Global Arcade Games Machine Market Research Report 2020


The global Arcade Games Machine market is valued at 292.2 million US$ in 2020 is expected to reach 192.8 million US$ by the end of 2026, growing at a CAGR of -5.7% during 2021-2026.
This report focuses on Arcade Games Machine volume and value at the global level, regional level and company level. From a global perspective, this report represents overall Arcade Games Machine market size by analysing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan etc.
Market Segment Analysis
The research report includes specific segments by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
Segment by Type, the Arcade Games Machine market is segmented into
    Fighting Game
    Speed Game
    Puzzle Game
    Others Game
    Fighting game segment accounted for over 57% of arcades game machine in 2018.

Segment by Application
    Amusement Arcades
    Commercial Place
    Amusement arcades is the most common application of arcade game machine, which takes up near 60% of the clients in 2018.

 Global Arcade Games Machine Market: Regional Analysis
The Arcade Games Machine market is analysed and market size information is provided by regions (countries). The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and by Application segment in terms of sales and revenue for the period 2015-2026.
The key regions covered in the Arcade Games Machine market report are:
North America
    U.S.
    Canada
Europe
    Germany
    France
    U.K.
    Italy
    Russia
Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Philippines
    Vietnam
Latin America
    Mexico
    Brazil
    Argentina
Middle East & Africa
    Turkey
    Saudi Arabia
    U.A.E
Global Arcade Games Machine Market: Competitive Analysis
This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019.
The major players in global Arcade Games Machine market include:
    HBANDAI NAMCO Holdings Inc.
    Raw Thrills, Inc.
    UNIS Technology Co.Ltd.
    Taito Corporation (Square Enix Holdings Co., Ltd.)
    Dream Arcades
    Bespoke Arcades
    Rec Room Masters LLC
Table of Contents

1 Arcade Games Machine Market Overview
    1.1 Product Overview and Scope of Arcade Games Machine
    1.2 Arcade Games Machine Segment by Type
        1.2.1 Global Arcade Games Machine Sales Growth Rate Comparison by Type (2021-2026)
        1.2.2 Fighting Game
        1.2.3 Speed Game
        1.2.4 Puzzle Game
        1.2.5 Others Game
    1.3 Arcade Games Machine Segment by Application
        1.3.1 Arcade Games Machine Sales Comparison by Application: 2020 VS 2026
        1.3.2 Amusement Arcades
        1.3.3 Commercial Place
    1.4 Global Arcade Games Machine Market Size Estimates and Forecasts
        1.4.1 Global Arcade Games Machine Revenue 2015-2026
        1.4.2 Global Arcade Games Machine Sales 2015-2026
        1.4.3 Arcade Games Machine Market Size by Region: 2020 Versus 2026

2 Global Arcade Games Machine Market Competition by Manufacturers
    2.1 Global Arcade Games Machine Sales Market Share by Manufacturers (2015-2020)
    2.2 Global Arcade Games Machine Revenue Share by Manufacturers (2015-2020)
    2.3 Global Arcade Games Machine Average Price by Manufacturers (2015-2020)
    2.4 Manufacturers Arcade Games Machine Manufacturing Sites, Area Served, Product Type
    2.5 Arcade Games Machine Market Competitive Situation and Trends
        2.5.1 Arcade Games Machine Market Concentration Rate
        2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
        2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
    2.7 Primary Interviews with Key Arcade Games Machine Players (Opinion Leaders)

3 Arcade Games Machine Retrospective Market Scenario by Region
    3.1 Global Arcade Games Machine Retrospective Market Scenario in Sales by Region: 2015-2020
    3.2 Global Arcade Games Machine Retrospective Market Scenario in Revenue by Region: 2015-2020
    3.3 North America Arcade Games Machine Market Facts & Figures by Country
        3.3.1 North America Arcade Games Machine Sales by Country
        3.3.2 North America Arcade Games Machine Sales by Country
        3.3.3 U.S.
        3.3.4 Canada
    3.4 Europe Arcade Games Machine Market Facts & Figures by Country
        3.4.1 Europe Arcade Games Machine Sales by Country
        3.4.2 Europe Arcade Games Machine Sales by Country
        3.4.3 Germany
        3.4.4 France
        3.4.5 U.K.
        3.4.6 Italy
        3.4.7 Russia
    3.5 Asia Pacific Arcade Games Machine Market Facts & Figures by Region
        3.5.1 Asia Pacific Arcade Games Machine Sales by Region
        3.5.2 Asia Pacific Arcade Games Machine Sales by Region
        3.5.3 China
        3.5.4 Japan
        3.5.5 South Korea
        3.5.6 India
        3.5.7 Australia
        3.5.8 Taiwan
        3.5.9 Indonesia
        3.5.10 Thailand
        3.5.11 Malaysia
        3.5.12 Philippines
        3.5.13 Vietnam
    3.6 Latin America Arcade Games Machine Market Facts & Figures by Country
        3.6.1 Latin America Arcade Games Machine Sales by Country
        3.6.2 Latin America Arcade Games Machine Sales by Country
        3.6.3 Mexico
        3.6.3 Brazil
        3.6.3 Argentina
    3.7 Middle East and Africa Arcade Games Machine Market Facts & Figures by Country
        3.7.1 Middle East and Africa Arcade Games Machine Sales by Country
        3.7.2 Middle East and Africa Arcade Games Machine Sales by Country
        3.7.3 Turkey
        3.7.4 Saudi Arabia
        3.7.5 U.A.E
4 Global Arcade Games Machine Historic Market Analysis by Type
    4.1 Global Arcade Games Machine Sales Market Share by Type (2015-2020)
    4.2 Global Arcade Games Machine Revenue Market Share by Type (2015-2020)
    4.3 Global Arcade Games Machine Price Market Share by Type (2015-2020)
    4.4 Global Arcade Games Machine Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Global Arcade Games Machine Historic Market Analysis by Application
    5.1 Global Arcade Games Machine Sales Market Share by Application (2015-2020)
    5.2 Global Arcade Games Machine Revenue Market Share by Application (2015-2020)
    5.3 Global Arcade Games Machine Price by Application (2015-2020)

6 Company Profiles and Key Figures in Arcade Games Machine Business
    6.1 HBANDAI NAMCO Holdings Inc.
        6.1.1 Corporation Information
        6.1.2 HBANDAI NAMCO Holdings Inc. Description, Business Overview and Total Revenue
        6.1.3 HBANDAI NAMCO Holdings Inc. Arcade Games Machine Sales, Revenue and Gross Margin (2015-2020)
        6.1.4 HBANDAI NAMCO Holdings Inc. Products Offered
        6.1.5 HBANDAI NAMCO Holdings Inc. Recent Development
    6.2 Raw Thrills, Inc.
        6.2.1 Raw Thrills, Inc. Arcade Games Machine Production Sites and Area Served
        6.2.2 Raw Thrills, Inc. Description, Business Overview and Total Revenue
        6.2.3 Raw Thrills, Inc. Arcade Games Machine Sales, Revenue and Gross Margin (2015-2020)
        6.2.4 Raw Thrills, Inc. Products Offered
        6.2.5 Raw Thrills, Inc. Recent Development
    6.3 UNIS Technology Co.Ltd.
        6.3.1 UNIS Technology Co.Ltd. Arcade Games Machine Production Sites and Area Served
        6.3.2 UNIS Technology Co.Ltd. Description, Business Overview and Total Revenue
        6.3.3 UNIS Technology Co.Ltd. Arcade Games Machine Sales, Revenue and Gross Margin (2015-2020)
        6.3.4 UNIS Technology Co.Ltd. Products Offered
        6.3.5 UNIS Technology Co.Ltd. Recent Development
    6.4 Taito Corporation (Square Enix Holdings Co., Ltd.)
        6.4.1 Taito Corporation (Square Enix Holdings Co., Ltd.) Arcade Games Machine Production Sites and Area Served
        6.4.2 Taito Corporation (Square Enix Holdings Co., Ltd.) Description, Business Overview and Total Revenue
        6.4.3 Taito Corporation (Square Enix Holdings Co., Ltd.) Arcade Games Machine Sales, Revenue and Gross Margin (2015-2020)
        6.4.4 Taito Corporation (Square Enix Holdings Co., Ltd.) Products Offered
        6.4.5 Taito Corporation (Square Enix Holdings Co., Ltd.) Recent Development
    6.5 Dream Arcades
        6.5.1 Dream Arcades Arcade Games Machine Production Sites and Area Served
        6.5.2 Dream Arcades Description, Business Overview and Total Revenue
        6.5.3 Dream Arcades Arcade Games Machine Sales, Revenue and Gross Margin (2015-2020)
        6.5.4 Dream Arcades Products Offered
        6.5.5 Dream Arcades Recent Development
    6.6 Bespoke Arcades
        6.6.1 Bespoke Arcades Arcade Games Machine Production Sites and Area Served
        6.6.2 Bespoke Arcades Description, Business Overview and Total Revenue
        6.6.3 Bespoke Arcades Arcade Games Machine Sales, Revenue and Gross Margin (2015-2020)
        6.6.4 Bespoke Arcades Products Offered
        6.6.5 Bespoke Arcades Recent Development
    6.7 Rec Room Masters LLC
        6.6.1 Rec Room Masters LLC Arcade Games Machine Production Sites and Area Served
        6.6.2 Rec Room Masters LLC Description, Business Overview and Total Revenue
        6.6.3 Rec Room Masters LLC Arcade Games Machine Sales, Revenue and Gross Margin (2015-2020)
        6.4.4 Rec Room Masters LLC Products Offered
        6.7.5 Rec Room Masters LLC Recent Development

7 Arcade Games Machine Manufacturing Cost Analysis
    7.1 Arcade Games Machine Key Raw Materials Analysis
       7.1.1 Key Raw Materials
       7.1.2 Key Raw Materials Price Trend
       7.1.3 Key Suppliers of Raw Materials
    7.2 Proportion of Manufacturing Cost Structure
    7.3 Manufacturing Process Analysis of Arcade Games Machine
    7.4 Arcade Games Machine Industrial Chain Analysis

8 Marketing Channel, Distributors and Customers
    8.1 Marketing Channel
    8.2 Arcade Games Machine Distributors List
    8.3 Arcade Games Machine Customers

9 Market Dynamics
9.1 Market Trends
9.2 Opportunities and Drivers
9.3 Challenges
9.4 Porter's Five Forces Analysis

10 Global Market Forecast
    10.1 Global Arcade Games Machine Market Estimates and Projections by Type
        10.1.1 Global Forecasted Sales of Arcade Games Machine by Type (2021-2026)
        10.1.2 Global Forecasted Revenue of Arcade Games Machine by Type (2021-2026)
    10.2 Arcade Games Machine Market Estimates and Projections by Application
        10.2.1 Global Forecasted Sales of Arcade Games Machine by Application (2021-2026)
        10.2.2 Global Forecasted Revenue of Arcade Games Machine by Application (2021-2026)
    10.3 Arcade Games Machine Market Estimates and Projections by Region
        10.3.1 Global Forecasted Sales of Arcade Games Machine by Region (2021-2026)
        10.3.2 Global Forecasted Revenue of Arcade Games Machine by Region (2021-2026)
    10.4 North America Arcade Games Machine Estimates and Projections (2021-2026)
    10.5 Europe Arcade Games Machine Estimates and Projections (2021-2026)
    10.6 Asia Pacific Arcade Games Machine Estimates and Projections (2021-2026)
    10.7 Latin America Arcade Games Machine Estimates and Projections (2021-2026)
    10.8 Middle East and Africa Arcade Games Machine Estimates and Projections (2021-2026)
11 Research Finding and Conclusion

12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer

List of Tables Table 1. Global Arcade Games Machine Sales (K Units) Growth Rate Comparison by Type (2015-2026) Table 2. Global Arcade Games Machine Sales (K Units) Comparison by Application: 2020 VS 2026 Table 3. Global Arcade Games Machine Market Size by Type (K Units) (US$ Million) (2020 VS 2026) Table 4. Global Key Arcade Games Machine Manufacturers Covered in This Study Table 5. Global Arcade Games Machine Sales (K Units) by Manufacturers (2015-2020) Table 6. Global Arcade Games Machine Sales Share by Manufacturers (2015-2020) Table 7. Global Arcade Games Machine Revenue (Million USD) by Manufacturers (2015-2020) Table 8. Global Arcade Games Machine Revenue Share by Manufacturers (2015-2020) Table 9. Global Market Arcade Games Machine Average Price (USD/Unit) of Key Manufacturers (2015-2020) Table 10. Manufacturers Arcade Games Machine Sales Sites and Area Served Table 11. Manufacturers Arcade Games Machine Product Types Table 12. Global Arcade Games Machine Manufacturers Market Concentration Ratio (CR5 and HHI) Table 13. Global Arcade Games Machine by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Arcade Games Machine as of 2019) Table 14.Manufacturers Mergers & Acquisitions, Expansion Plans Table 15. Main Points Interviewed from Key Arcade Games Machine Players Table 16. Global Arcade Games Machine Sales (K Units) by Region (2015-2020) Table 17. Global Arcade Games Machine Sales Market Share by Region (2015-2020) Table 18. Global Arcade Games Machine Revenue (Million US$) by Region (2015-2020) Table 19. Global Arcade Games Machine Revenue Market Share by Region (2015-2020) Table 20. North America Arcade Games Machine Sales by Country (2015-2020) (K Units) Table 21. North America Arcade Games Machine Sales Market Share by Country (2015-2020) Table 22. North America Arcade Games Machine Revenue by Country (2015-2020) (US$ Million) Table 23. North America Arcade Games Machine Revenue Market Share by Country (2015-2020) Table 24. Europe Arcade Games Machine Sales by Country (2015-2020) (K Units) Table 25. Europe Arcade Games Machine Sales Market Share by Country (2015-2020) Table 26. Europe Arcade Games Machine Revenue by Country (2015-2020) (US$ Million) Table 27. Europe Arcade Games Machine Revenue Market Share by Country (2015-2020) Table 28. Asia Pacific Arcade Games Machine Sales by Region (2015-2020) (K Units) Table 29. Asia Pacific Arcade Games Machine Sales Market Share by Region (2015-2020) Table 30. Asia Pacific Arcade Games Machine Revenue by Region (2015-2020) (US$ Million) Table 31. Asia Pacific Arcade Games Machine Revenue Market Share by Region (2015-2020) Table 32. Latin America Arcade Games Machine Sales by Country (2015-2020) (K Units) Table 33. Latin America Arcade Games Machine Sales Market Share by Country (2015-2020) Table 34. Latin America Arcade Games Machine Revenue by Country (2015-2020) (US$ Million) Table 35. Latin America Arcade Games Machine Revenue Market Share by Country (2015-2020) Table 36. Middle East and Africa Arcade Games Machine Sales by Country (2015-2020) (K Units) Table 37. Middle East and Africa Arcade Games Machine Sales Market Share by Country (2015-2020) Table 38. Middle East and Africa Arcade Games Machine Revenue by Country (2015-2020) (US$ Million) Table 39. Middle East and Africa Arcade Games Machine Revenue Market Share by Country (2015-2020) Table 40. Global Arcade Games Machine Sales (K Units) by Type (2015-2020) Table 41. Global Arcade Games Machine Sales Share by Type (2015-2020) Table 42. Global Arcade Games Machine Revenue (Million US$) by Type (2015-2020) Table 43. Global Arcade Games Machine Revenue Share by Type (2015-2020) Table 44. Global Arcade Games Machine Price (USD/Unit) by Type (2015-2020) Table 45. Global Arcade Games Machine Sales (K Units) by Application (2015-2020) Table 46. Global Arcade Games Machine Sales Market Share by Application (2015-2020) Table 47. Global Arcade Games Machine Sales Growth Rate by Application (2015-2020) Table 48. HBANDAI NAMCO Holdings Inc. Arcade Games Machine Corporation Information Table 49. HBANDAI NAMCO Holdings Inc. Description and Business Overview Table 50. HBANDAI NAMCO Holdings Inc. Arcade Games Machine Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 51. HBANDAI NAMCO Holdings Inc. Main Product Table 52. HBANDAI NAMCO Holdings Inc. Recent Development Table 53. Raw Thrills, Inc. Arcade Games Machine Corporation Information Table 54. Raw Thrills, Inc. Corporation Information Table 55. Raw Thrills, Inc. Arcade Games Machine Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 56. Raw Thrills, Inc. Main Product Table 57. Raw Thrills, Inc. Recent Development Table 58. UNIS Technology Co.Ltd. Arcade Games Machine Corporation Information Table 59. UNIS Technology Co.Ltd. Corporation Information Table 60. UNIS Technology Co.Ltd. Arcade Games Machine Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 61. UNIS Technology Co.Ltd. Main Product Table 62. UNIS Technology Co.Ltd. Recent Development Table 63. Taito Corporation (Square Enix Holdings Co., Ltd.) Arcade Games Machine Corporation Information Table 64. Taito Corporation (Square Enix Holdings Co., Ltd.) Corporation Information Table 65. Taito Corporation (Square Enix Holdings Co., Ltd.) Arcade Games Machine Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 66. Taito Corporation (Square Enix Holdings Co., Ltd.) Main Product Table 67. Taito Corporation (Square Enix Holdings Co., Ltd.) Recent Development Table 68. Dream Arcades Arcade Games Machine Corporation Information Table 69. Dream Arcades Corporation Information Table 70. Dream Arcades Arcade Games Machine Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 71. Dream Arcades Main Product Table 72. Dream Arcades Recent Development Table 73. Bespoke Arcades Arcade Games Machine Corporation Information Table 74. Bespoke Arcades Corporation Information Table 75. Bespoke Arcades Arcade Games Machine Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 76. Bespoke Arcades Main Product Table 77. Bespoke Arcades Recent Development Table 78. Rec Room Masters LLC Arcade Games Machine Corporation Information Table 79. Rec Room Masters LLC Corporation Information Table 80. Rec Room Masters LLC Arcade Games Machine Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020) Table 81. Rec Room Masters LLC Main Product Table 82. Rec Room Masters LLC Recent Development Table 83. Sales Base and Market Concentration Rate of Raw Material Table 84. Key Suppliers of Raw Materials Table 85. Arcade Games Machine Distributors List Table 86. Arcade Games Machine Customers List Table 87. Market Key Trends Table 88. Key Opportunities and Drivers: Impact Analysis (2021-2026) Table 89. Key Challenges Table 90. Global Arcade Games Machine Sales (K Units) Forecast by Type (2021-2026) Table 91. Global Arcade Games Machine Sales Market Share Forecast by Type (2021-2026) Table 92. Global Arcade Games Machine Revenue (Million US$) Forecast by Type (2021-2026) Table 93. Global Arcade Games Machine Revenue (Million US$) Market Share Forecast by Type (2021-2026) Table 94. Global Arcade Games Machine Sales (K Units) Forecast by Application (2021-2026) Table 95. Global Arcade Games Machine Revenue (Million US$) Forecast by Application (2021-2026) Table 96. Global Arcade Games Machine Sales (K Units) Forecast by Region (2021-2026) Table 97. Global Arcade Games Machine Sales Market Share Forecast by Region (2021-2026) Table 98. Global Arcade Games Machine Revenue Forecast by Region (2021-2026) (US$ Million) Table 99. Global Arcade Games Machine Revenue Market Share Forecast by Region (2021-2026) Table 100. Research Programs/Design for This Report Table 101. Key Data Information from Secondary Sources Table 102. Key Data Information from Primary Sources List of Figures Figure 1. Picture of Arcade Games Machine Figure 2. Global Arcade Games Machine Sales Market Share by Type: 2020 VS 2026 Figure 3. Fighting Game Product Picture Figure 4. Speed Game Product Picture Figure 5. Puzzle Game Product Picture Figure 6. Others Game Product Picture Figure 7. Global Arcade Games Machine Consumption Market Share by Application: 2020 VS 2026 Figure 8. Amusement Arcades Figure 9. Commercial Place Figure 10. Global Arcade Games Machine Market Size 2015-2026 (US$ Million) Figure 11. Global Arcade Games Machine Sales Capacity (K Units) (2015-2026) Figure 12. Global Arcade Games Machine Market Size Market Share by Region: 2020 Versus 2026 Figure 13. Arcade Games Machine Sales Share by Manufacturers in 2020 Figure 14. Global Arcade Games Machine Revenue Share by Manufacturers in 2019 Figure 15. The Global 5 and 10 Largest Players: Market Share by Arcade Games Machine Revenue in 2019 Figure 16. Arcade Games Machine Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019 Figure 17. Global Arcade Games Machine Sales Market Share by Region (2015-2020) Figure 18. Global Arcade Games Machine Sales Market Share by Region in 2019 Figure 19. Global Arcade Games Machine Revenue Market Share by Region (2015-2020) Figure 20. Global Arcade Games Machine Revenue Market Share by Region in 2019 Figure 21. North America Arcade Games Machine Sales Market Share by Country in 2019 Figure 22. North America Arcade Games Machine Revenue Market Share by Country in 2019 Figure 23. U.S. Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 24. U.S. Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 25. Canada Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 26. Canada Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 27. Europe Arcade Games Machine Sales Market Share by Country in 2019 Figure 28. Europe Arcade Games Machine Revenue Market Share by Country in 2019 Figure 29. Germany Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 30. Germany Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 31. France Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 32. France Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 33. U.K. Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 34. U.K. Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 35. Italy Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 36. Italy Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 37. Russia Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 38. Russia Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 39. Asia Pacific Arcade Games Machine Sales Market Share by Region in 2019 Figure 40. Asia Pacific Arcade Games Machine Revenue Market Share by Region in 2019 Figure 41. China Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 42. China Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 43. Japan Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 44. Japan Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 45. South Korea Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 46. South Korea Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 47. India Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 48. India Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 49. Australia Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 50. Australia Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 51. Taiwan Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 52. Taiwan Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 53. Indonesia Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 54. Indonesia Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 55. Thailand Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 56. Thailand Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 57. Malaysia Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 58. Malaysia Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 59. Philippines Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 60. Philippines Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 61. Vietnam Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 62. Vietnam Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 63. Latin America Arcade Games Machine Sales Market Share by Country in 2019 Figure 64. Latin America Arcade Games Machine Revenue Market Share by Country in 2019 Figure 65. Mexico Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 66. Mexico Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 67. Brazil Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 68. Brazil Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 69. Argentina Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 70. Argentina Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 71. Middle East and Africa Arcade Games Machine Sales Market Share by Country in 2019 Figure 72. Middle East and Africa Arcade Games Machine Revenue Market Share by Country in 2019 Figure 73. Turkey Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 74. Turkey Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 75. Saudi Arabia Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 76. Saudi Arabia Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 77. U.A.E Arcade Games Machine Sales Growth Rate (2015-2020) (K Units) Figure 78. U.A.E Arcade Games Machine Revenue Growth Rate (2015-2020) (US$ Million) Figure 79. Sales Market Share of Arcade Games Machine by Type (2015-2020) Figure 80. Sales Market Share of Arcade Games Machine by Type in 2019 Figure 81. Revenue Share of Arcade Games Machine by Type (2015-2020) Figure 82. Revenue Market Share of Arcade Games Machine by Type in 2019 Figure 83. Global Arcade Games Machine Sales Growth by Type (2015-2020) (K Units) Figure 84. Global Arcade Games Machine Sales Market Share by Application (2015-2020) Figure 85. Global Arcade Games Machine Sales Market Share by Application in 2019 Figure 86. Global Revenue Share of Arcade Games Machine by Application (2015-2020) Figure 87. Global Revenue Share of Arcade Games Machine by Application in 2020 Figure 88. HBANDAI NAMCO Holdings Inc. Total Revenue (US$ Million): 2019 Compared with 2018 Figure 89. Raw Thrills, Inc. Total Revenue (US$ Million): 2019 Compared with 2018 Figure 90. UNIS Technology Co.Ltd. Total Revenue (US$ Million): 2019 Compared with 2018 Figure 91. Taito Corporation (Square Enix Holdings Co., Ltd.) Total Revenue (US$ Million): 2019 Compared with 2018 Figure 92. Dream Arcades Total Revenue (US$ Million): 2019 Compared with 2018 Figure 93. Bespoke Arcades Total Revenue (US$ Million): 2019 Compared with 2018 Figure 94. Rec Room Masters LLC Total Revenue (US$ Million): 2019 Compared with 2018 Figure 95. Price Trend of Key Raw Materials Figure 96. Manufacturing Cost Structure of Arcade Games Machine Figure 97. Manufacturing Process Analysis of Arcade Games Machine Figure 98. Arcade Games Machine Industrial Chain Analysis Figure 99. Channels of Distribution Figure 100. Distributors Profiles Figure 101. Porter's Five Forces Analysis Figure 102. North America Arcade Games Machine Sales (K Units) and Growth Rate Forecast (2021-2026) Figure 103. North America Arcade Games Machine Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 104. Europe Arcade Games Machine Sales (K Units) and Growth Rate Forecast (2021-2026) Figure 105. Europe Arcade Games Machine Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 106. Latin America Arcade Games Machine Sales (K Units) and Growth Rate Forecast (2021-2026) Figure 107. Latin America Arcade Games Machine Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 108. Middle East and Africa Arcade Games Machine Sales (K Units) and Growth Rate Forecast (2021-2026) Figure 109. Middle East and Africa Arcade Games Machine Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 110. Asia Pacific Arcade Games Machine Sales (K Units) and Growth Rate Forecast (2021-2026) Figure 111. Asia Pacific Arcade Games Machine Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 112. Bottom-up and Top-down Approaches for This Report Figure 113. Data Triangulation Figure 114. Key Executives Interviewed

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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