Global eSports Betting Market Size, Status and Forecast 2019-2025

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Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. 
In 2018, the global eSports Betting market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global eSports Betting status, future forecast, growth opportunity, key market and key players. The study objectives are to present the eSports Betting development in United States, Europe and China.

The key players covered in this study
    William Hill
    GVC Holdings
    888 Holdings
    Kindred Group
    Paddy Power Betfair
    Amaya gaming
    Bet365 Group
    Bet-at-home.com
    BetAmerica
    Betfred
    Betsson
    Draft Kings
    Fan duel
    Gala coral group
    Ladbrokes
    Sportech
    TVG
    Twinspires
    Watch and Wager

Market segment by Type, the product can be split into
    LOL
    CS:GO
    Dota 2
    Overwatch
    Other

Market segment by Application, split into
    Entertainment
    Commercial
    Other

Market segment by Regions/Countries, this report covers
    United States
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global eSports Betting status, future forecast, growth opportunity, key market and key players.
    To present the eSports Betting development in United States, Europe and China.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of eSports Betting are as follows:
    History Year: 2014-2018
    Base Year: 2018
    Estimated Year: 2019
    Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
        1.4.1 Global eSports Betting Market Size Growth Rate by Type (2014-2025)
        1.4.2 LOL
        1.4.3 CS:GO
        1.4.4 Dota 2
        1.4.5 Overwatch
        1.4.6 Other
    1.5 Market by Application
        1.5.1 Global eSports Betting Market Share by Application (2014-2025)
        1.5.2 Entertainment
        1.5.3 Commercial
        1.5.4 Other
    1.6 Study Objectives
    1.7 Years Considered

2 Global Growth Trends
    2.1 eSports Betting Market Size
    2.2 eSports Betting Growth Trends by Regions
        2.2.1 eSports Betting Market Size by Regions (2014-2025)
        2.2.2 eSports Betting Market Share by Regions (2014-2019)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Challenges
        2.3.4 Porter?s Five Forces Analysis

3 Market Share by Key Players
    3.1 eSports Betting Market Size by by Players
        3.1.1 Global eSports Betting Revenue by by Players (2014-2019)
        3.1.2 Global eSports Betting Revenue Market Share by by Players (2014-2019)
        3.1.3 Global eSports Betting Market Concentration Ratio (CR5 and HHI)
    3.2 eSports Betting Key Players Head office and Area Served
    3.3 Key Players eSports Betting Product/Solution/Service
    3.4 Date of Enter into eSports Betting Market
    3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global eSports Betting Market Size by Type (2014-2019)
    4.2 Global eSports Betting Market Size by Application (2014-2019)

5 United States
    5.1 United States eSports Betting Market Size (2014-2019)
    5.2 eSports Betting Key Players in United States
    5.3 United States eSports Betting Market Size by Type
    5.4 United States eSports Betting Market Size by Application

6 Europe
    6.1 Europe eSports Betting Market Size (2014-2019)
    6.2 eSports Betting Key Players in Europe
    6.3 Europe eSports Betting Market Size by Type
    6.4 Europe eSports Betting Market Size by Application

7 China
    7.1 China eSports Betting Market Size (2014-2019)
    7.2 eSports Betting Key Players in China
    7.3 China eSports Betting Market Size by Type
    7.4 China eSports Betting Market Size by Application

8 Japan
    8.1 Japan eSports Betting Market Size (2014-2019)
    8.2 eSports Betting Key Players in Japan
    8.3 Japan eSports Betting Market Size by Type
    8.4 Japan eSports Betting Market Size by Application

9 Southeast Asia
    9.1 Southeast Asia eSports Betting Market Size (2014-2019)
    9.2 eSports Betting Key Players in Southeast Asia
    9.3 Southeast Asia eSports Betting Market Size by Type
    9.4 Southeast Asia eSports Betting Market Size by Application

10 India
    10.1 India eSports Betting Market Size (2014-2019)
    10.2 eSports Betting Key Players in India
    10.3 India eSports Betting Market Size by Type
    10.4 India eSports Betting Market Size by Application

11 Central & South America
    11.1 Central & South America eSports Betting Market Size (2014-2019)
    11.2 eSports Betting Key Players in Central & South America
    11.3 Central & South America eSports Betting Market Size by Type
    11.4 Central & South America eSports Betting Market Size by Application

12 International Players Profiles
    12.1 William Hill
        12.1.1 William Hill Company Details
        12.1.2 Company Description and Business Overview
        12.1.3 eSports Betting Introduction
        12.1.4 William Hill Revenue in eSports Betting Business (2014-2019)
        12.1.5 William Hill Recent Development
    12.2 GVC Holdings
        12.2.1 GVC Holdings Company Details
        12.2.2 Company Description and Business Overview
        12.2.3 eSports Betting Introduction
        12.2.4 GVC Holdings Revenue in eSports Betting Business (2014-2019)
        12.2.5 GVC Holdings Recent Development
    12.3 888 Holdings
        12.3.1 888 Holdings Company Details
        12.3.2 Company Description and Business Overview
        12.3.3 eSports Betting Introduction
        12.3.4 888 Holdings Revenue in eSports Betting Business (2014-2019)
        12.3.5 888 Holdings Recent Development
    12.4 Kindred Group
        12.4.1 Kindred Group Company Details
        12.4.2 Company Description and Business Overview
        12.4.3 eSports Betting Introduction
        12.4.4 Kindred Group Revenue in eSports Betting Business (2014-2019)
        12.4.5 Kindred Group Recent Development
    12.5 Paddy Power Betfair
        12.5.1 Paddy Power Betfair Company Details
        12.5.2 Company Description and Business Overview
        12.5.3 eSports Betting Introduction
        12.5.4 Paddy Power Betfair Revenue in eSports Betting Business (2014-2019)
        12.5.5 Paddy Power Betfair Recent Development
    12.6 Amaya gaming
        12.6.1 Amaya gaming Company Details
        12.6.2 Company Description and Business Overview
        12.6.3 eSports Betting Introduction
        12.6.4 Amaya gaming Revenue in eSports Betting Business (2014-2019)
        12.6.5 Amaya gaming Recent Development
    12.7 Bet365 Group
        12.7.1 Bet365 Group Company Details
        12.7.2 Company Description and Business Overview
        12.7.3 eSports Betting Introduction
        12.7.4 Bet365 Group Revenue in eSports Betting Business (2014-2019)
        12.7.5 Bet365 Group Recent Development
    12.8 Bet-at-home.com
        12.8.1 Bet-at-home.com Company Details
        12.8.2 Company Description and Business Overview
        12.8.3 eSports Betting Introduction
        12.8.4 Bet-at-home.com Revenue in eSports Betting Business (2014-2019)
        12.8.5 Bet-at-home.com Recent Development
    12.9 BetAmerica
        12.9.1 BetAmerica Company Details
        12.9.2 Company Description and Business Overview
        12.9.3 eSports Betting Introduction
        12.9.4 BetAmerica Revenue in eSports Betting Business (2014-2019)
        12.9.5 BetAmerica Recent Development
    12.10 Betfred
        12.10.1 Betfred Company Details
        12.10.2 Company Description and Business Overview
        12.10.3 eSports Betting Introduction
        12.10.4 Betfred Revenue in eSports Betting Business (2014-2019)
        12.10.5 Betfred Recent Development
    12.11 Betsson
    12.12 Draft Kings
    12.13 Fan duel
    12.14 Gala coral group
    12.15 Ladbrokes
    12.16 Sportech
    12.17 TVG
    12.18 Twinspires
    12.19 Watch and Wager

13 Market Forecast 2019-2025
    13.1 Market Size Forecast by Regions
    13.2 United States
    13.3 Europe
    13.4 China
    13.5 Japan
    13.6 Southeast Asia
    13.7 India
    13.8 Central & South America
    13.9 Market Size Forecast by Product (2019-2025)
    13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
            15.1.1.1 Research Programs/Design
            15.1.1.2 Market Size Estimation
            12.1.1.3 Market Breakdown and Data Triangulation
        15.1.2 Data Source
            15.1.2.1 Secondary Sources
            15.1.2.2 Primary Sources
    15.2 Disclaimer
    15.3 Author Details

List of Tables and Figures Table eSports Betting Key Market Segments Table Key Players eSports Betting Covered Table Global eSports Betting Market Size Growth Rate by Type 2019-2025 (Million US$) Figure Global eSports Betting Market Share by TypeType in 2018 & 2025 Figure LOL Figures Table Key Players of LOL Figure CS:GO Figures Table Key Players of CS:GO Figure Dota 2 Figures Table Key Players of Dota 2 Figure Overwatch Figures Table Key Players of Overwatch Figure Other Figures Table Key Players of Other Table Global eSports Betting Market Size Growth by Application 2019-2025 (Million US$) Figure Global eSports Betting Market Share by Application in 2018 & 2025 Figure Entertainment Case Studies Figure Commercial Case Studies Figure Other Case Studies Figure eSports Betting Report Years Considered Table Global eSports Betting Market Size 2014-2025 (Million US$) Figure Global eSports Betting Market Size and Growth Rate 2014-2025 (Million US$) Table Global eSports Betting Market Size by Regions 2019-2025 (Million US$) Table Global eSports Betting Market Size by Regions 2019-2025 (Million US$) Table Global eSports Betting Market Share by Regions 2014-2019 Figure Global eSports Betting Market Share by Regions 2014-2019 Figure Global eSports Betting Market Share by Regions 2018 Table Market Top Trends Table Key Drivers: Impact Analysis (2019-2025) Table Key Challenges Figure PORTER'S FIVE FORCES ANALYSIS Table Global eSports Betting Revenue by by Players (2014-2019) (Million US$) Table Global eSports Betting Market Share by by Players (2014-2019) Figure Global eSports Betting Market Share by by Players in 2018 Table Global eSports Betting by Players Market Concentration Ratio (CR5 and HHI) Table Key Players Head office and Area Served Table Key Players eSports Betting Product/Solution/Service Table Date of Enter into eSports Betting Market Table Mergers & Acquisitions, Expansion Plans Table Global eSports Betting Market Size by Type (2014-2019) (Million US$) Table Global eSports Betting Market Size Share by Type (2014-2019) Figure Global eSports Betting Market Size Market Share by Type (2014-2019) Table Global eSports Betting Market Size by Application (2014-2019) (Million US$) Table Global eSports Betting Market Size Share by Application (2014-2019) Figure Global eSports Betting Market Size Market Share by Application (2014-2019) Figure Global eSports Betting Revenue Market Share by Application in 2018 Figure United States eSports Betting Market Size 2014-2019 (Million US$) Table United States Key Players eSports Betting Revenue (2018-2019) (Million US$) Table United States Key Players eSports Betting Market Share (2018-2019) Table United States eSports Betting Market Size by Type (2014-2019) (Million US$) Table United States eSports Betting Market Share by Type (2014-2019) Table United States eSports Betting Market Size by Application (2014-2019) (Million US$) Table United States eSports Betting Market Share by Application (2014-2019) Figure Europe eSports Betting Market Size 2014-2019 (Million US$) Table Europe Key Players eSports Betting Revenue (2018-2019) (Million US$) Table Europe Key Players eSports Betting Market Share (2018-2019) Table Europe eSports Betting Market Size by Type (2014-2019) (Million US$) Table Europe eSports Betting Market Share by Type (2014-2019) Table Europe eSports Betting Market Size by Application (2014-2019) (Million US$) Table Europe eSports Betting Market Share by Application (2014-2019) Figure China eSports Betting Market Size 2014-2019 (Million US$) Table China Key Players eSports Betting Revenue (2018-2019) (Million US$) Table China Key Players eSports Betting Market Share (2018-2019) Table China eSports Betting Market Size by Type (2014-2019) (Million US$) Table China eSports Betting Market Share by Type (2014-2019) Table China eSports Betting Market Size by Application (2014-2019) (Million US$) Table China eSports Betting Market Share by Application (2014-2019) Figure Japan eSports Betting Market Size 2014-2019 (Million US$) Table Japan Key Players eSports Betting Revenue (2018-2019) (Million US$) Table Japan Key Players eSports Betting Market Share (2018-2019) Table Japan eSports Betting Market Size by Type (2014-2019) (Million US$) Table Japan eSports Betting Market Share by Type (2014-2019) Table Japan eSports Betting Market Size by Application (2014-2019) (Million US$) Table Japan eSports Betting Market Share by Application (2014-2019) Figure Southeast Asia eSports Betting Market Size 2014-2019 (Million US$) Table Southeast Asia Key Players eSports Betting Revenue (2018-2019) (Million US$) Table Southeast Asia Key Players eSports Betting Market Share (2018-2019) Table Southeast Asia eSports Betting Market Size by Type (2014-2019) (Million US$) Table Southeast Asia eSports Betting Market Share by Type (2014-2019) Table Southeast Asia eSports Betting Market Size by Application (2014-2019) (Million US$) Table Southeast Asia eSports Betting Market Share by Application (2014-2019) Figure India eSports Betting Market Size 2014-2019 (Million US$) Table India Key Players eSports Betting Revenue (2018-2019) (Million US$) Table India Key Players eSports Betting Market Share (2018-2019) Table India eSports Betting Market Size by Type (2014-2019) (Million US$) Table India eSports Betting Market Share by Type (2014-2019) Table India eSports Betting Market Size by Application (2014-2019) (Million US$) Table India eSports Betting Market Share by Application (2014-2019) Figure Central & South America eSports Betting Market Size 2014-2019 (Million US$) Table Central & South America Key Players eSports Betting Revenue (2018-2019) (Million US$) Table Central & South America Key Players eSports Betting Market Share (2018-2019) Table Central & South America eSports Betting Market Size by Type (2014-2019) (Million US$) Table Central & South America eSports Betting Market Share by Type (2014-2019) Table Central & South America eSports Betting Market Size by Application (2014-2019) (Million US$) Table Central & South America eSports Betting Market Share by Application (2014-2019) Table William Hill Company Details Table William Hill Revenue in eSports Betting Business (2014-2019) (Million US$) Figure William Hill Revenue Growth Rate in eSports Betting Business (2014-2019) Table William Hill Recent Development Table GVC Holdings Company Details Table GVC Holdings Revenue in eSports Betting Business (2014-2019)(Million US$) Figure GVC Holdings Revenue Growth Rate in eSports Betting Business (2014-2019) Table GVC Holdings Recent Development Table 888 Holdings Company Details Table 888 Holdings Revenue in eSports Betting Business (2014-2019)(Million US$) Figure 888 Holdings Revenue Growth Rate in eSports Betting Business (2014-2019) Table 888 Holdings Recent Development Table Kindred Group Company Details Table Kindred Group Revenue in eSports Betting Business (2014-2019)(Million US$) Figure Kindred Group Revenue Growth Rate in eSports Betting Business (2014-2019) Table Kindred Group Recent Development Table Paddy Power Betfair Company Details Table Paddy Power Betfair Revenue in eSports Betting Business (2014-2019)(Million US$) Figure Paddy Power Betfair Revenue Growth Rate in eSports Betting Business (2014-2019) Table Paddy Power Betfair Recent Development Table Amaya gaming Company Details Table Amaya gaming Revenue in eSports Betting Business (2014-2019)(Million US$) Figure Amaya gaming Revenue Growth Rate in eSports Betting Business (2014-2019) Table Amaya gaming Recent Development Table Bet365 Group Company Details Table Bet365 Group Revenue in eSports Betting Business (2014-2019)(Million US$) Figure Bet365 Group Revenue Growth Rate in eSports Betting Business (2014-2019) Table Bet365 Group Recent Development Table Bet-at-home.com Company Details Table Bet-at-home.com Revenue in eSports Betting Business (2014-2019)(Million US$) Figure Bet-at-home.com Revenue Growth Rate in eSports Betting Business (2014-2019) Table Bet-at-home.com Recent Development Table BetAmerica Company Details Table BetAmerica Revenue in eSports Betting Business (2014-2019)(Million US$) Figure BetAmerica Revenue Growth Rate in eSports Betting Business (2014-2019) Table BetAmerica Recent Development Table Betfred Company Details Table Betfred Revenue in eSports Betting Business (2014-2019)(Million US$) Figure Betfred Revenue Growth Rate in eSports Betting Business (2014-2019) Table Betfred Recent Development Table Betsson Company Details Table Draft Kings Company Details Table Fan duel Company Details Table Gala coral group Company Details Table Ladbrokes Company Details Table Sportech Company Details Table TVG Company Details Table Twinspires Company Details Table Watch and Wager Company Details Table Global eSports Betting Market Size by Regions (Million US$) 2019-2025 Figure Global eSports Betting Market Size Share by Regions (2019-2025) Figure Global eSports Betting Market Size Share by Regions in 2025 Figure United States eSports Betting Market Size Forecast (2019-2025)(Million USD) Figure Europe eSports Betting Market Size Forecast (2019-2025)(Million USD) Figure China eSports Betting Market Size Forecast (2019-2025)(Million USD) Figure Japan eSports Betting Market Size Forecast (2019-2025)(Million USD) Figure Southeast Asia eSports Betting Market Size Forecast (2019-2025)(Million USD) Figure India eSports Betting Market Size Forecast (2019-2025)(Million USD) Figure Central & South America eSports Betting Market Size Forecast (2019-2025)(Million USD) Table Global eSports Betting Market Size by Product (2019-2025) (Million US$) Figure Global eSports Betting Market Size by Product (2019-2025) Figure Global eSports Betting Market Size by Product in 2025 Table Global eSports Betting Market Size by Application (2019-2025) (Million US$) Figure Global eSports Betting Market Size by Application (2019-2025) Figure Global eSports Betting Market Size by Application in 2025 Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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