Global Augmented Reality and Virtual Reality (ARVR) Market Size, Status and Forecast 2019-2025

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Virtual Reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation. Augmented Reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it.
Augmented reality and virtual reality are inverse reflections of one in another with what each technology seeks to accomplish and deliver for the user. Virtual reality offers a digital recreation of a real life setting, while augmented reality delivers virtual elements as an overlay to the real world.
In 2018, the global Augmented Reality and Virtual Reality (ARVR) market size was 16100 million US$ and it is expected to reach 777900 million US$ by the end of 2025, with a CAGR of 62.4% during 2019-2025.

This report focuses on the global Augmented Reality and Virtual Reality (ARVR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality and Virtual Reality (ARVR) development in United States, Europe and China.

The key players covered in this study
    Oculus
    Qualcomm
    Cyber Glove systems
    Microsoft Corporation
    Vuzix
    Samsung Electronics
    Infinity Augmented Reality
    Eon Reality
    Google

Market analysis by product type
    Augmented Reality Devices
    Virtual Reality Devices
    Projects and Display Wall

Market analysis by market
    Commercial
    Consumer
    Aerospace and Defense
    Medical
    Others

Market analysis by Region
    United States
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global Augmented Reality and Virtual Reality (ARVR) status, future forecast, growth opportunity, key market and key players.
    To present the Augmented Reality and Virtual Reality (ARVR) development in United States, Europe and China.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Augmented Reality and Virtual Reality (ARVR) are as follows:
    History Year: 2018-2019
    Base Year: 2018
    Estimated Year: 2019
    Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
  
        1.4.2 Augmented Reality Devices
        1.4.3 Virtual Reality Devices
        1.4.4 Projects and Display Wall
    1.5 Market by Application
        1.5.1 Global Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2018-2025)
        1.5.2 Commercial
        1.5.3 Consumer
        1.5.4 Aerospace and Defense
        1.5.5 Medical
        1.5.6 Others
    1.6 Study Objectives
    1.7 Years Considered

2 Executive Summary
    2.1 Augmented Reality and Virtual Reality (ARVR) Market Size
    2.2 Augmented Reality and Virtual Reality (ARVR) Growth Trends by Regions
        2.2.1 Augmented Reality and Virtual Reality (ARVR) Market Size by Regions (2018-2025)
        2.2.2 Augmented Reality and Virtual Reality (ARVR) Market Share by Regions (2018-2025)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Use Cases

3 Key Players
    3.1 Augmented Reality and Virtual Reality (ARVR) Revenue by Manufacturers (2018-2019)
    3.2 Augmented Reality and Virtual Reality (ARVR) Key Players Head office and Area Served
    3.3 Key Players Augmented Reality and Virtual Reality (ARVR) Product/Solution/Service
    3.4 Date of Enter into Augmented Reality and Virtual Reality (ARVR) Market
    3.5 Key Players Augmented Reality and Virtual Reality (ARVR) Funding/Investment Analysis
    3.6 Global Key Players Augmented Reality and Virtual Reality (ARVR) Valuation & Market Capitalization
    3.7 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2018-2025)
    4.2 Global Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2017-2025)

5 United States
    5.1 United States Augmented Reality and Virtual Reality (ARVR) Market Size (2018-2025)
    5.2 Augmented Reality and Virtual Reality (ARVR) Key Players in United States
    5.3 United States Augmented Reality and Virtual Reality (ARVR) Market Size by Type
    5.4 United States Augmented Reality and Virtual Reality (ARVR) Market Size by Application

6 Europe
    6.1 Europe Augmented Reality and Virtual Reality (ARVR) Market Size (2018-2025)
    6.2 Augmented Reality and Virtual Reality (ARVR) Key Players in Europe
    6.3 Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Type
    6.4 Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Application

7 China
    7.1 China Augmented Reality and Virtual Reality (ARVR) Market Size (2018-2025)
    7.2 Augmented Reality and Virtual Reality (ARVR) Key Players in China
    7.3 China Augmented Reality and Virtual Reality (ARVR) Market Size by Type
    7.4 China Augmented Reality and Virtual Reality (ARVR) Market Size by Application

8 Rest of World
    8.1 Japan
        8.1.1 Japan Augmented Reality and Virtual Reality (ARVR) Market Analysis
        8.1.2 Key Players in 
    8.2 Southeast Asia
        8.2.1 Southeast Asia Augmented Reality and Virtual Reality (ARVR) Market Analysis
        8.2.2 Key Players in Southeast Asia
    8.3 India
        8.3.1 India Augmented Reality and Virtual Reality (ARVR) Market Analysis
        8.3.2 Key Players in India

9 International Players Profiles
    9.1 Oculus
        9.1.1 Oculus Company Details
        9.1.2 Company Description and Business Overview
        9.1.3 Augmented Reality and Virtual Reality (ARVR) Introduction
        9.1.4 Oculus Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2018-2019)
        9.1.5 Oculus Recent Development
    9.2 Qualcomm
        9.2.1 Qualcomm Company Details
        9.2.2 Company Description and Business Overview
        9.2.3 Augmented Reality and Virtual Reality (ARVR) Introduction
        9.2.4 Qualcomm Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2018-2019)
        9.2.5 Qualcomm Recent Development
    9.3 Cyber Glove systems
        9.3.1 Cyber Glove systems Company Details
        9.3.2 Company Description and Business Overview
        9.3.3 Augmented Reality and Virtual Reality (ARVR) Introduction
        9.3.4 Cyber Glove systems Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2018-2019)
        9.3.5 Cyber Glove systems Recent Development
    9.4 Microsoft Corporation
        9.4.1 Microsoft Corporation Company Details
        9.4.2 Company Description and Business Overview
        9.4.3 Augmented Reality and Virtual Reality (ARVR) Introduction
        9.4.4 Microsoft Corporation Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2018-2019)
        9.4.5 Microsoft Corporation Recent Development
    9.5 Vuzix
        9.5.1 Vuzix Company Details
        9.5.2 Company Description and Business Overview
        9.5.3 Augmented Reality and Virtual Reality (ARVR) Introduction
        9.5.4 Vuzix Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
        9.5.5 Vuzix Recent Development
    9.6 Samsung Electronics
        9.6.1 Samsung Electronics Company Details
        9.6.2 Company Description and Business Overview
        9.6.3 Augmented Reality and Virtual Reality (ARVR) Introduction
        9.6.4 Samsung Electronics Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
        9.6.5 Samsung Electronics Recent Development
    9.7 Infinity Augmented Reality
        9.7.1 Infinity Augmented Reality Company Details
        9.7.2 Company Description and Business Overview
        9.7.3 Augmented Reality and Virtual Reality (ARVR) Introduction
        9.7.4 Infinity Augmented Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2018-2019)
        9.7.5 Infinity Augmented Reality Recent Development
    9.8 Eon Reality
        9.8.1 Eon Reality Company Details
        9.8.2 Company Description and Business Overview
        9.8.3 Augmented Reality and Virtual Reality (ARVR) Introduction
        9.8.4 Eon Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2018-2019)
        9.8.5 Eon Reality Recent Development
    9.9 Google
        9.9.1 Google Company Details
        9.9.2 Company Description and Business Overview
        9.9.3 Augmented Reality and Virtual Reality (ARVR) Introduction
        9.9.4 Google Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2018-2019)
        9.9.5 Google Recent Development

10 Market Dynamics
    10.1 Drivers
    10.2 Opportunities
    10.3 Challenges
    10.4 Market Ecosystem
    10.5 Market Value Chain Analysis

11 Key Findings in This Report

12 Appendix
    12.1 Research Methodology
        12.1.1 Methodology/Research Approach
            12.1.1.1 Research Programs/Design
            12.1.1.2 Market Size Estimation
            12.1.1.3 Market Breakdown and Data Triangulation
        12.1.2 Data Source
            12.1.2.1 Secondary Sources
            12.1.2.2 Primary Sources
    12.2 Disclaimer
    12.3 Author Details

List of Tables and Figures Table Augmented Reality and Virtual Reality (ARVR) Key Market Segments Table Key Players Augmented Reality and Virtual Reality (ARVR) Covered Table Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth Rate by Type 2019-2025 (Million US$) Figure Global Augmented Reality and Virtual Reality (ARVR) Market Size Market Share by Type 2019-2025 Figure Augmented Reality Devices Figures Table Key Players of Augmented Reality Devices Figure Virtual Reality Devices Figures Table Key Players of Virtual Reality Devices Figure Projects and Display Wall Figures Table Key Players of Projects and Display Wall Table Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth by Application 2019-2025 (Million US$) Figure Commercial Case Studies Figure Consumer Case Studies Figure Aerospace and Defense Case Studies Figure Medical Case Studies Figure Others Case Studies Figure Augmented Reality and Virtual Reality (ARVR) Report Years Considered Table Global Augmented Reality and Virtual Reality (ARVR) Market Size 2018-2025 (Million US$) Figure Global Augmented Reality and Virtual Reality (ARVR) Market Size and Growth Rate 2018-2025 (Million US$) Table Global Augmented Reality and Virtual Reality (ARVR) Market Size by Regions 2019-2025 (Million US$) Table Global Augmented Reality and Virtual Reality (ARVR) Market Size by Regions 2018-2025 (Million US$) Table Global Augmented Reality and Virtual Reality (ARVR) Market Share by Regions 2014-2019 Figure Global Augmented Reality and Virtual Reality (ARVR) Market Share by Regions 2018-2025 Figure Global Augmented Reality and Virtual Reality (ARVR) Market Share by Regions 2019-2025 Table Market Top Trends Table Global Augmented Reality and Virtual Reality (ARVR) Revenue by Manufacturers (2018-2019) (Million US$) Table Global Augmented Reality and Virtual Reality (ARVR) Market Share by Manufacturers (2018-2019) Figure Global Augmented Reality and Virtual Reality (ARVR) Market Share by Manufacturers in 2019 Table Global Key Players Augmented Reality and Virtual Reality (ARVR) Funding/Investment Analysis (Million US$) Table Global Key Players Augmented Reality and Virtual Reality (ARVR) Valuation & Market Capitalization (Million US$) Table Mergers & Acquisitions, Expansion Plans Table Global Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2018-2025) (Million US$) Table Global Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2018-2025) Figure Global Augmented Reality and Virtual Reality (ARVR) Market Size Share by Type (2018-2025) Table Global Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2018-2025) (Million US$) Table Global Augmented Reality and Virtual Reality (ARVR) Market Size Share by Application (2018-2025) Figure Global Augmented Reality and Virtual Reality (ARVR) Market Size Market Share by Application (2018-2025) Figure Global Augmented Reality and Virtual Reality (ARVR) Revenue Market Share by Application in 2018 Figure United States Augmented Reality and Virtual Reality (ARVR) Market Size 2018-2025 (Million US$) Table United States Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2018-2019) (Million US$) Table United States Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2018-2019) Table United States Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2018-2025) (Million US$) Table United States Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2018-2025) Table United States Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2018-2025) (Million US$) Table United States Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2018-2025) Figure Europe Augmented Reality and Virtual Reality (ARVR) Market Size 2018-2025 (Million US$) Table Europe Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2018-2019) (Million US$) Table Europe Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2018-2019) Table Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2018-2025) (Million US$) Table Europe Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2018-2025) Table Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2018-2025) (Million US$) Table Europe Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2018-2025) Figure China Augmented Reality and Virtual Reality (ARVR) Market Size 2018-2025 (Million US$) Table China Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2018-2019) (Million US$) Table China Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2018-2019) Table China Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2018-2025) (Million US$) Table China Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2018-2025) Table China Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2018-2025) (Million US$) Table China Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2018-2025) Figure Market Size in Japan Augmented Reality and Virtual Reality (ARVR) 2018-2025 (Million US$) Figure Market Size in Southeast Asia Augmented Reality and Virtual Reality (ARVR) 2018-2025 (Million US$) Figure Market Size in India Augmented Reality and Virtual Reality (ARVR) 2018-2025 (Million US$) Table Oculus Company Details Table Oculus Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2018 and 2019 Table Oculus Recent Development Table Qualcomm Company Details Table Qualcomm Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2018 and 2019 Table Qualcomm Recent Development Table Cyber Glove systems Company Details Table Cyber Glove systems Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2018 and 2019 Table Cyber Glove systems Recent Development Table Microsoft Corporation Company Details Table Microsoft Corporation Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2018 and 2019 Table Microsoft Corporation Recent Development Table Vuzix Company Details Table Vuzix Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2018 and 2019 Table Vuzix Recent Development Table Samsung Electronics Company Details Table Samsung Electronics Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2018 and 2019 Table Samsung Electronics Recent Development Table Infinity Augmented Reality Company Details Table Infinity Augmented Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2018 and 2019 Table Infinity Augmented Reality Recent Development Table Eon Reality Company Details Table Eon Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2018 and 2019 Table Eon Reality Recent Development Table Google Company Details Table Google Revenue in Augmented Reality and Virtual Reality (ARVR) Business in 2018 and 2019 Table Google Recent Development Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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