Report Cover

Global and Japan PC Gaming Accessories Market Insights, Forecast to 2026


PC Gaming Accessories market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global PC Gaming Accessories market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Segment by Type, the PC Gaming Accessories market is segmented into
    Headsets
    Mice
    Keyboards
    Surfaces
    Controllers

Segment by Application, the PC Gaming Accessories market is segmented into
    Distribution Channels
    Third-Party Retail Channels
    Direct Channels

Regional and Country-level Analysis
The PC Gaming Accessories market is analysed and market size information is provided by regions (countries).
The key regions covered in the PC Gaming Accessories market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and PC Gaming Accessories Market Share Analysis
PC Gaming Accessories market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in PC Gaming Accessories business, the date to enter into the PC Gaming Accessories market, PC Gaming Accessories product introduction, recent developments, etc.
The major vendors covered:
    Razer
    Logitech G (ASTRO)
    Turtle Beach
    Corsair
    Sennheiser
    Plantronics
    SteelSeries
    Mad Catz
    ROCCAT
    QPAD
    Thrustmaster
    HyperX
    Tt eSPORTS
    Cooler Master
    ZOWIE
    Sharkoon
    Trust
1 Study Coverage
    1.1 PC Gaming Accessories Product Introduction
    1.2 Market Segments
    1.3 Key PC Gaming Accessories Manufacturers Covered: Ranking by Revenue
    1.4 Market by Type
        1.4.1 Global PC Gaming Accessories Market Size Growth Rate by Type
        1.4.2 Headsets
        1.4.3 Mice
        1.4.4 Keyboards
        1.4.5 Surfaces
        1.4.6 Controllers
    1.5 Market by Application
        1.5.1 Global PC Gaming Accessories Market Size Growth Rate by Application
        1.5.2 Distribution Channels
        1.5.3 Third-Party Retail Channels
        1.5.4 Direct Channels
    1.6 Study Objectives
    1.7 Years Considered

2 Executive Summary
    2.1 Global PC Gaming Accessories Market Size, Estimates and Forecasts
        2.1.1 Global PC Gaming Accessories Revenue 2015-2026
        2.1.2 Global PC Gaming Accessories Sales 2015-2026
    2.2 Global PC Gaming Accessories, Market Size by Producing Regions: 2015 VS 2020 VS 2026
    2.3 PC Gaming Accessories Historical Market Size by Region (2015-2020)
        2.3.1 Global PC Gaming Accessories Retrospective Market Scenario in Sales by Region: 2015-2020
        2.3.2 Global PC Gaming Accessories Retrospective Market Scenario in Revenue by Region: 2015-2020
    2.4 PC Gaming Accessories Market Estimates and Projections by Region (2021-2026)
        2.4.1 Global PC Gaming Accessories Sales Forecast by Region (2021-2026)
        2.4.2 Global PC Gaming Accessories Revenue Forecast by Region (2021-2026)

3 Global PC Gaming Accessories Competitor Landscape by Players
    3.1 Global Top PC Gaming Accessories Sales by Manufacturers
        3.1.1 Global PC Gaming Accessories Sales by Manufacturers (2015-2020)
        3.1.2 Global PC Gaming Accessories Sales Market Share by Manufacturers (2015-2020)
    3.2 Global PC Gaming Accessories Manufacturers by Revenue
        3.2.1 Global PC Gaming Accessories Revenue by Manufacturers (2015-2020)
        3.2.2 Global PC Gaming Accessories Revenue Share by Manufacturers (2015-2020)
        3.2.3 Global PC Gaming Accessories Market Concentration Ratio (CR5 and HHI) (2015-2020)
        3.2.4 Global Top 10 and Top 5 Companies by PC Gaming Accessories Revenue in 2019
        3.2.5 Global PC Gaming Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    3.3 Global PC Gaming Accessories Price by Manufacturers
    3.4 Global PC Gaming Accessories Manufacturing Base Distribution, Product Types
        3.4.1 PC Gaming Accessories Manufacturers Manufacturing Base Distribution, Headquarters
        3.4.2 Manufacturers PC Gaming Accessories Product Type
        3.4.3 Date of International Manufacturers Enter into PC Gaming Accessories Market
    3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
    4.1 Global PC Gaming Accessories Market Size by Type (2015-2020)
        4.1.1 Global PC Gaming Accessories Sales by Type (2015-2020)
        4.1.2 Global PC Gaming Accessories Revenue by Type (2015-2020)
        4.1.3 PC Gaming Accessories Average Selling Price (ASP) by Type (2015-2026)
    4.2 Global PC Gaming Accessories Market Size Forecast by Type (2021-2026)
        4.2.1 Global PC Gaming Accessories Sales Forecast by Type (2021-2026)
        4.2.2 Global PC Gaming Accessories Revenue Forecast by Type (2021-2026)
        4.2.3 PC Gaming Accessories Average Selling Price (ASP) Forecast by Type (2021-2026)
    4.3 Global PC Gaming Accessories Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
    5.1 Global PC Gaming Accessories Market Size by Application (2015-2020)
        5.1.1 Global PC Gaming Accessories Sales by Application (2015-2020)
        5.1.2 Global PC Gaming Accessories Revenue by Application (2015-2020)
        5.1.3 PC Gaming Accessories Price by Application (2015-2020)
    5.2 PC Gaming Accessories Market Size Forecast by Application (2021-2026)
        5.2.1 Global PC Gaming Accessories Sales Forecast by Application (2021-2026)
        5.2.2 Global PC Gaming Accessories Revenue Forecast by Application (2021-2026)
        5.2.3 Global PC Gaming Accessories Price Forecast by Application (2021-2026)

6 Japan by Players, Type and Application
    6.1 Japan PC Gaming Accessories Market Size YoY Growth 2015-2026
        6.1.1 Japan PC Gaming Accessories Sales YoY Growth 2015-2026
        6.1.2 Japan PC Gaming Accessories Revenue YoY Growth 2015-2026
        6.1.3 Japan PC Gaming Accessories Market Share in Global Market 2015-2026
    6.2 Japan PC Gaming Accessories Market Size by Players (International and Local Players)
        6.2.1 Japan Top PC Gaming Accessories Players by Sales (2015-2020)
        6.2.2 Japan Top PC Gaming Accessories Players by Revenue (2015-2020)
    6.3 Japan PC Gaming Accessories Historic Market Review by Type (2015-2020)
        6.3.1 Japan PC Gaming Accessories Sales Market Share by Type (2015-2020)
        6.3.2 Japan PC Gaming Accessories Revenue Market Share by Type (2015-2020)
        6.3.3 Japan PC Gaming Accessories Price by Type (2015-2020)
    6.4 Japan PC Gaming Accessories Market Estimates and Forecasts by Type (2021-2026)
        6.4.1 Japan PC Gaming Accessories Sales Forecast by Type (2021-2026)
        6.4.2 Japan PC Gaming Accessories Revenue Forecast by Type (2021-2026)
        6.4.3 Japan PC Gaming Accessories Price Forecast by Type (2021-2026)
    6.5 Japan PC Gaming Accessories Historic Market Review by Application (2015-2020)
        6.5.1 Japan PC Gaming Accessories Sales Market Share by Application (2015-2020)
        6.5.2 Japan PC Gaming Accessories Revenue Market Share by Application (2015-2020)
        6.5.3 Japan PC Gaming Accessories Price by Application (2015-2020)
    6.6 Japan PC Gaming Accessories Market Estimates and Forecasts by Application (2021-2026)
        6.6.1 Japan PC Gaming Accessories Sales Forecast by Application (2021-2026)
        6.6.2 Japan PC Gaming Accessories Revenue Forecast by Application (2021-2026)
        6.6.3 Japan PC Gaming Accessories Price Forecast by Application (2021-2026)

7 North America
    7.1 North America PC Gaming Accessories Market Size YoY Growth 2015-2026
    7.2 North America PC Gaming Accessories Market Facts & Figures by Country
        7.2.1 North America PC Gaming Accessories Sales by Country (2015-2020)
        7.2.2 North America PC Gaming Accessories Revenue by Country (2015-2020)
        7.2.3 U.S.
        7.2.4 Canada

8 Europe
    8.1 Europe PC Gaming Accessories Market Size YoY Growth 2015-2026
    8.2 Europe PC Gaming Accessories Market Facts & Figures by Country
        8.2.1 Europe PC Gaming Accessories Sales by Country
        8.2.2 Europe PC Gaming Accessories Revenue by Country
        8.2.3 Germany
        8.2.4 France
        8.2.5 U.K.
        8.2.6 Italy
        8.2.7 Russia

9 Asia Pacific
    9.1 Asia Pacific PC Gaming Accessories Market Size YoY Growth 2015-2026
    9.2 Asia Pacific PC Gaming Accessories Market Facts & Figures by Country
        9.2.1 Asia Pacific PC Gaming Accessories Sales by Region (2015-2020)
        9.2.2 Asia Pacific PC Gaming Accessories Revenue by Region
        9.2.3 China
        9.2.4 Japan
        9.2.5 South Korea
        9.2.6 India
        9.2.7 Australia
        9.2.8 Taiwan
        9.2.9 Indonesia
        9.2.10 Thailand
        9.2.11 Malaysia
        9.2.12 Philippines
        9.2.13 Vietnam

10 Latin America
    10.1 Latin America PC Gaming Accessories Market Size YoY Growth 2015-2026
    10.2 Latin America PC Gaming Accessories Market Facts & Figures by Country
        10.2.1 Latin America PC Gaming Accessories Sales by Country
        10.2.2 Latin America PC Gaming Accessories Revenue by Country
        10.2.3 Mexico
        10.2.4 Brazil
        10.2.5 Argentina

11 Middle East and Africa
    11.1 Middle East and Africa PC Gaming Accessories Market Size YoY Growth 2015-2026
    11.2 Middle East and Africa PC Gaming Accessories Market Facts & Figures by Country
        11.2.1 Middle East and Africa PC Gaming Accessories Sales by Country
        11.2.2 Middle East and Africa PC Gaming Accessories Revenue by Country
        11.2.3 Turkey
        11.2.4 Saudi Arabia
        11.2.5 U.A.E

12 Company Profiles
    12.1 Razer
        12.1.1 Razer Corporation Information
        12.1.2 Razer Description and Business Overview
        12.1.3 Razer Sales, Revenue and Gross Margin (2015-2020)
        12.1.4 Razer PC Gaming Accessories Products Offered
        12.1.5 Razer Recent Development
    12.2 Logitech G (ASTRO)
        12.2.1 Logitech G (ASTRO) Corporation Information
        12.2.2 Logitech G (ASTRO) Description and Business Overview
        12.2.3 Logitech G (ASTRO) Sales, Revenue and Gross Margin (2015-2020)
        12.2.4 Logitech G (ASTRO) PC Gaming Accessories Products Offered
        12.2.5 Logitech G (ASTRO) Recent Development
    12.3 Turtle Beach
        12.3.1 Turtle Beach Corporation Information
        12.3.2 Turtle Beach Description and Business Overview
        12.3.3 Turtle Beach Sales, Revenue and Gross Margin (2015-2020)
        12.3.4 Turtle Beach PC Gaming Accessories Products Offered
        12.3.5 Turtle Beach Recent Development
    12.4 Corsair
        12.4.1 Corsair Corporation Information
        12.4.2 Corsair Description and Business Overview
        12.4.3 Corsair Sales, Revenue and Gross Margin (2015-2020)
        12.4.4 Corsair PC Gaming Accessories Products Offered
        12.4.5 Corsair Recent Development
    12.5 Sennheiser
        12.5.1 Sennheiser Corporation Information
        12.5.2 Sennheiser Description and Business Overview
        12.5.3 Sennheiser Sales, Revenue and Gross Margin (2015-2020)
        12.5.4 Sennheiser PC Gaming Accessories Products Offered
        12.5.5 Sennheiser Recent Development
    12.6 Plantronics
        12.6.1 Plantronics Corporation Information
        12.6.2 Plantronics Description and Business Overview
        12.6.3 Plantronics Sales, Revenue and Gross Margin (2015-2020)
        12.6.4 Plantronics PC Gaming Accessories Products Offered
        12.6.5 Plantronics Recent Development
    12.7 SteelSeries
        12.7.1 SteelSeries Corporation Information
        12.7.2 SteelSeries Description and Business Overview
        12.7.3 SteelSeries Sales, Revenue and Gross Margin (2015-2020)
        12.7.4 SteelSeries PC Gaming Accessories Products Offered
        12.7.5 SteelSeries Recent Development
    12.8 Mad Catz
        12.8.1 Mad Catz Corporation Information
        12.8.2 Mad Catz Description and Business Overview
        12.8.3 Mad Catz Sales, Revenue and Gross Margin (2015-2020)
        12.8.4 Mad Catz PC Gaming Accessories Products Offered
        12.8.5 Mad Catz Recent Development
    12.9 ROCCAT
        12.9.1 ROCCAT Corporation Information
        12.9.2 ROCCAT Description and Business Overview
        12.9.3 ROCCAT Sales, Revenue and Gross Margin (2015-2020)
        12.9.4 ROCCAT PC Gaming Accessories Products Offered
        12.9.5 ROCCAT Recent Development
    12.10 QPAD
        12.10.1 QPAD Corporation Information
        12.10.2 QPAD Description and Business Overview
        12.10.3 QPAD Sales, Revenue and Gross Margin (2015-2020)
        12.10.4 QPAD PC Gaming Accessories Products Offered
        12.10.5 QPAD Recent Development
    12.11 Razer
        12.11.1 Razer Corporation Information
        12.11.2 Razer Description and Business Overview
        12.11.3 Razer Sales, Revenue and Gross Margin (2015-2020)
        12.11.4 Razer PC Gaming Accessories Products Offered
        12.11.5 Razer Recent Development
    12.12 HyperX
        12.12.1 HyperX Corporation Information
        12.12.2 HyperX Description and Business Overview
        12.12.3 HyperX Sales, Revenue and Gross Margin (2015-2020)
        12.12.4 HyperX Products Offered
        12.12.5 HyperX Recent Development
    12.13 Tt eSPORTS
        12.13.1 Tt eSPORTS Corporation Information
        12.13.2 Tt eSPORTS Description and Business Overview
        12.13.3 Tt eSPORTS Sales, Revenue and Gross Margin (2015-2020)
        12.13.4 Tt eSPORTS Products Offered
        12.13.5 Tt eSPORTS Recent Development
    12.14 Cooler Master
        12.14.1 Cooler Master Corporation Information
        12.14.2 Cooler Master Description and Business Overview
        12.14.3 Cooler Master Sales, Revenue and Gross Margin (2015-2020)
        12.14.4 Cooler Master Products Offered
        12.14.5 Cooler Master Recent Development
    12.15 ZOWIE
        12.15.1 ZOWIE Corporation Information
        12.15.2 ZOWIE Description and Business Overview
        12.15.3 ZOWIE Sales, Revenue and Gross Margin (2015-2020)
        12.15.4 ZOWIE Products Offered
        12.15.5 ZOWIE Recent Development
    12.16 Sharkoon
        12.16.1 Sharkoon Corporation Information
        12.16.2 Sharkoon Description and Business Overview
        12.16.3 Sharkoon Sales, Revenue and Gross Margin (2015-2020)
        12.16.4 Sharkoon Products Offered
        12.16.5 Sharkoon Recent Development
    12.17 Trust
        12.17.1 Trust Corporation Information
        12.17.2 Trust Description and Business Overview
        12.17.3 Trust Sales, Revenue and Gross Margin (2015-2020)
        12.17.4 Trust Products Offered
        12.17.5 Trust Recent Development

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
    13.1 Market Opportunities and Drivers
    13.2 Market Challenges
    13.3 Market Risks/Restraints
    13.4 Porter's Five Forces Analysis
    13.5 Primary Interviews with Key PC Gaming Accessories Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis
    14.1 Value Chain Analysis
    14.2 PC Gaming Accessories Customers
    14.3 Sales Channels Analysis
        14.3.1 Sales Channels
        14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
    16.1 Research Methodology
        16.1.1 Methodology/Research Approach
        16.1.2 Data Source
    16.2 Author Details
    16.3 Disclaimer

List of Tables Table 1. PC Gaming Accessories Market Segments Table 2. Ranking of Global Top PC Gaming Accessories Manufacturers by Revenue (US$ Million) in 2019 Table 3. Global PC Gaming Accessories Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million) Table 4. Major Manufacturers of Headsets Table 5. Major Manufacturers of Mice Table 6. Major Manufacturers of Keyboards Table 7. Major Manufacturers of Surfaces Table 8. Major Manufacturers of Controllers Table 9. Global PC Gaming Accessories Market Size Growth Rate by Application 2020-2026 (K Units) Table 10. Global PC Gaming Accessories Market Size by Region (K Units) & (US$ Million): 2020 VS 2026 Table 11. Global PC Gaming Accessories Sales by Regions 2015-2020 (K Units) Table 12. Global PC Gaming Accessories Sales Market Share by Regions (2015-2020) Table 13. Global PC Gaming Accessories Revenue by Regions 2015-2020 (US$ Million) Table 14. Global PC Gaming Accessories Sales Forecast by Region (2021-2026) (K Units) Table 15. Global PC Gaming Accessories Sales by Manufacturers (2015-2020) (K Units) Table 16. Global PC Gaming Accessories Sales Share by Manufacturers (2015-2020) Table 17. Global PC Gaming Accessories Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020) Table 18. Global PC Gaming Accessories by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in PC Gaming Accessories as of 2019) Table 19. PC Gaming Accessories Revenue by Manufacturers (2015-2020) (US$ Million) Table 20. PC Gaming Accessories Revenue Share by Manufacturers (2015-2020) Table 21. Key Manufacturers PC Gaming Accessories Price (2015-2020) (USD/Unit) Table 22. PC Gaming Accessories Manufacturers Manufacturing Base Distribution and Headquarters Table 23. Manufacturers PC Gaming Accessories Product Type Table 24. Date of International Manufacturers Enter into PC Gaming Accessories Market Table 25. Manufacturers Mergers & Acquisitions, Expansion Plans Table 26. Global PC Gaming Accessories Sales by Type (2015-2020) (K Units) Table 27. Global PC Gaming Accessories Sales Share by Type (2015-2020) Table 28. Global PC Gaming Accessories Revenue by Type (2015-2020) (US$ Million) Table 29. Global PC Gaming Accessories Revenue Share by Type (2015-2020) Table 30. PC Gaming Accessories Average Selling Price (ASP) by Type 2015-2020 (USD/Unit) Table 31. Global PC Gaming Accessories Sales Share by Type (2021-2026) Table 32. Global PC Gaming Accessories Sales by Application (2015-2020) (K Units) Table 33. Global PC Gaming Accessories Sales Share by Application (2015-2020) Table 34. Global PC Gaming Accessories Sales Share by Application (2021-2026) Table 35. Global PC Gaming Accessories Sales Market Share Forecast by Application (2021-2026) Table 36. Global PC Gaming Accessories Revenue by Application (2015-2020) (US$ Million) Table 37. Global PC Gaming Accessories Revenue Market Share Forecast by Application (2021-2026) Table 38. Japan PC Gaming Accessories Sales (K Units) of Key Companies (2015-2020) Table 39. Japan PC Gaming Accessories Sales Share by Company (2015-2020) Table 40. Japan PC Gaming Accessories Revenue (US$ Million) by Company (2015-2020) Table 41. Japan PC Gaming Accessories Sales (K Units) by Type (2015-2020) Table 42. Japan PC Gaming Accessories Sales Share by Type (2015-2020) Table 43. Japan PC Gaming Accessories Revenue (US$ Million) Market Share by Type (2015-2020) Table 44. Japan PC Gaming Accessories Price (K Units) by Type (2015-2020) Table 45. Japan PC Gaming Accessories Sales (K Units) by Type (2021-2026) Table 46. Japan PC Gaming Accessories Sales Share by Type (2021-2026) Table 47. Japan PC Gaming Accessories Revenue (US$ Million) Market Share by Type (2021-2026) Table 48. Japan PC Gaming Accessories Revenue Share by Type (2021-2026) Table 49. Japan PC Gaming Accessories Price (K Units) by Type (2021-2026) Table 50. Japan PC Gaming Accessories Sales (K Units) by Application (2015-2020) Table 51. Japan PC Gaming Accessories Sales Share by Application (2015-2020) Table 52. Japan PC Gaming Accessories Revenue (US$ Million) Market Share by Application (2015-2020) Table 53. Japan PC Gaming Accessories Sales (K Units) by Application (2021-2026) Table 54. Japan PC Gaming Accessories Sales Share by Application (2021-2026) Table 55. Japan PC Gaming Accessories Revenue (US$ Million) Market Share by Application (2021-2026) Table 56. Japan PC Gaming Accessories Revenue Share by Application (2021-2026) Table 57. North America PC Gaming Accessories Sales by Country (2015-2020) (K Units) Table 58. North America PC Gaming Accessories Sales Market Share by Country (2015-2020) Table 59. North America PC Gaming Accessories Revenue by Country (2015-2020) (US$ Million) Table 60. North America PC Gaming Accessories Revenue Market Share by Country (2015-2020) Table 61. Europe PC Gaming Accessories Sales by Country (2015-2020) (K Units) Table 62. Europe PC Gaming Accessories Sales Market Share by Country (2015-2020) Table 63. Europe PC Gaming Accessories Revenue by Country (2015-2020) (US$ Million) Table 64. Europe PC Gaming Accessories Revenue Market Share by Country (2015-2020) Table 65. Asia Pacific PC Gaming Accessories Sales by Region (2015-2020) (K Units) Table 66. Asia Pacific PC Gaming Accessories Sales Market Share by Region (2015-2020) Table 67. Asia Pacific PC Gaming Accessories Revenue by Region (2015-2020) (US$ Million) Table 68. Asia Pacific PC Gaming Accessories Revenue Market Share by Region (2015-2020) Table 69. Latin America PC Gaming Accessories Sales by Country (2015-2020) (K Units) Table 70. Latin America PC Gaming Accessories Sales Market Share by Country (2015-2020) Table 71. Latin Americaa PC Gaming Accessories Revenue by Country (2015-2020) (US$ Million) Table 72. Latin America PC Gaming Accessories Revenue Market Share by Country (2015-2020) Table 73. Middle East and Africa PC Gaming Accessories Sales by Country (2015-2020) (K Units) Table 74. Middle East and Africa PC Gaming Accessories Sales Market Share by Country (2015-2020) Table 75. Middle East and Africa PC Gaming Accessories Revenue by Country (2015-2020) (US$ Million) Table 76. Middle East and Africa PC Gaming Accessories Revenue Market Share by Country (2015-2020) Table 77. Razer Corporation Information Table 78. Razer Description and Business Overview Table 79. Razer PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 80. Razer PC Gaming Accessories Product Table 81. Razer Recent Development Table 82. Logitech G (ASTRO) Corporation Information Table 83. Logitech G (ASTRO) Description and Business Overview Table 84. Logitech G (ASTRO) PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 85. Logitech G (ASTRO) Product Table 86. Logitech G (ASTRO) Recent Development Table 87. Turtle Beach Corporation Information Table 88. Turtle Beach Description and Business Overview Table 89. Turtle Beach PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 90. Turtle Beach Product Table 91. Turtle Beach Recent Development Table 92. Corsair Corporation Information Table 93. Corsair Description and Business Overview Table 94. Corsair PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 95. Corsair Product Table 96. Corsair Recent Development Table 97. Sennheiser Corporation Information Table 98. Sennheiser Description and Business Overview Table 99. Sennheiser PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 100. Sennheiser Product Table 101. Sennheiser Recent Development Table 102. Plantronics Corporation Information Table 103. Plantronics Description and Business Overview Table 104. Plantronics PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 105. Plantronics Product Table 106. Plantronics Recent Development Table 107. SteelSeries Corporation Information Table 108. SteelSeries Description and Business Overview Table 109. SteelSeries PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 110. SteelSeries Product Table 111. SteelSeries Recent Development Table 112. Mad Catz Corporation Information Table 113. Mad Catz Description and Business Overview Table 114. Mad Catz PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 115. Mad Catz Product Table 116. Mad Catz Recent Development Table 117. ROCCAT Corporation Information Table 118. ROCCAT Description and Business Overview Table 119. ROCCAT PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 120. ROCCAT Product Table 121. ROCCAT Recent Development Table 122. QPAD Corporation Information Table 123. QPAD Description and Business Overview Table 124. QPAD PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 125. QPAD Product Table 126. QPAD Recent Development Table 127. Thrustmaster Corporation Information Table 128. Thrustmaster Description and Business Overview Table 129. Thrustmaster PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 130. Thrustmaster Product Table 131. Thrustmaster Recent Development Table 132. HyperX Corporation Information Table 133. HyperX Description and Business Overview Table 134. HyperX PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 135. HyperX Product Table 136. HyperX Recent Development Table 137. Tt eSPORTS Corporation Information Table 138. Tt eSPORTS Description and Business Overview Table 139. Tt eSPORTS PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 140. Tt eSPORTS Product Table 141. Tt eSPORTS Recent Development Table 142. Cooler Master Corporation Information Table 143. Cooler Master Description and Business Overview Table 144. Cooler Master PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 145. Cooler Master Product Table 146. Cooler Master Recent Development Table 147. ZOWIE Corporation Information Table 148. ZOWIE Description and Business Overview Table 149. ZOWIE PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 150. ZOWIE Product Table 151. ZOWIE Recent Development Table 152. Sharkoon Corporation Information Table 153. Sharkoon Description and Business Overview Table 154. Sharkoon PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 155. Sharkoon Product Table 156. Sharkoon Recent Development Table 157. Trust Corporation Information Table 158. Trust Description and Business Overview Table 159. Trust PC Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020) Table 160. Trust Product Table 161. Trust Recent Development Table 162. Key Opportunities and Drivers: Impact Analysis (2021-2026) Table 163. Key Challenges Table 164. Market Risks Table 165. Main Points Interviewed from Key PC Gaming Accessories Players Table 166. PC Gaming Accessories Customers List Table 167. PC Gaming Accessories Distributors List Table 168. Research Programs/Design for This Report Table 169. Key Data Information from Secondary Sources Table 170. Key Data Information from Primary Sources List of Figures Figure 1. PC Gaming Accessories Product Picture Figure 2. Global PC Gaming Accessories Sales Market Share by Type in 2020 & 2026 Figure 3. Headsets Product Picture Figure 4. Mice Product Picture Figure 5. Keyboards Product Picture Figure 6. Surfaces Product Picture Figure 7. Controllers Product Picture Figure 8. Global PC Gaming Accessories Sales Market Share by Application in 2020 & 2026 Figure 9. Distribution Channels Figure 10. Third-Party Retail Channels Figure 11. Direct Channels Figure 12. PC Gaming Accessories Report Years Considered Figure 13. Global PC Gaming Accessories Market Size 2015-2026 (US$ Million) Figure 14. Global PC Gaming Accessories Sales 2015-2026 (K Units) Figure 15. Global PC Gaming Accessories Market Size Market Share by Region: 2020 Versus 2026 Figure 16. Global PC Gaming Accessories Sales Market Share by Region (2015-2020) Figure 17. Global PC Gaming Accessories Sales Market Share by Region in 2019 Figure 18. Global PC Gaming Accessories Revenue Market Share by Region (2015-2020) Figure 19. Global PC Gaming Accessories Revenue Market Share by Region in 2019 Figure 20. Global PC Gaming Accessories Sales Share by Manufacturer in 2019 Figure 21. The Top 10 and 5 Players Market Share by PC Gaming Accessories Revenue in 2019 Figure 22. PC Gaming Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019 Figure 23. Global PC Gaming Accessories Sales Market Share by Type (2015-2020) Figure 24. Global PC Gaming Accessories Sales Market Share by Type in 2019 Figure 25. Global PC Gaming Accessories Revenue Market Share by Type (2015-2020) Figure 26. Global PC Gaming Accessories Revenue Market Share by Type in 2019 Figure 27. Global PC Gaming Accessories Market Share by Price Range (2015-2020) Figure 28. Global PC Gaming Accessories Sales Market Share by Application (2015-2020) Figure 29. Global PC Gaming Accessories Sales Market Share by Application in 2019 Figure 30. Global PC Gaming Accessories Revenue Market Share by Application (2015-2020) Figure 31. Global PC Gaming Accessories Revenue Market Share by Application in 2019 Figure 32. Japan PC Gaming Accessories Sales Growth Rate 2015-2026 (K Units) Figure 33. Japan PC Gaming Accessories Revenue Growth Rate 2015-2026 (US$ Million) Figure 34. Japan PC Gaming Accessories Market Share in Global Market 2015-2026 Figure 35. Japan 5 and 10 Largest PC Gaming Accessories Players Market Share by Revenue in PC Gaming Accessories in 2019 Figure 36. Japan PC Gaming Accessories Revenue Share by Type (2015-2020) Figure 37. Japan PC Gaming Accessories Revenue Growth Rate by Type in 2015 & 2019 Figure 38. Japan PC Gaming Accessories Revenue Share by Application (2015-2020) Figure 39. Japan PC Gaming Accessories Revenue Growth Rate by Application in 2015 & 2019 Figure 40. North America PC Gaming Accessories Sales Growth Rate 2015-2020 (K Units) Figure 41. North America PC Gaming Accessories Revenue Growth Rate 2015-2020 (US$ Million) Figure 42. North America PC Gaming Accessories Sales Market Share by Country in 2019 Figure 43. North America PC Gaming Accessories Revenue Market Share by Country in 2019 Figure 44. U.S. PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 45. U.S. PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 46. Canada PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 47. Canada PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 48. Europe PC Gaming Accessories Sales Growth Rate 2015-2020 (K Units) Figure 49. Europe PC Gaming Accessories Revenue Growth Rate 2015-2020 (US$ Million) Figure 50. Europe PC Gaming Accessories Sales Market Share by Country in 2019 Figure 51. Europe PC Gaming Accessories Revenue Market Share by Country in 2019 Figure 52. Germany PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 53. Germany PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 54. France PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 55. France PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 56. U.K. PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 57. U.K. PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 58. Italy PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 59. Italy PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 60. Russia PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 61. Russia PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 62. Asia Pacific PC Gaming Accessories Sales Growth Rate 2015-2020 (K Units) Figure 63. Asia Pacific PC Gaming Accessories Revenue Growth Rate 2015-2020 (US$ Million) Figure 64. Asia Pacific PC Gaming Accessories Sales Market Share by Region in 2019 Figure 65. Asia Pacific PC Gaming Accessories Revenue Market Share by Region in 2019 Figure 66. China PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 67. China PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 68. Japan PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 69. Japan PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 70. South Korea PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 71. South Korea PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 72. India PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 73. India PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 74. Australia PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 75. Australia PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 76. Taiwan PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 77. Taiwan PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 78. Indonesia PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 79. Indonesia PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 80. Thailand PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 81. Thailand PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 82. Malaysia PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 83. Malaysia PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 84. Philippines PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 85. Philippines PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 86. Vietnam PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 87. Vietnam PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 88. Latin America PC Gaming Accessories Sales Growth Rate 2015-2020 (K Units) Figure 89. Latin America PC Gaming Accessories Revenue Growth Rate 2015-2020 (US$ Million) Figure 90. Latin America PC Gaming Accessories Sales Market Share by Country in 2019 Figure 91. Latin America PC Gaming Accessories Revenue Market Share by Country in 2019 Figure 92. Mexico PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 93. Mexico PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 94. Brazil PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 95. Brazil PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 96. Argentina PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 97. Argentina PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 98. Middle East and Africa PC Gaming Accessories Sales Growth Rate 2015-2020 (K Units) Figure 99. Middle East and Africa PC Gaming Accessories Revenue Growth Rate 2015-2020 (US$ Million) Figure 100. Middle East and Africa PC Gaming Accessories Sales Market Share by Country in 2019 Figure 101. Middle East and Africa PC Gaming Accessories Revenue Market Share by Country in 2019 Figure 102. Turkey PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 103. Turkey PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 104. Saudi Arabia PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 105. Saudi Arabia PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 106. U.A.E PC Gaming Accessories Sales Growth Rate (2015-2020) (K Units) Figure 107. U.A.E PC Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million) Figure 108. Porter's Five Forces Analysis Figure 109. PC Gaming Accessories Value Chain Figure 110. Channels of Distribution Figure 111. Distributors Profiles Figure 112. Bottom-up and Top-down Approaches for This Report Figure 113. Data Triangulation Figure 114. Key Executives Interviewed

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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