Global Augmented Reality Mobile Games Market Size, Status and Forecast 2019-2025

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In 2018, the global Augmented Reality Mobile Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Augmented Reality Mobile Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality Mobile Games development in United States, Europe and China.

The key players covered in this study
    Niantic
    Sony
    Six to Start
    Nordau Creative
    Machine Zone
    Sony
    Microsoft
    Tencent
    Netease
    Supercell
    Netmarble
    King Digital Entertainment
    EA Mobile
    Mixi
    GungHo Online Entertainment
    Nintendo
    Jam City

Market segment by Type, the product can be split into
    Geographical Location-based
    None Geographical Location-based

Market segment by Application, split into
    Mobile Phones
    Tabelt

Market segment by Regions/Countries, this report covers
    United States
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global Augmented Reality Mobile Games status, future forecast, growth opportunity, key market and key players.
    To present the Augmented Reality Mobile Games development in United States, Europe and China.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Augmented Reality Mobile Games are as follows:
    History Year: 2014-2018
    Base Year: 2018
    Estimated Year: 2019
    Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
        1.4.1 Global Augmented Reality Mobile Games Market Size Growth Rate by Type (2014-2025)
        1.4.2 Geographical Location-based
        1.4.3 None Geographical Location-based
    1.5 Market by Application
        1.5.1 Global Augmented Reality Mobile Games Market Share by Application (2014-2025)
        1.5.2 Mobile Phones
        1.5.3 Tabelt
    1.6 Study Objectives
    1.7 Years Considered

2 Global Growth Trends
    2.1 Augmented Reality Mobile Games Market Size
    2.2 Augmented Reality Mobile Games Growth Trends by Regions
        2.2.1 Augmented Reality Mobile Games Market Size by Regions (2014-2025)
        2.2.2 Augmented Reality Mobile Games Market Share by Regions (2014-2019)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Challenges
        2.3.4 Porter?s Five Forces Analysis

3 Market Share by Key Players
    3.1 Augmented Reality Mobile Games Market Size by by Players
        3.1.1 Global Augmented Reality Mobile Games Revenue by by Players (2014-2019)
        3.1.2 Global Augmented Reality Mobile Games Revenue Market Share by by Players (2014-2019)
        3.1.3 Global Augmented Reality Mobile Games Market Concentration Ratio (CR5 and HHI)
    3.2 Augmented Reality Mobile Games Key Players Head office and Area Served
    3.3 Key Players Augmented Reality Mobile Games Product/Solution/Service
    3.4 Date of Enter into Augmented Reality Mobile Games Market
    3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global Augmented Reality Mobile Games Market Size by Type (2014-2019)
    4.2 Global Augmented Reality Mobile Games Market Size by Application (2014-2019)

5 United States
    5.1 United States Augmented Reality Mobile Games Market Size (2014-2019)
    5.2 Augmented Reality Mobile Games Key Players in United States
    5.3 United States Augmented Reality Mobile Games Market Size by Type
    5.4 United States Augmented Reality Mobile Games Market Size by Application

6 Europe
    6.1 Europe Augmented Reality Mobile Games Market Size (2014-2019)
    6.2 Augmented Reality Mobile Games Key Players in Europe
    6.3 Europe Augmented Reality Mobile Games Market Size by Type
    6.4 Europe Augmented Reality Mobile Games Market Size by Application

7 China
    7.1 China Augmented Reality Mobile Games Market Size (2014-2019)
    7.2 Augmented Reality Mobile Games Key Players in China
    7.3 China Augmented Reality Mobile Games Market Size by Type
    7.4 China Augmented Reality Mobile Games Market Size by Application

8 Japan
    8.1 Japan Augmented Reality Mobile Games Market Size (2014-2019)
    8.2 Augmented Reality Mobile Games Key Players in Japan
    8.3 Japan Augmented Reality Mobile Games Market Size by Type
    8.4 Japan Augmented Reality Mobile Games Market Size by Application

9 Southeast Asia
    9.1 Southeast Asia Augmented Reality Mobile Games Market Size (2014-2019)
    9.2 Augmented Reality Mobile Games Key Players in Southeast Asia
    9.3 Southeast Asia Augmented Reality Mobile Games Market Size by Type
    9.4 Southeast Asia Augmented Reality Mobile Games Market Size by Application

10 India
    10.1 India Augmented Reality Mobile Games Market Size (2014-2019)
    10.2 Augmented Reality Mobile Games Key Players in India
    10.3 India Augmented Reality Mobile Games Market Size by Type
    10.4 India Augmented Reality Mobile Games Market Size by Application

11 Central & South America
    11.1 Central & South America Augmented Reality Mobile Games Market Size (2014-2019)
    11.2 Augmented Reality Mobile Games Key Players in Central & South America
    11.3 Central & South America Augmented Reality Mobile Games Market Size by Type
    11.4 Central & South America Augmented Reality Mobile Games Market Size by Application

12 International Players Profiles
    12.1 Niantic
        12.1.1 Niantic Company Details
        12.1.2 Company Description and Business Overview
        12.1.3 Augmented Reality Mobile Games Introduction
        12.1.4 Niantic Revenue in Augmented Reality Mobile Games Business (2014-2019)
        12.1.5 Niantic Recent Development
    12.2 Sony
        12.2.1 Sony Company Details
        12.2.2 Company Description and Business Overview
        12.2.3 Augmented Reality Mobile Games Introduction
        12.2.4 Sony Revenue in Augmented Reality Mobile Games Business (2014-2019)
        12.2.5 Sony Recent Development
    12.3 Six to Start
        12.3.1 Six to Start Company Details
        12.3.2 Company Description and Business Overview
        12.3.3 Augmented Reality Mobile Games Introduction
        12.3.4 Six to Start Revenue in Augmented Reality Mobile Games Business (2014-2019)
        12.3.5 Six to Start Recent Development
    12.4 Nordau Creative
        12.4.1 Nordau Creative Company Details
        12.4.2 Company Description and Business Overview
        12.4.3 Augmented Reality Mobile Games Introduction
        12.4.4 Nordau Creative Revenue in Augmented Reality Mobile Games Business (2014-2019)
        12.4.5 Nordau Creative Recent Development
    12.5 Machine Zone
        12.5.1 Machine Zone Company Details
        12.5.2 Company Description and Business Overview
        12.5.3 Augmented Reality Mobile Games Introduction
        12.5.4 Machine Zone Revenue in Augmented Reality Mobile Games Business (2014-2019)
        12.5.5 Machine Zone Recent Development
    12.6 Sony
        12.6.1 Sony Company Details
        12.6.2 Company Description and Business Overview
        12.6.3 Augmented Reality Mobile Games Introduction
        12.6.4 Sony Revenue in Augmented Reality Mobile Games Business (2014-2019)
        12.6.5 Sony Recent Development
    12.7 Microsoft
        12.7.1 Microsoft Company Details
        12.7.2 Company Description and Business Overview
        12.7.3 Augmented Reality Mobile Games Introduction
        12.7.4 Microsoft Revenue in Augmented Reality Mobile Games Business (2014-2019)
        12.7.5 Microsoft Recent Development
    12.8 Tencent
        12.8.1 Tencent Company Details
        12.8.2 Company Description and Business Overview
        12.8.3 Augmented Reality Mobile Games Introduction
        12.8.4 Tencent Revenue in Augmented Reality Mobile Games Business (2014-2019)
        12.8.5 Tencent Recent Development
    12.9 Netease
        12.9.1 Netease Company Details
        12.9.2 Company Description and Business Overview
        12.9.3 Augmented Reality Mobile Games Introduction
        12.9.4 Netease Revenue in Augmented Reality Mobile Games Business (2014-2019)
        12.9.5 Netease Recent Development
    12.10 Supercell
        12.10.1 Supercell Company Details
        12.10.2 Company Description and Business Overview
        12.10.3 Augmented Reality Mobile Games Introduction
        12.10.4 Supercell Revenue in Augmented Reality Mobile Games Business (2014-2019)
        12.10.5 Supercell Recent Development
    12.11 Netmarble
    12.12 King Digital Entertainment
    12.13 EA Mobile
    12.14 Mixi
    12.15 GungHo Online Entertainment
    12.16 Nintendo
    12.17 Jam City

13 Market Forecast 2019-2025
    13.1 Market Size Forecast by Regions
    13.2 United States
    13.3 Europe
    13.4 China
    13.5 Japan
    13.6 Southeast Asia
    13.7 India
    13.8 Central & South America
    13.9 Market Size Forecast by Product (2019-2025)
    13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
            15.1.1.1 Research Programs/Design
            15.1.1.2 Market Size Estimation
            12.1.1.3 Market Breakdown and Data Triangulation
        15.1.2 Data Source
            15.1.2.1 Secondary Sources
            15.1.2.2 Primary Sources
    15.2 Disclaimer
    15.3 Author Details

List of Tables and Figures Table Augmented Reality Mobile Games Key Market Segments Table Key Players Augmented Reality Mobile Games Covered Table Global Augmented Reality Mobile Games Market Size Growth Rate by Type 2019-2025 (Million US$) Figure Global Augmented Reality Mobile Games Market Share by TypeType in 2018 & 2025 Figure Geographical Location-based Figures Table Key Players of Geographical Location-based Figure None Geographical Location-based Figures Table Key Players of None Geographical Location-based Table Global Augmented Reality Mobile Games Market Size Growth by Application 2019-2025 (Million US$) Figure Global Augmented Reality Mobile Games Market Share by Application in 2018 & 2025 Figure Mobile Phones Case Studies Figure Tabelt Case Studies Figure Augmented Reality Mobile Games Report Years Considered Table Global Augmented Reality Mobile Games Market Size 2014-2025 (Million US$) Figure Global Augmented Reality Mobile Games Market Size and Growth Rate 2014-2025 (Million US$) Table Global Augmented Reality Mobile Games Market Size by Regions 2019-2025 (Million US$) Table Global Augmented Reality Mobile Games Market Size by Regions 2019-2025 (Million US$) Table Global Augmented Reality Mobile Games Market Share by Regions 2014-2019 Figure Global Augmented Reality Mobile Games Market Share by Regions 2014-2019 Figure Global Augmented Reality Mobile Games Market Share by Regions 2018 Table Market Top Trends Table Key Drivers: Impact Analysis (2019-2025) Table Key Challenges Figure PORTER'S FIVE FORCES ANALYSIS Table Global Augmented Reality Mobile Games Revenue by by Players (2014-2019) (Million US$) Table Global Augmented Reality Mobile Games Market Share by by Players (2014-2019) Figure Global Augmented Reality Mobile Games Market Share by by Players in 2018 Table Global Augmented Reality Mobile Games by Players Market Concentration Ratio (CR5 and HHI) Table Key Players Head office and Area Served Table Key Players Augmented Reality Mobile Games Product/Solution/Service Table Date of Enter into Augmented Reality Mobile Games Market Table Mergers & Acquisitions, Expansion Plans Table Global Augmented Reality Mobile Games Market Size by Type (2014-2019) (Million US$) Table Global Augmented Reality Mobile Games Market Size Share by Type (2014-2019) Figure Global Augmented Reality Mobile Games Market Size Market Share by Type (2014-2019) Table Global Augmented Reality Mobile Games Market Size by Application (2014-2019) (Million US$) Table Global Augmented Reality Mobile Games Market Size Share by Application (2014-2019) Figure Global Augmented Reality Mobile Games Market Size Market Share by Application (2014-2019) Figure Global Augmented Reality Mobile Games Revenue Market Share by Application in 2018 Figure United States Augmented Reality Mobile Games Market Size 2014-2019 (Million US$) Table United States Key Players Augmented Reality Mobile Games Revenue (2018-2019) (Million US$) Table United States Key Players Augmented Reality Mobile Games Market Share (2018-2019) Table United States Augmented Reality Mobile Games Market Size by Type (2014-2019) (Million US$) Table United States Augmented Reality Mobile Games Market Share by Type (2014-2019) Table United States Augmented Reality Mobile Games Market Size by Application (2014-2019) (Million US$) Table United States Augmented Reality Mobile Games Market Share by Application (2014-2019) Figure Europe Augmented Reality Mobile Games Market Size 2014-2019 (Million US$) Table Europe Key Players Augmented Reality Mobile Games Revenue (2018-2019) (Million US$) Table Europe Key Players Augmented Reality Mobile Games Market Share (2018-2019) Table Europe Augmented Reality Mobile Games Market Size by Type (2014-2019) (Million US$) Table Europe Augmented Reality Mobile Games Market Share by Type (2014-2019) Table Europe Augmented Reality Mobile Games Market Size by Application (2014-2019) (Million US$) Table Europe Augmented Reality Mobile Games Market Share by Application (2014-2019) Figure China Augmented Reality Mobile Games Market Size 2014-2019 (Million US$) Table China Key Players Augmented Reality Mobile Games Revenue (2018-2019) (Million US$) Table China Key Players Augmented Reality Mobile Games Market Share (2018-2019) Table China Augmented Reality Mobile Games Market Size by Type (2014-2019) (Million US$) Table China Augmented Reality Mobile Games Market Share by Type (2014-2019) Table China Augmented Reality Mobile Games Market Size by Application (2014-2019) (Million US$) Table China Augmented Reality Mobile Games Market Share by Application (2014-2019) Figure Japan Augmented Reality Mobile Games Market Size 2014-2019 (Million US$) Table Japan Key Players Augmented Reality Mobile Games Revenue (2018-2019) (Million US$) Table Japan Key Players Augmented Reality Mobile Games Market Share (2018-2019) Table Japan Augmented Reality Mobile Games Market Size by Type (2014-2019) (Million US$) Table Japan Augmented Reality Mobile Games Market Share by Type (2014-2019) Table Japan Augmented Reality Mobile Games Market Size by Application (2014-2019) (Million US$) Table Japan Augmented Reality Mobile Games Market Share by Application (2014-2019) Figure Southeast Asia Augmented Reality Mobile Games Market Size 2014-2019 (Million US$) Table Southeast Asia Key Players Augmented Reality Mobile Games Revenue (2018-2019) (Million US$) Table Southeast Asia Key Players Augmented Reality Mobile Games Market Share (2018-2019) Table Southeast Asia Augmented Reality Mobile Games Market Size by Type (2014-2019) (Million US$) Table Southeast Asia Augmented Reality Mobile Games Market Share by Type (2014-2019) Table Southeast Asia Augmented Reality Mobile Games Market Size by Application (2014-2019) (Million US$) Table Southeast Asia Augmented Reality Mobile Games Market Share by Application (2014-2019) Figure India Augmented Reality Mobile Games Market Size 2014-2019 (Million US$) Table India Key Players Augmented Reality Mobile Games Revenue (2018-2019) (Million US$) Table India Key Players Augmented Reality Mobile Games Market Share (2018-2019) Table India Augmented Reality Mobile Games Market Size by Type (2014-2019) (Million US$) Table India Augmented Reality Mobile Games Market Share by Type (2014-2019) Table India Augmented Reality Mobile Games Market Size by Application (2014-2019) (Million US$) Table India Augmented Reality Mobile Games Market Share by Application (2014-2019) Figure Central & South America Augmented Reality Mobile Games Market Size 2014-2019 (Million US$) Table Central & South America Key Players Augmented Reality Mobile Games Revenue (2018-2019) (Million US$) Table Central & South America Key Players Augmented Reality Mobile Games Market Share (2018-2019) Table Central & South America Augmented Reality Mobile Games Market Size by Type (2014-2019) (Million US$) Table Central & South America Augmented Reality Mobile Games Market Share by Type (2014-2019) Table Central & South America Augmented Reality Mobile Games Market Size by Application (2014-2019) (Million US$) Table Central & South America Augmented Reality Mobile Games Market Share by Application (2014-2019) Table Niantic Company Details Table Niantic Revenue in Augmented Reality Mobile Games Business (2014-2019) (Million US$) Figure Niantic Revenue Growth Rate in Augmented Reality Mobile Games Business (2014-2019) Table Niantic Recent Development Table Sony Company Details Table Sony Revenue in Augmented Reality Mobile Games Business (2014-2019)(Million US$) Figure Sony Revenue Growth Rate in Augmented Reality Mobile Games Business (2014-2019) Table Sony Recent Development Table Six to Start Company Details Table Six to Start Revenue in Augmented Reality Mobile Games Business (2014-2019)(Million US$) Figure Six to Start Revenue Growth Rate in Augmented Reality Mobile Games Business (2014-2019) Table Six to Start Recent Development Table Nordau Creative Company Details Table Nordau Creative Revenue in Augmented Reality Mobile Games Business (2014-2019)(Million US$) Figure Nordau Creative Revenue Growth Rate in Augmented Reality Mobile Games Business (2014-2019) Table Nordau Creative Recent Development Table Machine Zone Company Details Table Machine Zone Revenue in Augmented Reality Mobile Games Business (2014-2019)(Million US$) Figure Machine Zone Revenue Growth Rate in Augmented Reality Mobile Games Business (2014-2019) Table Machine Zone Recent Development Table Sony Company Details Table Sony Revenue in Augmented Reality Mobile Games Business (2014-2019)(Million US$) Figure Sony Revenue Growth Rate in Augmented Reality Mobile Games Business (2014-2019) Table Sony Recent Development Table Microsoft Company Details Table Microsoft Revenue in Augmented Reality Mobile Games Business (2014-2019)(Million US$) Figure Microsoft Revenue Growth Rate in Augmented Reality Mobile Games Business (2014-2019) Table Microsoft Recent Development Table Tencent Company Details Table Tencent Revenue in Augmented Reality Mobile Games Business (2014-2019)(Million US$) Figure Tencent Revenue Growth Rate in Augmented Reality Mobile Games Business (2014-2019) Table Tencent Recent Development Table Netease Company Details Table Netease Revenue in Augmented Reality Mobile Games Business (2014-2019)(Million US$) Figure Netease Revenue Growth Rate in Augmented Reality Mobile Games Business (2014-2019) Table Netease Recent Development Table Supercell Company Details Table Supercell Revenue in Augmented Reality Mobile Games Business (2014-2019)(Million US$) Figure Supercell Revenue Growth Rate in Augmented Reality Mobile Games Business (2014-2019) Table Supercell Recent Development Table Netmarble Company Details Table King Digital Entertainment Company Details Table EA Mobile Company Details Table Mixi Company Details Table GungHo Online Entertainment Company Details Table Nintendo Company Details Table Jam City Company Details Table Global Augmented Reality Mobile Games Market Size by Regions (Million US$) 2019-2025 Figure Global Augmented Reality Mobile Games Market Size Share by Regions (2019-2025) Figure Global Augmented Reality Mobile Games Market Size Share by Regions in 2025 Figure United States Augmented Reality Mobile Games Market Size Forecast (2019-2025)(Million USD) Figure Europe Augmented Reality Mobile Games Market Size Forecast (2019-2025)(Million USD) Figure China Augmented Reality Mobile Games Market Size Forecast (2019-2025)(Million USD) Figure Japan Augmented Reality Mobile Games Market Size Forecast (2019-2025)(Million USD) Figure Southeast Asia Augmented Reality Mobile Games Market Size Forecast (2019-2025)(Million USD) Figure India Augmented Reality Mobile Games Market Size Forecast (2019-2025)(Million USD) Figure Central & South America Augmented Reality Mobile Games Market Size Forecast (2019-2025)(Million USD) Table Global Augmented Reality Mobile Games Market Size by Product (2019-2025) (Million US$) Figure Global Augmented Reality Mobile Games Market Size by Product (2019-2025) Figure Global Augmented Reality Mobile Games Market Size by Product in 2025 Table Global Augmented Reality Mobile Games Market Size by Application (2019-2025) (Million US$) Figure Global Augmented Reality Mobile Games Market Size by Application (2019-2025) Figure Global Augmented Reality Mobile Games Market Size by Application in 2025 Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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