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Global Artificial Intelligence in Gaming Market Size, Status and Forecast 2021-2027


Global Artificial Intelligence in Gaming Scope and Market Size
Artificial Intelligence in Gaming market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
    On-Premise
    Cloud-based

Segment by Application
    PC Gaming
    TV Gaming
    Smartphone & Tablet Gaming

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
        Nordic
        Rest of Europe
    Asia-Pacific
        China
        Japan
        South Korea
        Southeast Asia
        India
        Australia
        Rest of Asia
    Latin America
        Mexico
        Brazil
        Rest of Latin America
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE
        Rest of MEA

By Company
    Ubisoft
    EA
    Tencent
    Sony
    Microsoft
    Playtika
    Activision Blizzard
    NetEase
    Nintendo
    Square Enix
    Konami
    Take-Two Interactive
    NCSoft
    Google
    Baidu
    IBM
    SAP
    Intel
    Salesforce
    Brighterion
    KITT.AI
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Artificial Intelligence in Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
        1.2.2 On-Premise
        1.2.3 Cloud-based
    1.3 Market by Application
        1.3.1 Global Artificial Intelligence in Gaming Market Share by Application: 2016 VS 2021 VS 2027
        1.3.2 PC Gaming
        1.3.3 TV Gaming
        1.3.4 Smartphone & Tablet Gaming
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
    2.1 Global Artificial Intelligence in Gaming Market Perspective (2016-2027)
    2.2 Artificial Intelligence in Gaming Growth Trends by Regions
        2.2.1 Artificial Intelligence in Gaming Market Size by Regions: 2016 VS 2021 VS 2027
        2.2.2 Artificial Intelligence in Gaming Historic Market Share by Regions (2016-2021)
        2.2.3 Artificial Intelligence in Gaming Forecasted Market Size by Regions (2022-2027)
    2.3 Artificial Intelligence in Gaming Industry Dynamic
        2.3.1 Artificial Intelligence in Gaming Market Trends
        2.3.2 Artificial Intelligence in Gaming Market Drivers
        2.3.3 Artificial Intelligence in Gaming Market Challenges
        2.3.4 Artificial Intelligence in Gaming Market Restraints

3 Competition Landscape by Key Players
    3.1 Global Top Artificial Intelligence in Gaming Players by Revenue
        3.1.1 Global Top Artificial Intelligence in Gaming Players by Revenue (2016-2021)
        3.1.2 Global Artificial Intelligence in Gaming Revenue Market Share by Players (2016-2021)
    3.2 Global Artificial Intelligence in Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    3.3 Players Covered: Ranking by Artificial Intelligence in Gaming Revenue
    3.4 Global Artificial Intelligence in Gaming Market Concentration Ratio
        3.4.1 Global Artificial Intelligence in Gaming Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Gaming Revenue in 2020
    3.5 Artificial Intelligence in Gaming Key Players Head office and Area Served
    3.6 Key Players Artificial Intelligence in Gaming Product Solution and Service
    3.7 Date of Enter into Artificial Intelligence in Gaming Market
    3.8 Mergers & Acquisitions, Expansion Plans

4 Artificial Intelligence in Gaming Breakdown Data by Type
    4.1 Global Artificial Intelligence in Gaming Historic Market Size by Type (2016-2021)
    4.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2022-2027)

5 Artificial Intelligence in Gaming Breakdown Data by Application
    5.1 Global Artificial Intelligence in Gaming Historic Market Size by Application (2016-2021)
    5.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2022-2027)

6 North America
    6.1 North America Artificial Intelligence in Gaming Market Size (2016-2027)
    6.2 North America Artificial Intelligence in Gaming Market Size by Type
        6.2.1 North America Artificial Intelligence in Gaming Market Size by Type (2016-2021)
        6.2.2 North America Artificial Intelligence in Gaming Market Size by Type (2022-2027)
        6.2.3 North America Artificial Intelligence in Gaming Market Size by Type (2016-2027)
    6.3 North America Artificial Intelligence in Gaming Market Size by Application
        6.3.1 North America Artificial Intelligence in Gaming Market Size by Application (2016-2021)
        6.3.2 North America Artificial Intelligence in Gaming Market Size by Application (2022-2027)
        6.3.3 North America Artificial Intelligence in Gaming Market Size by Application (2016-2027)
    6.4 North America Artificial Intelligence in Gaming Market Size by Country
        6.4.1 North America Artificial Intelligence in Gaming Market Size by Country (2016-2021)
        6.4.2 North America Artificial Intelligence in Gaming Market Size by Country (2022-2027)
        6.4.3 United States
        6.4.4 Canada

7 Europe
    7.1 Europe Artificial Intelligence in Gaming Market Size (2016-2027)
    7.2 Europe Artificial Intelligence in Gaming Market Size by Type
        7.2.1 Europe Artificial Intelligence in Gaming Market Size by Type (2016-2021)
        7.2.2 Europe Artificial Intelligence in Gaming Market Size by Type (2022-2027)
        7.2.3 Europe Artificial Intelligence in Gaming Market Size by Type (2016-2027)
    7.3 Europe Artificial Intelligence in Gaming Market Size by Application
        7.3.1 Europe Artificial Intelligence in Gaming Market Size by Application (2016-2021)
        7.3.2 Europe Artificial Intelligence in Gaming Market Size by Application (2022-2027)
        7.3.3 Europe Artificial Intelligence in Gaming Market Size by Application (2016-2027)
    7.4 Europe Artificial Intelligence in Gaming Market Size by Country
        7.4.1 Europe Artificial Intelligence in Gaming Market Size by Country (2016-2021)
        7.4.2 Europe Artificial Intelligence in Gaming Market Size by Country (2022-2027)
        7.4.3 Germany
        7.4.4 France
        7.4.5 U.K.
        7.4.6 Italy
        7.4.7 Russia
        7.4.8 Nordic

8 Asia-Pacific
    8.1 Asia-Pacific Artificial Intelligence in Gaming Market Size (2016-2027)
    8.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type
        8.2.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2016-2021)
        8.2.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2022-2027)
        8.2.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2016-2027)
    8.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application
        8.3.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2016-2021)
        8.3.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2022-2027)
        8.3.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2016-2027)
    8.4 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region
        8.4.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2016-2021)
        8.4.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2022-2027)
        8.4.3 China
        8.4.4 Japan
        8.4.5 South Korea
        8.4.6 Southeast Asia
        8.4.7 India
        8.4.8 Australia

9 Latin America
    9.1 Latin America Artificial Intelligence in Gaming Market Size (2016-2027)
    9.2 Latin America Artificial Intelligence in Gaming Market Size by Type
        9.2.1 Latin America Artificial Intelligence in Gaming Market Size by Type (2016-2021)
        9.2.2 Latin America Artificial Intelligence in Gaming Market Size by Type (2022-2027)
        9.2.3 Latin America Artificial Intelligence in Gaming Market Size by Type (2016-2027)
    9.3 Latin America Artificial Intelligence in Gaming Market Size by Application
        9.3.1 Latin America Artificial Intelligence in Gaming Market Size by Application (2016-2021)
        9.3.2 Latin America Artificial Intelligence in Gaming Market Size by Application (2022-2027)
        9.3.3 Latin America Artificial Intelligence in Gaming Market Size by Application (2016-2027)
    9.4 Latin America Artificial Intelligence in Gaming Market Size by Country
        9.4.1 Latin America Artificial Intelligence in Gaming Market Size by Country (2016-2021)
        9.4.2 Latin America Artificial Intelligence in Gaming Market Size by Country (2022-2027)
        9.4.3 Mexico
        9.4.4 Brazil

10 Middle East & Africa
    10.1 Middle East & Africa Artificial Intelligence in Gaming Market Size (2016-2027)
    10.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type
        10.2.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2016-2021)
        10.2.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2022-2027)
        10.2.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2016-2027)
    10.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application
        10.3.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2016-2021)
        10.3.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2022-2027)
        10.3.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2016-2027)
    10.4 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country
        10.4.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2016-2021)
        10.4.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2022-2027)
        10.4.3 Turkey
        10.4.4 Saudi Arabia
        10.4.5 UAE

11 Key Players Profiles
    11.1 Ubisoft
        11.1.1 Ubisoft Company Details
        11.1.2 Ubisoft Business Overview
        11.1.3 Ubisoft Artificial Intelligence in Gaming Introduction
        11.1.4 Ubisoft Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.1.5 Ubisoft Recent Development
    11.2 EA
        11.2.1 EA Company Details
        11.2.2 EA Business Overview
        11.2.3 EA Artificial Intelligence in Gaming Introduction
        11.2.4 EA Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.2.5 EA Recent Development
    11.3 Tencent
        11.3.1 Tencent Company Details
        11.3.2 Tencent Business Overview
        11.3.3 Tencent Artificial Intelligence in Gaming Introduction
        11.3.4 Tencent Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.3.5 Tencent Recent Development
    11.4 Sony
        11.4.1 Sony Company Details
        11.4.2 Sony Business Overview
        11.4.3 Sony Artificial Intelligence in Gaming Introduction
        11.4.4 Sony Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.4.5 Sony Recent Development
    11.5 Microsoft
        11.5.1 Microsoft Company Details
        11.5.2 Microsoft Business Overview
        11.5.3 Microsoft Artificial Intelligence in Gaming Introduction
        11.5.4 Microsoft Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.5.5 Microsoft Recent Development
    11.6 Playtika
        11.6.1 Playtika Company Details
        11.6.2 Playtika Business Overview
        11.6.3 Playtika Artificial Intelligence in Gaming Introduction
        11.6.4 Playtika Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.6.5 Playtika Recent Development
    11.7 Activision Blizzard
        11.7.1 Activision Blizzard Company Details
        11.7.2 Activision Blizzard Business Overview
        11.7.3 Activision Blizzard Artificial Intelligence in Gaming Introduction
        11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.7.5 Activision Blizzard Recent Development
    11.8 NetEase
        11.8.1 NetEase Company Details
        11.8.2 NetEase Business Overview
        11.8.3 NetEase Artificial Intelligence in Gaming Introduction
        11.8.4 NetEase Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.8.5 NetEase Recent Development
    11.9 Nintendo
        11.9.1 Nintendo Company Details
        11.9.2 Nintendo Business Overview
        11.9.3 Nintendo Artificial Intelligence in Gaming Introduction
        11.9.4 Nintendo Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.9.5 Nintendo Recent Development
    11.10 Square Enix
        11.10.1 Square Enix Company Details
        11.10.2 Square Enix Business Overview
        11.10.3 Square Enix Artificial Intelligence in Gaming Introduction
        11.10.4 Square Enix Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.10.5 Square Enix Recent Development
    11.11 Konami
        11.11.1 Konami Company Details
        11.11.2 Konami Business Overview
        11.11.3 Konami Artificial Intelligence in Gaming Introduction
        11.11.4 Konami Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.11.5 Konami Recent Development
    11.12 Take-Two Interactive
        11.12.1 Take-Two Interactive Company Details
        11.12.2 Take-Two Interactive Business Overview
        11.12.3 Take-Two Interactive Artificial Intelligence in Gaming Introduction
        11.12.4 Take-Two Interactive Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.12.5 Take-Two Interactive Recent Development
    11.13 NCSoft
        11.13.1 NCSoft Company Details
        11.13.2 NCSoft Business Overview
        11.13.3 NCSoft Artificial Intelligence in Gaming Introduction
        11.13.4 NCSoft Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.13.5 NCSoft Recent Development
    11.14 Google
        11.14.1 Google Company Details
        11.14.2 Google Business Overview
        11.14.3 Google Artificial Intelligence in Gaming Introduction
        11.14.4 Google Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.14.5 Google Recent Development
    11.15 Baidu
        11.15.1 Baidu Company Details
        11.15.2 Baidu Business Overview
        11.15.3 Baidu Artificial Intelligence in Gaming Introduction
        11.15.4 Baidu Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.15.5 Baidu Recent Development
    11.16 IBM
        11.16.1 IBM Company Details
        11.16.2 IBM Business Overview
        11.16.3 IBM Artificial Intelligence in Gaming Introduction
        11.16.4 IBM Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.16.5 IBM Recent Development
    11.17 SAP
        11.17.1 SAP Company Details
        11.17.2 SAP Business Overview
        11.17.3 SAP Artificial Intelligence in Gaming Introduction
        11.17.4 SAP Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.17.5 SAP Recent Development
    11.18 Intel
        11.18.1 Intel Company Details
        11.18.2 Intel Business Overview
        11.18.3 Intel Artificial Intelligence in Gaming Introduction
        11.18.4 Intel Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.18.5 Intel Recent Development
    11.18 Salesforce
        .1 Salesforce Company Details
        .2 Salesforce Business Overview
        .3 Salesforce Artificial Intelligence in Gaming Introduction
        .4 Salesforce Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        .5 Salesforce Recent Development
    11.20 Brighterion
        11.20.1 Brighterion Company Details
        11.20.2 Brighterion Business Overview
        11.20.3 Brighterion Artificial Intelligence in Gaming Introduction
        11.20.4 Brighterion Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.20.5 Brighterion Recent Development
    11.21 KITT.AI
        11.21.1 KITT.AI Company Details
        11.21.2 KITT.AI Business Overview
        11.21.3 KITT.AI Artificial Intelligence in Gaming Introduction
        11.21.4 KITT.AI Revenue in Artificial Intelligence in Gaming Business (2016-2021)
        11.21.5 KITT.AI Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details

List of Tables Table 1. Global Artificial Intelligence in Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of On-Premise Table 3. Key Players of Cloud-based Table 4. Global Artificial Intelligence in Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 5. Global Artificial Intelligence in Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 6. Global Artificial Intelligence in Gaming Market Size by Regions (2016-2021) & (US$ Million) Table 7. Global Artificial Intelligence in Gaming Market Share by Regions (2016-2021) Table 8. Global Artificial Intelligence in Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 9. Global Artificial Intelligence in Gaming Market Share by Regions (2022-2027) Table 10. Artificial Intelligence in Gaming Market Trends Table 11. Artificial Intelligence in Gaming Market Drivers Table 12. Artificial Intelligence in Gaming Market Challenges Table 13. Artificial Intelligence in Gaming Market Restraints Table 14. Global Artificial Intelligence in Gaming Revenue by Players (2016-2021) & (US$ Million) Table 15. Global Artificial Intelligence in Gaming Market Share by Players (2016-2021) Table 16. Global Top Artificial Intelligence in Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Gaming as of 2020) Table 17. Ranking of Global Top Artificial Intelligence in Gaming Companies by Revenue (US$ Million) in 2020 Table 18. Global 5 Largest Players Market Share by Artificial Intelligence in Gaming Revenue (CR5 and HHI) & (2016-2021) Table 19. Key Players Headquarters and Area Served Table 20. Key Players Artificial Intelligence in Gaming Product Solution and Service Table 21. Date of Enter into Artificial Intelligence in Gaming Market Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million) Table 24. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2016-2021) Table 25. Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2022-2027) (US$ Million) Table 26. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2022-2027) & (US$ Million) Table 27. Global Artificial Intelligence in Gaming Market Size Share by Application (2016-2021) & (US$ Million) Table 28. Global Artificial Intelligence in Gaming Revenue Market Share by Application (2016-2021) Table 29. Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2022-2027) (US$ Million) Table 30. Global Artificial Intelligence in Gaming Revenue Market Share by Application (2022-2027) & (US$ Million) Table 31. North America Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million) Table 32. North America Artificial Intelligence in Gaming Market Size by Type (2022-2027) & (US$ Million) Table 33. North America Artificial Intelligence in Gaming Market Size by Application (2016-2021) (US$ Million) Table 34. North America Artificial Intelligence in Gaming Market Size by Application (2022-2027) & (US$ Million) Table 35. North America Artificial Intelligence in Gaming Market Size by Country (2016-2021) & (US$ Million) Table 36. North America Artificial Intelligence in Gaming Market Size by Country (2022-2027) & (US$ Million) Table 37. Europe Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million) Table 38. Europe Artificial Intelligence in Gaming Market Size by Type (2022-2027) & (US$ Million) Table 39. Europe Artificial Intelligence in Gaming Market Size by Application (2016-2021) (US$ Million) Table 40. Europe Artificial Intelligence in Gaming Market Size by Application (2022-2027) & (US$ Million) Table 41. Europe Artificial Intelligence in Gaming Market Size by Country (2016-2021) & (US$ Million) Table 42. Europe Artificial Intelligence in Gaming Market Size by Country (2022-2027) & (US$ Million) Table 43. Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million) Table 44. Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2022-2027) & (US$ Million) Table 45. Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2016-2021) (US$ Million) Table 46. Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2022-2027) & (US$ Million) Table 47. Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2016-2021) & (US$ Million) Table 48. Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2022-2027) & (US$ Million) Table 49. Latin America Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million) Table 50. Latin America Artificial Intelligence in Gaming Market Size by Type (2022-2027) & (US$ Million) Table 51. Latin America Artificial Intelligence in Gaming Market Size by Application (2016-2021) (US$ Million) Table 52. Latin America Artificial Intelligence in Gaming Market Size by Application (2022-2027) & (US$ Million) Table 53. Latin America Artificial Intelligence in Gaming Market Size by Country (2016-2021) & (US$ Million) Table 54. Latin America Artificial Intelligence in Gaming Market Size by Country (2022-2027) & (US$ Million) Table 55. Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million) Table 56. Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2022-2027) & (US$ Million) Table 57. Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2016-2021) (US$ Million) Table 58. Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2022-2027) & (US$ Million) Table 59. Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2016-2021) & (US$ Million) Table 60. Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2022-2027) & (US$ Million) Table 61. Ubisoft Company Details Table 62. Ubisoft Business Overview Table 63. Ubisoft Artificial Intelligence in Gaming Product Table 64. Ubisoft Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 65. Ubisoft Recent Development Table 66. EA Company Details Table 67. EA Business Overview Table 68. EA Artificial Intelligence in Gaming Product Table 69. EA Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 70. EA Recent Development Table 71. Tencent Company Details Table 72. Tencent Business Overview Table 73. Tencent Artificial Intelligence in Gaming Product Table 74. Tencent Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 75. Tencent Recent Development Table 76. Sony Company Details Table 77. Sony Business Overview Table 78. Sony Artificial Intelligence in Gaming Product Table 79. Sony Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 80. Sony Recent Development Table 81. Microsoft Company Details Table 82. Microsoft Business Overview Table 83. Microsoft Artificial Intelligence in Gaming Product Table 84. Microsoft Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 85. Microsoft Recent Development Table 86. Playtika Company Details Table 87. Playtika Business Overview Table 88. Playtika Artificial Intelligence in Gaming Product Table 89. Playtika Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 90. Playtika Recent Development Table 91. Activision Blizzard Company Details Table 92. Activision Blizzard Business Overview Table 93. Activision Blizzard Artificial Intelligence in Gaming Product Table 94. Activision Blizzard Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 95. Activision Blizzard Recent Development Table 96. NetEase Company Details Table 97. NetEase Business Overview Table 98. NetEase Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 99. NetEase Recent Development Table 100. Nintendo Company Details Table 101. Nintendo Business Overview Table 102. Nintendo Artificial Intelligence in Gaming Product Table 103. Nintendo Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 104. Nintendo Recent Development Table 105. Square Enix Company Details Table 106. Square Enix Business Overview Table 107. Square Enix Artificial Intelligence in Gaming Product Table 108. Square Enix Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 109. Square Enix Recent Development Table 110. Konami Company Details Table 111. Konami Business Overview Table 112. Konami Artificial Intelligence in Gaming Product Table 113. Konami Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 114. Konami Recent Development Table 115. Take-Two Interactive Company Details Table 116. Take-Two Interactive Business Overview Table 117. Take-Two Interactive Artificial Intelligence in Gaming Product Table 118. Take-Two Interactive Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 119. Take-Two Interactive Recent Development Table 120. NCSoft Company Details Table 121. NCSoft Business Overview Table 122. NCSoft Artificial Intelligence in Gaming Product Table 123. NCSoft Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 124. NCSoft Recent Development Table 125. Google Company Details Table 126. Google Business Overview Table 127. Google Artificial Intelligence in Gaming Product Table 128. Google Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 129. Google Recent Development Table 130. Baidu Company Details Table 131. Baidu Business Overview Table 132. Baidu Artificial Intelligence in Gaming Product Table 133. Baidu Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 134. Baidu Recent Development Table 135. IBM Company Details Table 136. IBM Business Overview Table 137. IBM Artificial Intelligence in Gaming Product Table 138. IBM Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 139. IBM Recent Development Table 140. SAP Company Details Table 141. SAP Business Overview Table 142. SAP Artificial Intelligence in Gaming Product Table 143. SAP Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 144. SAP Recent Development Table 145. Intel Company Details Table 146. Intel Business Overview Table 147. Intel Artificial Intelligence in Gaming Product Table 148. Intel Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 149. Intel Recent Development Table 150. Salesforce Company Details Table 151. Salesforce Business Overview Table 152. Salesforce Artificial Intelligence in Gaming Product Table 153. Salesforce Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 154. Salesforce Recent Development Table 155. Brighterion Company Details Table 156. Brighterion Business Overview Table 157. Brighterion Artificial Intelligence in Gaming Product Table 158. Brighterion Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 159. Brighterion Recent Development Table 160. KITT.AI Company Details Table 161. KITT.AI Business Overview Table 162. KITT.AI Artificial Intelligence in Gaming Product Table 163. KITT.AI Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million) Table 164. KITT.AI Recent Development Table 165. Research Programs/Design for This Report Table 166. Key Data Information from Secondary Sources Table 167. Key Data Information from Primary Sources List of Figures Figure 1. Global Artificial Intelligence in Gaming Market Share by Type: 2020 VS 2027 Figure 2. On-Premise Features Figure 3. Cloud-based Features Figure 4. Global Artificial Intelligence in Gaming Market Share by Application: 2020 VS 2027 Figure 5. PC Gaming Case Studies Figure 6. TV Gaming Case Studies Figure 7. Smartphone & Tablet Gaming Case Studies Figure 8. Artificial Intelligence in Gaming Report Years Considered Figure 9. Global Artificial Intelligence in Gaming Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 10. Global Artificial Intelligence in Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 11. Global Artificial Intelligence in Gaming Market Share by Regions: 2020 VS 2027 Figure 12. Global Artificial Intelligence in Gaming Market Share by Regions (2022-2027) Figure 13. Global Artificial Intelligence in Gaming Market Share by Players in 2020 Figure 14. Global Top Artificial Intelligence in Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Gaming as of 2020 Figure 15. The Top 10 and 5 Players Market Share by Artificial Intelligence in Gaming Revenue in 2020 Figure 16. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2016-2021) Figure 17. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2022-2027) Figure 18. North America Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 19. North America Artificial Intelligence in Gaming Market Share by Type (2016-2027) Figure 20. North America Artificial Intelligence in Gaming Market Share by Application (2016-2027) Figure 21. North America Artificial Intelligence in Gaming Market Share by Country (2016-2027) Figure 22. United States Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 23. Canada Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 24. Europe Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 25. Europe Artificial Intelligence in Gaming Market Share by Type (2016-2027) Figure 26. Europe Artificial Intelligence in Gaming Market Share by Application (2016-2027) Figure 27. Europe Artificial Intelligence in Gaming Market Share by Country (2016-2027) Figure 28. Germany Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 29. France Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 30. U.K. Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 31. Italy Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 32. Russia Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. Nordic Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. Asia-Pacific Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Asia-Pacific Artificial Intelligence in Gaming Market Share by Type (2016-2027) Figure 36. Asia-Pacific Artificial Intelligence in Gaming Market Share by Application (2016-2027) Figure 37. Asia-Pacific Artificial Intelligence in Gaming Market Share by Region (2016-2027) Figure 38. China Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 39. Japan Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 40. South Korea Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 41. Southeast Asia Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 42. India Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. Australia Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. Latin America Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. Latin America Artificial Intelligence in Gaming Market Share by Type (2016-2027) Figure 46. Latin America Artificial Intelligence in Gaming Market Share by Application (2016-2027) Figure 47. Latin America Artificial Intelligence in Gaming Market Share by Country (2016-2027) Figure 48. Mexico Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 49. Brazil Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 50. Middle East & Africa Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 51. Middle East & Africa Artificial Intelligence in Gaming Market Share by Type (2016-2027) Figure 52. Middle East & Africa Artificial Intelligence in Gaming Market Share by Application (2016-2027) Figure 53. Middle East & Africa Artificial Intelligence in Gaming Market Share by Country (2016-2027) Figure 54. Turkey Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 55. Saudi Arabia Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 56. UAE Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 57. Ubisoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 58. EA Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 59. Tencent Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 60. Sony Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 61. Microsoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 62. Playtika Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 63. Activision Blizzard Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 64. NetEase Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 65. Nintendo Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 66. Square Enix Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 67. Konami Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 68. Take-Two Interactive Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 69. NCSoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 70. Google Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 71. Baidu Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 72. IBM Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 73. SAP Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 74. Intel Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 75. Salesforce Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 76. Brighterion Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 77. KITT.AI Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021) Figure 78. Bottom-up and Top-down Approaches for This Report Figure 79. Data Triangulation Figure 80. Key Executives Interviewed

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

Publisher: QY Research
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