Report Cover

Global AI In Media and Entertainment Market Growth (Status and Outlook) 2022-2028


According to this study, the global AI In Media and Entertainment market size will reach US$  million by 2028.
This report presents a comprehensive overview, market shares, and growth opportunities of AI In Media and Entertainment market by product type, application, key players and key regions and countries.
Segmentation by product type:
    Hardware/Equipment
    Services
Segmentation by Application: 
    Gaming
    Plagiarism Detection
    Personalization
    Sales & Marketing
    Talent Identification
    Content Capture
    Sports Automatic Productions
    Others
This report also splits the market by region:
    United States
    China
    Europe
    Other regions:
        Japan
        South Korea
        Southeast Asia
        Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
    Amazon Web Services, Inc.
    EMG
    Gearhouse South Africa Pty. Ltd.
    Gravity Media
    GrayMeta
    International Business Machines Corp.
    LMG, LLC
    Matchroom Sport Ltd.
    Production Resource Group, L.L.C.
    Synthesia Ltd.
    TAIT
    Valossa Labs Ltd.
    Veritone, Inc.
    Pixellot
    PlaySight Interactive Ltd.
    AISportsWatch GmbH
    Spiideo
    Sportway AB
    EVS Broadcast Equipment S.A.
    Hudl
    Move.ai
    AutomaticTV
1 Scope of the Report
    1.1 Market Introduction
    1.2 Years Considered
    1.3 Research Objectives
    1.4 Market Research Methodology
    1.5 Research Process and Data Source
    1.6 Economic Indicators
    1.7 Currency Considered
2 Executive Summary
    2.1 World Market Overview
        2.1.1 Global AI In Media and Entertainment Market Size 2022-2028
        2.1.2 AI In Media and Entertainment Market Size CAGR by Region
    2.2 AI In Media and Entertainment Segment by Type
        2.2.1 Hardware/Equipment
        2.2.2 Services
    2.3 AI In Media and Entertainment Market Size by Type
        2.3.1 Global AI In Media and Entertainment Market Size Market Share by Type (2022-2028)
        2.3.2 Global AI In Media and Entertainment Market Size Growth Rate by Type (2022-2028)
    2.4 AI In Media and Entertainment Segment by Application
        2.4.1 Gaming
        2.4.2 Plagiarism Detection
        2.4.3 Personalization
        2.4.4 Sales & Marketing
        2.4.5 Talent Identification
        2.4.6 Content Capture
        2.4.7 Sports Automatic Productions
        2.4.8 Others
    2.5 AI In Media and Entertainment Market Size by Application
        2.5.1 Global AI In Media and Entertainment Market Size Market Share by Application (2022-2028)
        2.5.2 Global AI In Media and Entertainment Market Size Growth Rate by Application (2022-2028)
3 AI In Media and Entertainment Key Players
    3.1 Date of Key Players Enter into AI In Media and Entertainment
    3.2 Key Players AI In Media and Entertainment Product Offered
    3.3 Key Players AI In Media and Entertainment Funding/Investment Analysis
    3.4 Funding/Investment
        3.4.1 Funding/Investment by Regions
        3.4.2 Funding/Investment by End-Industry
    3.5 Key Players AI In Media and Entertainment Valuation & Market Capitalization
    3.6 Key Players Mergers & Acquisitions, Expansion Plans
    3.7 Market Ranking
    3.8 New Product/Technology Launches
    3.9 Partnerships, Agreements, and Collaborations
    3.10 Mergers and Acquisitions
4 AI In Media and Entertainment by Regions
    4.1 AI In Media and Entertainment Market Size by Regions (2022-2028)
    4.2 United States AI In Media and Entertainment Market Size Growth (2022-2028)
    4.3 China AI In Media and Entertainment Market Size Growth (2022-2028)
    4.4 Europe AI In Media and Entertainment Market Size Growth (2022-2028)
    4.5 Rest of World AI In Media and Entertainment Market Size Growth (2022-2028)
5 United States
    5.1 United States AI In Media and Entertainment Market Size by Type (2022-2028)
    5.2 United States AI In Media and Entertainment Market Size by Application (2022-2028)
6 China
    6.1 China AI In Media and Entertainment Market Size by Type (2022-2028)
    6.2 China AI In Media and Entertainment Market Size by Application (2022-2028)
7 Europe
    7.1 Europe AI In Media and Entertainment Market Size by Type (2022-2028)
    7.2 Europe AI In Media and Entertainment Market Size by Application (2022-2028)
8 Rest of World
    8.1 Rest of World AI In Media and Entertainment Market Size by Type (2022-2028)
    8.2 Rest of World AI In Media and Entertainment Market Size by Application (2022-2028)
    8.3 Japan
    8.4 South Korea
    8.5 Southeast Asia
9 Market Drivers, Challenges and Trends
    9.1 Market Drivers & Growth Opportunities
    9.2 Market Challenges & Risks
    9.3 Industry Trends
10 Key Investors in AI In Media and Entertainment
    10.1 Company A
        10.1.1 Company A Company Details
        10.1.2 Company Description
        10.1.3 Companies Invested by Company A
        10.1.4 Company A Key Development and Market Layout
    10.2 Company B
        10.2.1 Company B Company Details
        10.2.2 Company Description
        10.2.3 Companies Invested by Company B
        10.2.4 Company B Key Development and Market Layout
    10.3 Company C
        10.3.1 Company C Company Details
        10.3.2 Company Description
        10.3.3 Companies Invested by Company C
        10.3.4 Company C Key Development and Market Layout
    10.4 Company D
    10.5 ??????
11 Key Players Analysis
    11.1 Amazon Web Services, Inc.
        11.1.1 Amazon Web Services, Inc. Company Details
        11.1.2 Amazon Web Services, Inc. AI In Media and Entertainment Product Offered
        11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Market Size (2022 VS 2027)
        11.1.4 Amazon Web Services, Inc. Main Business Overview
        11.1.5 Amazon Web Services, Inc. News
    11.2 EMG
        11.2.1 EMG Company Details
        11.2.2 EMG AI In Media and Entertainment Product Offered
        11.2.3 EMG AI In Media and Entertainment Market Size (2022 VS 2027)
        11.2.4 EMG Main Business Overview
        11.2.5 EMG News
    11.3 Gearhouse South Africa Pty. Ltd.
        11.3.1 Gearhouse South Africa Pty. Ltd. Company Details
        11.3.2 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product Offered
        11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Market Size (2022 VS 2027)
        11.3.4 Gearhouse South Africa Pty. Ltd. Main Business Overview
        11.3.5 Gearhouse South Africa Pty. Ltd. News
    11.4 Gravity Media
        11.4.1 Gravity Media Company Details
        11.4.2 Gravity Media AI In Media and Entertainment Product Offered
        11.4.3 Gravity Media AI In Media and Entertainment Market Size (2022 VS 2027)
        11.4.4 Gravity Media Main Business Overview
        11.4.5 Gravity Media News
    11.5 GrayMeta
        11.5.1 GrayMeta Company Details
        11.5.2 GrayMeta AI In Media and Entertainment Product Offered
        11.5.3 GrayMeta AI In Media and Entertainment Market Size (2022 VS 2027)
        11.5.4 GrayMeta Main Business Overview
        11.5.5 GrayMeta News
    11.6 International Business Machines Corp.
        11.6.1 International Business Machines Corp. Company Details
        11.6.2 International Business Machines Corp. AI In Media and Entertainment Product Offered
        11.6.3 International Business Machines Corp. AI In Media and Entertainment Market Size (2022 VS 2027)
        11.6.4 International Business Machines Corp. Main Business Overview
        11.6.5 International Business Machines Corp. News
    11.7 LMG, LLC
        11.7.1 LMG, LLC Company Details
        11.7.2 LMG, LLC AI In Media and Entertainment Product Offered
        11.7.3 LMG, LLC AI In Media and Entertainment Market Size (2022 VS 2027)
        11.7.4 LMG, LLC Main Business Overview
        11.7.5 LMG, LLC News
    11.8 Matchroom Sport Ltd.
        11.8.1 Matchroom Sport Ltd. Company Details
        11.8.2 Matchroom Sport Ltd. AI In Media and Entertainment Product Offered
        11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Market Size (2022 VS 2027)
        11.8.4 Matchroom Sport Ltd. Main Business Overview
        11.8.5 Matchroom Sport Ltd. News
    11.9 Production Resource Group, L.L.C.
        11.9.1 Production Resource Group, L.L.C. Company Details
        11.9.2 Production Resource Group, L.L.C. AI In Media and Entertainment Product Offered
        11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Market Size (2022 VS 2027)
        11.9.4 Production Resource Group, L.L.C. Main Business Overview
        11.9.5 Production Resource Group, L.L.C. News
    11.10 Synthesia Ltd.
        11.10.1 Synthesia Ltd. Company Details
        11.10.2 Synthesia Ltd. AI In Media and Entertainment Product Offered
        11.10.3 Synthesia Ltd. AI In Media and Entertainment Market Size (2022 VS 2027)
        11.10.4 Synthesia Ltd. Main Business Overview
        11.10.5 Synthesia Ltd. News
    11.11 TAIT
    11.12 Valossa Labs Ltd.
    11.13 Veritone, Inc.
    11.14 Pixellot
    11.15 PlaySight Interactive Ltd.
    11.16 AISportsWatch GmbH
    11.17 Spiideo
    11.18 Sportway AB
    11.19 EVS Broadcast Equipment S.A.
    11.20 Hudl
    11.21 Move.ai
    11.22 AutomaticTV
12 Research Findings and Conclusion

List of Tables Table 1. AI In Media and Entertainment Market Size CAGR by Region (2022-2028) ($ Millions) Table 2. Major Players of Hardware/Equipment Table 3. Major Players of Services Table 4. Global AI In Media and Entertainment Market Size by Type (2022-2028) ($ Millions) Table 5. Global AI In Media and Entertainment Market Size Market Share by Type (2022-2028) Table 6. Global AI In Media and Entertainment Market Size by Application (2022-2028) ($ Millions) Table 7. Global AI In Media and Entertainment Market Size Market Share by Application (2022-2028) Table 8. Date of Global Key Players Enter into AI In Media and Entertainment Market Table 9. Global Key Players AI In Media and Entertainment Product Offered Table 10. Key Players AI In Media and Entertainment Funding/Investment ($ Millions) Table 11. Funding/Investment by Regions Table 12. Funding/Investment by End Industry Table 13. Key Players AI In Media and Entertainment Valuation & Market Capitalization ($ Millions) Table 14. Key Players Mergers & Acquisitions, Expansion Plans Table 15. AI In Media and Entertainment New Product/Technology Launches Table 16. AI In Media and Entertainment Industry Partnerships, Agreements, and Collaborations Table 17. AI In Media and Entertainment Industry Mergers and Acquisitions Table 18. Global AI In Media and Entertainment Market Size by Regions 2022-2028 ($ Millions) Table 19. Global AI In Media and Entertainment Market Size Market Share by Regions 2022-2028 Table 20. United States AI In Media and Entertainment Market Size by Type (2022-2028) ($ Millions) Table 21. United States AI In Media and Entertainment Market Size Market Share by Type (2022-2028) Table 22. United States AI In Media and Entertainment Market Size by Application (2022-2028) ($ Millions) Table 23. United States AI In Media and Entertainment Market Size Market Share by Application (2022-2028) Table 24. China AI In Media and Entertainment Market Size by Type (2022-2028) ($ Millions) Table 25. China AI In Media and Entertainment Market Size Market Share by Type (2022-2028) Table 26. China AI In Media and Entertainment Market Size by Application (2022-2028) ($ Millions) Table 27. China AI In Media and Entertainment Market Size Market Share by Application (2022-2028) Table 28. Europe AI In Media and Entertainment Market Size by Type (2022-2028) ($ Millions) Table 29. Europe AI In Media and Entertainment Market Size Market Share by Type (2022-2028) Table 30. Europe AI In Media and Entertainment Market Size by Application (2022-2028) ($ Millions) Table 31. Europe AI In Media and Entertainment Market Size Market Share by Application (2022-2028) Table 32. Rest of World AI In Media and Entertainment Market Size by Type (2022-2028) ($ Millions) Table 33. Rest of World AI In Media and Entertainment Market Size Market Share by Type (2022-2028) Table 34. Rest of World AI In Media and Entertainment Market Size by Application (2022-2028) ($ Millions) Table 35. Rest of World AI In Media and Entertainment Market Size Market Share by Application (2022-2028) Table 36. Key Market Drivers & Growth Opportunities of AI In Media and Entertainment Table 37. Key Market Challenges & Risks of AI In Media and Entertainment Table 38. Key Industry Trends of AI In Media and Entertainment Table 39. Company A Company Details Table 40. Companies Invested by Company A Table 41. Company A Key Development and Market Layout Table 42. Company B Company Details Table 43. Companies Invested by Company B Table 44. Company B Key Development and Market Layout Table 45. Company C Company Details Table 46. Companies Invested by Company C Table 47. Company C Key Development and Market Layout Table 48. Company C Company Details Table 49. Companies Invested by Company C Table 50. Company C Key Development and Market Layout Table 51. Amazon Web Services, Inc. Basic Information, Head Office, Major Market Areas and Its Competitors Table 52. Amazon Web Services, Inc. AI In Media and Entertainment Market Size (2022 VS 2027) Table 53. EMG Basic Information, Head Office, Major Market Areas and Its Competitors Table 54. EMG AI In Media and Entertainment Market Size (2022 VS 2027) Table 55. Gearhouse South Africa Pty. Ltd. Basic Information, Head Office, Major Market Areas and Its Competitors Table 56. Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Market Size (2022 VS 2027) Table 57. Gravity Media Basic Information, Head Office, Major Market Areas and Its Competitors Table 58. Gravity Media AI In Media and Entertainment Market Size (2022 VS 2027) Table 59. GrayMeta Basic Information, Head Office, Major Market Areas and Its Competitors Table 60. GrayMeta AI In Media and Entertainment Market Size (2022 VS 2027) Table 61. International Business Machines Corp. Basic Information, Head Office, Major Market Areas and Its Competitors Table 62. International Business Machines Corp. AI In Media and Entertainment Market Size (2022 VS 2027) Table 63. LMG, LLC Basic Information, Head Office, Major Market Areas and Its Competitors Table 64. LMG, LLC AI In Media and Entertainment Market Size (2022 VS 2027) Table 65. Matchroom Sport Ltd. Basic Information, Head Office, Major Market Areas and Its Competitors Table 66. Matchroom Sport Ltd. AI In Media and Entertainment Market Size (2022 VS 2027) Table 67. Production Resource Group, L.L.C. Basic Information, Head Office, Major Market Areas and Its Competitors Table 68. Production Resource Group, L.L.C. AI In Media and Entertainment Market Size (2022 VS 2027) Table 69. Synthesia Ltd. Basic Information, Head Office, Major Market Areas and Its Competitors Table 70. Synthesia Ltd. AI In Media and Entertainment Market Size (2022 VS 2027) Table 71. TAIT Basic Information, Head Office, Major Market Areas and Its Competitors Table 72. TAIT AI In Media and Entertainment Market Size (2022 VS 2027) Table 73. Valossa Labs Ltd. Basic Information, Head Office, Major Market Areas and Its Competitors Table 74. Valossa Labs Ltd. AI In Media and Entertainment Market Size (2022 VS 2027) Table 75. Veritone, Inc. Basic Information, Head Office, Major Market Areas and Its Competitors Table 76. Veritone, Inc. AI In Media and Entertainment Market Size (2022 VS 2027) Table 77. Pixellot Basic Information, Head Office, Major Market Areas and Its Competitors Table 78. Pixellot AI In Media and Entertainment Market Size (2022 VS 2027) Table 79. PlaySight Interactive Ltd. Basic Information, Head Office, Major Market Areas and Its Competitors Table 80. PlaySight Interactive Ltd. AI In Media and Entertainment Market Size (2022 VS 2027) Table 81. AISportsWatch GmbH Basic Information, Head Office, Major Market Areas and Its Competitors Table 82. AISportsWatch GmbH AI In Media and Entertainment Market Size (2022 VS 2027) Table 83. Spiideo Basic Information, Head Office, Major Market Areas and Its Competitors Table 84. Spiideo AI In Media and Entertainment Market Size (2022 VS 2027) Table 85. Sportway AB Basic Information, Head Office, Major Market Areas and Its Competitors Table 86. Sportway AB AI In Media and Entertainment Market Size (2022 VS 2027) Table 87. EVS Broadcast Equipment S.A. Basic Information, Head Office, Major Market Areas and Its Competitors Table 88. EVS Broadcast Equipment S.A. AI In Media and Entertainment Market Size (2022 VS 2027) Table 89. Hudl Basic Information, Head Office, Major Market Areas and Its Competitors Table 90. Hudl AI In Media and Entertainment Market Size (2022 VS 2027) Table 91. Move.ai Basic Information, Head Office, Major Market Areas and Its Competitors Table 92. Move.ai AI In Media and Entertainment Market Size (2022 VS 2027) Table 93. AutomaticTV Basic Information, Head Office, Major Market Areas and Its Competitors Table 94. AutomaticTV AI In Media and Entertainment Market Size (2022 VS 2027) List of Figures Figure 1. Picture of AI In Media and Entertainment Figure 2. AI In Media and Entertainment Report Years Considered Figure 3. Research Objectives Figure 4. Research Methodology Figure 5. Research Process and Data Source Figure 6. Global AI In Media and Entertainment Market Size Growth Rate 2022-2028 ($ Millions) Figure 7. AI In Media and Entertainment Market Size by Region (2022 & 2027) ($ millions) Figure 8. Global AI In Media and Entertainment Market Size Market Share by Type (2022-2028) Figure 9. Global Hardware/Equipment Market Size Growth Rate Figure 10. Global Services Market Size Growth Rate Figure 11. AI In Media and Entertainment in Gaming Figure 12. Global AI In Media and Entertainment Market: Gaming (2022-2028) ($ Millions) Figure 13. AI In Media and Entertainment in Plagiarism Detection Figure 14. Global AI In Media and Entertainment Market: Plagiarism Detection (2022-2028) ($ Millions) Figure 15. AI In Media and Entertainment in Personalization Figure 16. Global AI In Media and Entertainment Market: Personalization (2022-2028) ($ Millions) Figure 17. AI In Media and Entertainment in Sales & Marketing Figure 18. Global AI In Media and Entertainment Market: Sales & Marketing (2022-2028) ($ Millions) Figure 19. AI In Media and Entertainment in Talent Identification Figure 20. Global AI In Media and Entertainment Market: Talent Identification (2022-2028) ($ Millions) Figure 21. AI In Media and Entertainment in Content Capture Figure 22. Global AI In Media and Entertainment Market: Content Capture (2022-2028) ($ Millions) Figure 23. AI In Media and Entertainment in Sports Automatic Productions Figure 24. Global AI In Media and Entertainment Market: Sports Automatic Productions (2022-2028) ($ Millions) Figure 25. AI In Media and Entertainment in Others Figure 26. Global AI In Media and Entertainment Market: Others (2022-2028) ($ Millions) Figure 27. Global AI In Media and Entertainment Market Size Market Share by Application (2022-2028) Figure 28. Global AI In Media and Entertainment Market Size in Gaming Growth Rate Figure 29. Global AI In Media and Entertainment Market Size in Plagiarism Detection Growth Rate Figure 30. Global AI In Media and Entertainment Market Size in Personalization Growth Rate Figure 31. Global AI In Media and Entertainment Market Size in Sales & Marketing Growth Rate Figure 32. Global AI In Media and Entertainment Market Size in Talent Identification Growth Rate Figure 33. Global AI In Media and Entertainment Market Size in Content Capture Growth Rate Figure 34. Global AI In Media and Entertainment Market Size in Sports Automatic Productions Growth Rate Figure 35. Global AI In Media and Entertainment Market Size in Others Growth Rate Figure 36. Funding/Investment Figure 37. Global AI In Media and Entertainment Market Size Market Share by Regions 2022-2028 Figure 38. United States AI In Media and Entertainment Market Size 2022-2028 ($ Millions) Figure 39. China AI In Media and Entertainment Market Size 2022-2028 ($ Millions) Figure 40. Europe AI In Media and Entertainment Market Size 2022-2028 ($ Millions) Figure 41. Rest of World AI In Media and Entertainment Market Size 2022-2028 ($ Millions) Figure 42. United States AI In Media and Entertainment Consumption Market Share by Type in 2027 Figure 43. United States AI In Media and Entertainment Market Size Market Share by Application in 2027 Figure 44. China AI In Media and Entertainment Consumption Market Share by Type in 2027 Figure 45. China AI In Media and Entertainment Market Size Market Share by Application in 2027 Figure 46. Europe AI In Media and Entertainment Consumption Market Share by Type in 2027 Figure 47. Europe AI In Media and Entertainment Market Size Market Share by Application in 2027 Figure 48. Rest of World AI In Media and Entertainment Consumption Market Share by Type in 2027 Figure 49. Rest of World AI In Media and Entertainment Market Size Market Share by Application in 2027

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