Germany 7.5 France 7.6 U.K. 7.7 Italy 7.8 Russia 7.9 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific MMORPGs Market Size (2017-2028) 8.2 Asia-Pacific MMORPGs Market Size by Country (2017-2022) 8.3 Asia-Pacific MMORPGs Market Size by Country (2023-2028) 8.4 China 8.5 Japan 8.6 South Korea 8.7 Southeast Asia 8.8 India 8.9 Australia 9 Latin America 9.1 Latin America MMORPGs Market Size (2017-2028) 9.2 Latin America MMORPGs Market Size by Country (2017-2022) 9.3 Latin America MMORPGs Market Size by Country (2023-2028) 9.4 Mexico 9.5 Brazil 10 Middle East & Africa 10.1 Middle East & Africa MMORPGs Market Size (2017-2028) 10.2 Middle East & Africa MMORPGs Market Size by Country (2017-2022) 10.3 Middle East & Africa MMORPGs Market Size by Country (2023-2028) 10.4 Turkey 10.5 Saudi Arabia 10.6 UAE 11 Key Players Profiles 11.1 NCSOFT 11.1.1 NCSOFT Company Detail 11.1.2 NCSOFT Business Overview 11.1.3 NCSOFT MMORPGs Introduction 11.1.4 NCSOFT Revenue in MMORPGs Business (2017-2022) 11.1.5 NCSOFT Recent Development 11.2 Pearl Abyss 11.2.1 Pearl Abyss Company Detail 11.2.2 Pearl Abyss Business Overview 11.2.3 Pearl Abyss MMORPGs Introduction 11.2.4 Pearl Abyss Revenue in MMORPGs Business (2017-2022) 11.2.5 Pearl Abyss Recent Development 11.3 Krafton 11.3.1 Krafton Company Detail 11.3.2 Krafton Business Overview 11.3.3 Krafton MMORPGs Introduction 11.3.4 Krafton Revenue in MMORPGs Business (2017-2022) 11.3.5 Krafton Recent Development 11.4 Neowiz 11.4.1 Neowiz Company Detail 11.4.2 Neowiz Business Overview 11.4.3 Neowiz MMORPGs Introduction 11.4.4 Neowiz Revenue in MMORPGs Business (2017-2022) 11.4.5 Neowiz Recent Development 11.5 Blizzard Entertainment 11.5.1 Blizzard Entertainment Company Detail 11.5.2 Blizzard Entertainment Business Overview 11.5.3 Blizzard Entertainment MMORPGs Introduction 11.5.4 Blizzard Entertainment Revenue in MMORPGs Business (2017-2022) 11.5.5 Blizzard Entertainment Recent Development 11.6 Smilegate 11.6.1 Smilegate Company Detail 11.6.2 Smilegate Business Overview 11.6.3 Smilegate MMORPGs Introduction 11.6.4 Smilegate Revenue in MMORPGs Business (2017-2022) 11.6.5 Smilegate Recent Development 11.7 ZeniMax Online Studios 11.7.1 ZeniMax Online Studios Company Detail 11.7.2 ZeniMax Online Studios Business Overview 11.7.3 ZeniMax Online Studios MMORPGs Introduction 11.7.4 ZeniMax Online Studios Revenue in MMORPGs Business (2017-2022) 11.7.5 ZeniMax Online Studios Recent Development 11.8 Trion Worlds 11.8.1 Trion Worlds Company Detail 11.8.2 Trion Worlds Business Overview 11.8.3 Trion Worlds MMORPGs Introduction 11.8.4 Trion Worlds Revenue in MMORPGs Business (2017-2022) 11.8.5 Trion Worlds Recent Development 11.9 Nexon 11.9.1 Nexon Company Detail 11.9.2 Nexon Business Overview 11.9.3 Nexon MMORPGs Introduction 11.9.4 Nexon Revenue in MMORPGs Business (2017-2022) 11.9.5 Nexon Recent Development 11.10 NetEase 11.10.1 NetEase Company Detail 11.10.2 NetEase Business Overview 11.10.3 NetEase MMORPGs Introduction 11.10.4 NetEase Revenue in MMORPGs Business (2017-2022) 11.10.5 NetEase Recent Development 11.11 Tencent 11.11.1 Tencent Company Detail 11.11.2 Tencent Business Overview 11.11.3 Tencent MMORPGs Introduction 11.11.4 Tencent Revenue in MMORPGs Business (2017-2022) 11.11.5 Tencent Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global MMORPGs Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028 Table 2. Key Players of PC-based Table 3. Key Players of TV-based Table 4. Key Players of Smartphone-based Table 5. Global MMORPGs Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028 Table 6. Global MMORPGs Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 7. Global MMORPGs Market Size by Region (2017-2022) & (US$ Million) Table 8. Global MMORPGs Market Share by Region (2017-2022) Table 9. Global MMORPGs Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 10. Global MMORPGs Market Share by Region (2023-2028) Table 11. MMORPGs Market Trends Table 12. MMORPGs Market Drivers Table 13. MMORPGs Market Challenges Table 14. MMORPGs Market Restraints Table 15. Global MMORPGs Revenue by Players (2017-2022) & (US$ Million) Table 16. Global MMORPGs Market Share by Players (2017-2022) Table 17. Global Top MMORPGs Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MMORPGs as of 2021) Table 18. Ranking of Global Top MMORPGs Companies by Revenue (US$ Million) in 2021 Table 19. Global 5 Largest Players Market Share by MMORPGs Revenue (CR5 and HHI) & (2017-2022) Table 20. Key Players Headquarters and Area Served Table 21. Key Players MMORPGs Product Solution and Service Table 22. Date of Enter into MMORPGs Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global MMORPGs Market Size by Type (2017-2022) & (US$ Million) Table 25. Global MMORPGs Revenue Market Share by Type (2017-2022) Table 26. Global MMORPGs Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 27. Global MMORPGs Revenue Market Share by Type (2023-2028) Table 28. Global MMORPGs Market Size by Application (2017-2022) & (US$ Million) Table 29. Global MMORPGs Revenue Market Share by Application (2017-2022) Table 30. Global MMORPGs Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 31. Global MMORPGs Revenue Market Share by Application (2023-2028) Table 32. North America MMORPGs Market Size by Country (2017-2022) & (US$ Million) Table 33. North America MMORPGs Market Size by Country (2023-2028) & (US$ Million) Table 34. Europe MMORPGs Market Size by Country (2017-2022) & (US$ Million) Table 35. Europe MMORPGs Market Size by Country (2023-2028) & (US$ Million) Table 36. Asia-Pacific MMORPGs Market Size by Region (2017-2022) & (US$ Million) Table 37. Asia-Pacific MMORPGs Market Size by Region (2023-2028) & (US$ Million) Table 38. Latin America MMORPGs Market Size by Country (2017-2022) & (US$ Million) Table 39. Latin America MMORPGs Market Size by Country (2023-2028) & (US$ Million) Table 40. Middle East & Africa MMORPGs Market Size by Country (2017-2022) & (US$ Million) Table 41. Middle East & Africa MMORPGs Market Size by Country (2023-2028) & (US$ Million) Table 42. NCSOFT Company Detail Table 43. NCSOFT Business Overview Table 44. NCSOFT MMORPGs Product Table 45. NCSOFT Revenue in MMORPGs Business (2017-2022) & (US$ Million) Table 46. NCSOFT Recent Development Table 47. Pearl Abyss Company Detail Table 48. Pearl Abyss Business Overview Table 49. Pearl Abyss MMORPGs Product Table 50. Pearl Abyss Revenue in MMORPGs Business (2017-2022) & (US$ Million) Table 51. Pearl Abyss Recent Development Table 52. Krafton Company Detail Table 53. Krafton Business Overview Table 54. Krafton MMORPGs Product Table 55. Krafton Revenue in MMORPGs Business (2017-2022) & (US$ Million) Table 56. Krafton Recent Development Table 57. Neowiz Company Detail Table 58. Neowiz Business Overview Table 59. Neowiz MMORPGs Product Table 60. Neowiz Revenue in MMORPGs Business (2017-2022) & (US$ Million) Table 61. Neowiz Recent Development Table 62. Blizzard Entertainment Company Detail Table 63. Blizzard Entertainment Business Overview Table 64. Blizzard Entertainment MMORPGs Product Table 65. Blizzard Entertainment Revenue in MMORPGs Business (2017-2022) & (US$ Million) Table 66. Blizzard Entertainment Recent Development Table 67. Smilegate Company Detail Table 68. Smilegate Business Overview Table 69. Smilegate MMORPGs Product Table 70. Smilegate Revenue in MMORPGs Business (2017-2022) & (US$ Million) Table 71. Smilegate Recent Development Table 72. ZeniMax Online Studios Company Detail Table 73. ZeniMax Online Studios Business Overview Table 74. ZeniMax Online Studios MMORPGs Product Table 75. ZeniMax Online Studios Revenue in MMORPGs Business (2017-2022) & (US$ Million) Table 76. ZeniMax Online Studios Recent Development Table 77. Trion Worlds Company Detail Table 78. Trion Worlds Business Overview Table 79. Trion Worlds MMORPGs Product Table 80. Trion Worlds Revenue in MMORPGs Business (2017-2022) & (US$ Million) Table 81. Trion Worlds Recent Development Table 82. Nexon Company Detail Table 83. Nexon Business Overview Table 84. Nexon MMORPGs Product Table 85. Nexon Revenue in MMORPGs Business (2017-2022) & (US$ Million) Table 86. Nexon Recent Development Table 87. NetEase Company Detail Table 88. NetEase Business Overview Table 89. NetEase MMORPGs Product Table 90. NetEase Revenue in MMORPGs Business (2017-2022) & (US$ Million) Table 91. NetEase Recent Development Table 92. Tencent Company Detail Table 93. Tencent Business Overview Table 94. Tencent MMORPGsProduct Table 95. Tencent Revenue in MMORPGs Business (2017-2022) & (US$ Million) Table 96. Tencent Recent Development Table 97. Research Programs/Design for This Report Table 98. Key Data Information from Secondary Sources Table 99. Key Data Information from Primary Sources List of Figures Figure 1. Global MMORPGs Market Share by Type: 2021 VS 2028 Figure 2. PC-based Features Figure 3. TV-based Features Figure 4. Smartphone-based Features Figure 5. Global MMORPGs Market Share by Application in 2021 & 2028 Figure 6. Juvenile (7-17) Case Studies Figure 7. Youth (18-40) Case Studies Figure 8. Middle Aged (41-65) Case Studies Figure 9. Elderly (>66) Case Studies Figure 10. MMORPGs Report Years Considered Figure 11. Global MMORPGs Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 12. Global MMORPGs Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 13. Global MMORPGs Market Share by Region: 2021 VS 2028 Figure 14. Global MMORPGs Market Share by Players in 2021 Figure 15. Global Top MMORPGs Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MMORPGs as of 2021) Figure 16. The Top 10 and 5 Players Market Share by MMORPGs Revenue in 2021 Figure 17. North America MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 18. North America MMORPGs Market Share by Country (2017-2028) Figure 19. United States MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 20. Canada MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 21. Europe MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 22. Europe MMORPGs Market Share by Country (2017-2028) Figure 23. Germany MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 24. France MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 25. U.K. MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. Italy MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. Russia MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. Nordic Countries MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 29. Asia-Pacific MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Asia-Pacific MMORPGs Market Share by Region (2017-2028) Figure 31. China MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 32. Japan MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 33. South Korea MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 34. Southeast Asia MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 35. India MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. Australia MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 37. Latin America MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. Latin America MMORPGs Market Share by Country (2017-2028) Figure 39. Mexico MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. Brazil MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 41. Middle East & Africa MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 42. Middle East & Africa MMORPGs Market Share by Country (2017-2028) Figure 43. Turkey MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 44. Saudi Arabia MMORPGs Market Size YoY Growth (2017-2028) & (US$ Million) Figure 45. NCSOFT Revenue Growth Rate in MMORPGs Business (2017-2022) Figure 46. Pearl Abyss Revenue Growth Rate in MMORPGs Business (2017-2022) Figure 47. Krafton Revenue Growth Rate in MMORPGs Business (2017-2022) Figure 48. Neowiz Revenue Growth Rate in MMORPGs Business (2017-2022) Figure 49. Blizzard Entertainment Revenue Growth Rate in MMORPGs Business (2017-2022) Figure 50. Smilegate Revenue Growth Rate in MMORPGs Business (2017-2022) Figure 51. ZeniMax Online Studios Revenue Growth Rate in MMORPGs Business (2017-2022) Figure 52. Trion Worlds Revenue Growth Rate in MMORPGs Business (2017-2022) Figure 53. Nexon Revenue Growth Rate in MMORPGs Business (2017-2022) Figure 54. NetEase Revenue Growth Rate in MMORPGs Business (2017-2022) Figure 55. Tencent Revenue Growth Rate in MMORPGs Business (2017-2022) Figure 56. Bottom-up and Top-down Approaches for This Report Figure 57. Data Triangulation Figure 58. Key Executives Interviewed
Publisher: QY Research
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