Global Fighting Games Market Size, Status and Forecast 2019-2025

A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed.
In 2018, the global Fighting Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Fighting Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Fighting Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
    Capcom
    Namco
    Project Soul
    Midway Games
    Arc System Works
    Rare
    Atari
    Bitmasters
    Sega AM2
    HAL Laboratory
    SNK Playmore
    NetherRealm Studios

Market segment by Type, the product can be split into
    Client Type
    Webgame Type

Market segment by Application, split into
    PC
    Mobile
    Tablet
    Others

Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global Fighting Games status, future forecast, growth opportunity, key market and key players.
    To present the Fighting Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Fighting Games are as follows:
    History Year: 2014-2018
    Base Year: 2018
    Estimated Year: 2019
    Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
        1.4.1 Global Fighting Games Market Size Growth Rate by Type (2014-2025)
        1.4.2 Client Type
        1.4.3 Webgame Type
    1.5 Market by Application
        1.5.1 Global Fighting Games Market Share by Application (2019-2025)
        1.5.2 PC
        1.5.3 Mobile
        1.5.4 Tablet
        1.5.5 Others
    1.6 Study Objectives
    1.7 Years Considered

2 Global Growth Trends
    2.1 Fighting Games Market Size
    2.2 Fighting Games Growth Trends by Regions
        2.2.1 Fighting Games Market Size by Regions (2019-2025)
        2.2.2 Fighting Games Market Share by Regions (2014-2019)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Challenges
        2.3.4 Porter?s Five Forces Analysis

3 Market Share by Key Players
    3.1 Fighting Games Market Size by by Players
        3.1.1 Global Fighting Games Revenue by by Players (2014-2019)
        3.1.2 Global Fighting Games Revenue Market Share by by Players (2014-2019)
        3.1.3 Global Fighting Games Market Concentration Ratio (CR5 and HHI)
    3.2 Fighting Games Key Players Head office and Area Served
    3.3 Key Players Fighting Games Product/Solution/Service
    3.4 Date of Enter into Fighting Games Market
    3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global Fighting Games Market Size by Type (2014-2019)
    4.2 Global Fighting Games Market Size by Application (2014-2019)

5 North America
    5.1 North America Fighting Games Market Size (2014-2019)
    5.2 Fighting Games Key Players in North America
    5.3 North America Fighting Games Market Size by Type
    5.4 North America Fighting Games Market Size by Application

6 Europe
    6.1 Europe Fighting Games Market Size (2014-2019)
    6.2 Fighting Games Key Players in Europe
    6.3 Europe Fighting Games Market Size by Type
    6.4 Europe Fighting Games Market Size by Application

7 China
    7.1 China Fighting Games Market Size (2014-2019)
    7.2 Fighting Games Key Players in China
    7.3 China Fighting Games Market Size by Type
    7.4 China Fighting Games Market Size by Application

8 Japan
    8.1 Japan Fighting Games Market Size (2014-2019)
    8.2 Fighting Games Key Players in Japan
    8.3 Japan Fighting Games Market Size by Type
    8.4 Japan Fighting Games Market Size by Application

9 Southeast Asia
    9.1 Southeast Asia Fighting Games Market Size (2014-2019)
    9.2 Fighting Games Key Players in Southeast Asia
    9.3 Southeast Asia Fighting Games Market Size by Type
    9.4 Southeast Asia Fighting Games Market Size by Application

10 India
    10.1 India Fighting Games Market Size (2014-2019)
    10.2 Fighting Games Key Players in India
    10.3 India Fighting Games Market Size by Type
    10.4 India Fighting Games Market Size by Application

11 Central & South America
    11.1 Central & South America Fighting Games Market Size (2014-2019)
    11.2 Fighting Games Key Players in Central & South America
    11.3 Central & South America Fighting Games Market Size by Type
    11.4 Central & South America Fighting Games Market Size by Application

12 International Players Profiles
    12.1 Capcom
        12.1.1 Capcom Company Details
        12.1.2 Company Description and Business Overview
        12.1.3 Fighting Games Introduction
        12.1.4 Capcom Revenue in Fighting Games Business (2014-2019))
        12.1.5 Capcom Recent Development
    12.2 Namco
        12.2.1 Namco Company Details
        12.2.2 Company Description and Business Overview
        12.2.3 Fighting Games Introduction
        12.2.4 Namco Revenue in Fighting Games Business (2014-2019)
        12.2.5 Namco Recent Development
    12.3 Project Soul
        12.3.1 Project Soul Company Details
        12.3.2 Company Description and Business Overview
        12.3.3 Fighting Games Introduction
        12.3.4 Project Soul Revenue in Fighting Games Business (2014-2019)
        12.3.5 Project Soul Recent Development
    12.4 Midway Games
        12.4.1 Midway Games Company Details
        12.4.2 Company Description and Business Overview
        12.4.3 Fighting Games Introduction
        12.4.4 Midway Games Revenue in Fighting Games Business (2014-2019)
        12.4.5 Midway Games Recent Development
    12.5 Arc System Works
        12.5.1 Arc System Works Company Details
        12.5.2 Company Description and Business Overview
        12.5.3 Fighting Games Introduction
        12.5.4 Arc System Works Revenue in Fighting Games Business (2014-2019)
        12.5.5 Arc System Works Recent Development
    12.6 Rare
        12.6.1 Rare Company Details
        12.6.2 Company Description and Business Overview
        12.6.3 Fighting Games Introduction
        12.6.4 Rare Revenue in Fighting Games Business (2014-2019)
        12.6.5 Rare Recent Development
    12.7 Atari
        12.7.1 Atari Company Details
        12.7.2 Company Description and Business Overview
        12.7.3 Fighting Games Introduction
        12.7.4 Atari Revenue in Fighting Games Business (2014-2019)
        12.7.5 Atari Recent Development
    12.8 Bitmasters
        12.8.1 Bitmasters Company Details
        12.8.2 Company Description and Business Overview
        12.8.3 Fighting Games Introduction
        12.8.4 Bitmasters Revenue in Fighting Games Business (2014-2019)
        12.8.5 Bitmasters Recent Development
    12.9 Sega AM2
        12.9.1 Sega AM2 Company Details
        12.9.2 Company Description and Business Overview
        12.9.3 Fighting Games Introduction
        12.9.4 Sega AM2 Revenue in Fighting Games Business (2014-2019)
        12.9.5 Sega AM2 Recent Development
    12.10 HAL Laboratory
        12.10.1 HAL Laboratory Company Details
        12.10.2 Company Description and Business Overview
        12.10.3 Fighting Games Introduction
        12.10.4 HAL Laboratory Revenue in Fighting Games Business (2014-2019)
        12.10.5 HAL Laboratory Recent Development
    12.11 SNK Playmore
    12.12 NetherRealm Studios

13 Market Forecast 2019-2025
    13.1 Market Size Forecast by Product (2019-2025)
    13.2 Market Size Forecast by Application (2019-2025)
    13.3 Market Size Forecast by Regions
    13.4 North America
    13.5 Europe
    13.6 China
    13.7 Japan
    13.8 Southeast Asia
    13.9 India
    13.10 Central & South America

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
            15.1.1.1 Research Programs/Design
            15.1.1.2 Market Size Estimation
            15.1.1.3 Market Breakdown and Data Triangulation
        15.1.2 Data Source
            15.1.2.1 Secondary Sources
            15.1.2.2 Primary Sources
    15.2 Disclaimer
    15.3 Author Details

List of Tables and Figures Table Fighting Games Key Market Segments Table Key Players Fighting Games Covered Table Global Fighting Games Market Size Growth Rate by Type 2018-2025 (Million US$) Figuer Client Type Figures Table Key Players of Client Type Figuer Webgame Type Figures Table Key Players of Webgame Type Table Global Fighting Games Market Size Growth by Application 2019-2025 (Million US$) Figure Global Fighting Games Market Share by Application in 2018 & 2025 Figure PC Case Studies Figure Mobile Case Studies Figure Tablet Case Studies Figure Others Case Studies Figure Fighting Games Report Years Considered Figure Global Fighting Games Market Size and Growth Rate 2014-2025 (Million US$) Table Global Fighting Games Market Size by Regions 2019-2025 (Million US$) Table Global Fighting Games Market Size by Regions 2019-2025 (Million US$) Table Global Fighting Games Market Share by Regions 2014-2019 Figure Global Fighting Games Market Share by Regions 2014-2019 Figure Global Fighting Games Market Share by Regions in 2018 Table Market Top Trends Table Key Drivers: Impact Analysis (2019-2025) Table Key Challenges Figure PORTER'S FIVE FORCES ANALYSIS Table Global Fighting Games Revenue by by Players (2014-2019) (Million US$) Table Global Fighting Games Market Share by by Players (2014-2019) Figure Global Fighting Games Market Share by by Players in 2018 Table Global Fighting Games by Players Market Concentration Ratio (CR5 and HHI) Table Key Players Head office and Area Served Table Key Players Fighting Games Product/Solution/Service Table Date of Enter into Fighting Games Market Table Mergers & Acquisitions, Expansion Plans Table Global Fighting Games Market Size by Type (2014-2019) (Million US$) Table Global Fighting Games Market Size Share by Type (2014-2019) Figure Global Fighting Games Market Size Market Share by Type (2014-2019) Table Global Fighting Games Market Size by Application (2014-2019) (Million US$) Table Global Fighting Games Market Size Share by Application (2014-2019) Figure Global Fighting Games Market Size Market Share by Application (2014-2019) Figure Global Fighting Games Revenue Market Share by Application in 2018 Figure North America Fighting Games Market Size 2014-2019 (Million US$) Table North America Key Players Fighting Games Revenue (2018-2019) (Million US$) Table North America Key Players Fighting Games Market Share (2018-2019) Table North America Fighting Games Market Size by Type 2014-2019 (Million US$) Table North America Fighting Games Market Share by Type 2014-2019 Table North America Fighting Games Market Size by Application 2014-2019 (Million US$) Table North America Fighting Games Market Share by Application 2014-2019 Figure Europe Fighting Games Market Size 2014-2019 (Million US$) Table Europe Key Players Fighting Games Revenue (2018-2019) (Million US$) Table Europe Key Players Fighting Games Market Share (2018-2019) Table Europe Fighting Games Market Size by Type 2014-2019 (Million US$) Table Europe Fighting Games Market Share by Type 2014-2019 Table Europe Fighting Games Market Size by Application 2014-2019 (Million US$) Table Europe Fighting Games Market Share by Application 2014-2019 Figure China Fighting Games Market Size 2014-2019 (Million US$) Table China Key Players Fighting Games Revenue (2018-2019) (Million US$) Table China Key Players Fighting Games Market Share (2018-2019) Table China Fighting Games Market Size by Type 2014-2019 (Million US$) Table China Fighting Games Market Share by Type 2014-2019 Table China Fighting Games Market Size by Application 2014-2019 (Million US$) Table China Fighting Games Market Share by Application 2014-2019 Figure Japan Fighting Games Market Size 2014-2019 (Million US$) Table Japan Key Players Fighting Games Revenue (2018-2019) (Million US$) Table Japan Key Players Fighting Games Market Share (2018-2019) Table Japan Fighting Games Market Size by Type 2014-2019 (Million US$) Table Japan Fighting Games Market Share by Type 2014-2019 Table Japan Fighting Games Market Size by Application 2014-2019 (Million US$) Table Japan Fighting Games Market Share by Application 2014-2019 Figure Southeast Asia Fighting Games Market Size 2014-2019 (Million US$) Table Southeast Asia Key Players Fighting Games Revenue (2018-2019) (Million US$) Table Southeast Asia Key Players Fighting Games Market Share (2018-2019) Table Southeast Asia Fighting Games Market Size by Type 2014-2019 (Million US$) Table Southeast Asia Fighting Games Market Share by Type 2014-2019 Table Southeast Asia Fighting Games Market Size by Application 2014-2019 (Million US$) Table Southeast Asia Fighting Games Market Share by Application 2014-2019 Figure India Fighting Games Market Size 2014-2019 (Million US$) Table India Key Players Fighting Games Revenue (2018-2019) (Million US$) Table India Key Players Fighting Games Market Share (2018-2019) Table India Fighting Games Market Size by Type 2014-2019 (Million US$) Table India Fighting Games Market Share by Type 2014-2019 Table India Fighting Games Market Size by Application 2014-2019 (Million US$) Table India Fighting Games Market Share by Application 2014-2019 Figure Central & South America Fighting Games Market Size 2014-2019 (Million US$) Table Central & South America Key Players Fighting Games Revenue (2018-2019) (Million US$) Table Central & South America Key Players Fighting Games Market Share (2018-2019) Table Central & South America Fighting Games Market Size by Type 2014-2019 (Million US$) Table Central & South America Fighting Games Market Share by Type 2014-2019 Table Central & South America Fighting Games Market Size by Application 2014-2019 (Million US$) Table Central & South America Fighting Games Market Share by Application 2014-2019 Table Capcom Company Details Table Capcom Revenue in Fighting Games Business 2014-2019 (Million US$) Figure Capcom Revenue Growth Rate in Fighting Games Business (2014-2019) Table Capcom Recent Development Table Namco Company Details Table Namco Revenue in Fighting Games Business 2014-2019 (Million US$) Figure Namco Revenue Growth Rate in Fighting Games Business (2014-2019) Table Namco Recent Development Table Project Soul Company Details Table Project Soul Revenue in Fighting Games Business 2014-2019 (Million US$) Figure Project Soul Revenue Growth Rate in Fighting Games Business (2014-2019) Table Project Soul Recent Development Table Midway Games Company Details Table Midway Games Revenue in Fighting Games Business 2014-2019 (Million US$) Figure Midway Games Revenue Growth Rate in Fighting Games Business (2014-2019) Table Midway Games Recent Development Table Arc System Works Company Details Table Arc System Works Revenue in Fighting Games Business 2014-2019 (Million US$) Figure Arc System Works Revenue Growth Rate in Fighting Games Business (2014-2019) Table Arc System Works Recent Development Table Rare Company Details Table Rare Revenue in Fighting Games Business 2014-2019 (Million US$) Figure Rare Revenue Growth Rate in Fighting Games Business (2014-2019) Table Rare Recent Development Table Atari Company Details Table Atari Revenue in Fighting Games Business 2014-2019 (Million US$) Figure Atari Revenue Growth Rate in Fighting Games Business (2014-2019) Table Atari Recent Development Table Bitmasters Company Details Table Bitmasters Revenue in Fighting Games Business 2014-2019 (Million US$) Figure Bitmasters Revenue Growth Rate in Fighting Games Business (2014-2019) Table Bitmasters Recent Development Table Sega AM2 Company Details Table Sega AM2 Revenue in Fighting Games Business 2014-2019 (Million US$) Figure Sega AM2 Revenue Growth Rate in Fighting Games Business (2014-2019) Table Sega AM2 Recent Development Table HAL Laboratory Company Details Table HAL Laboratory Revenue in Fighting Games Business 2014-2019 (Million US$) Figure HAL Laboratory Revenue Growth Rate in Fighting Games Business (2014-2019) Table HAL Laboratory Recent Development Table SNK Playmore Company Details Table NetherRealm Studios Company Details Table Global Fighting Games Market Size by Regions (Million US$) 2019-2025 Figure Global Fighting Games Market Size Share by Regions (2019-2025) Figure Global Fighting Games Market Size Share by Regions in 2025 Figure North America Fighting Games Market Size Forecast (2019-2025)(Million USD) Figure Europe Fighting Games Market Size Forecast (2019-2025)(Million USD) Figure China Fighting Games Market Size Forecast (2019-2025)(Million USD) Figure Japan Fighting Games Market Size Forecast (2019-2025)(Million USD) Figure Southeast Asia Fighting Games Market Size Forecast (2019-2025)(Million USD) Figure India Fighting Games Market Size Forecast (2019-2025)(Million USD) Figure Central & South America Fighting Games Market Size Forecast (2019-2025)(Million USD) Table Global Fighting Games Market Size by Product (2019-2025) (Million US$) Figure Global Fighting Games Market Size by Product (2019-2025) Figure Global Fighting Games Market Size by Product in 2025 Table Global Fighting Games Market Size by Application (2019-2025) (Million US$) Figure Global Fighting Games Market Size by Application (2019-2025) Figure Global Fighting Games Market Size by Application in 2025 Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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