Global Affective Computing Market Size, Status and Forecast 2020-2026


This report focuses on the global Affective Computing status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Affective Computing development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
    IBM
    Microsoft
    Eyesight Technologies
    Affectiva
    NuraLogix
    gestigon GmbH
    Crowd Emotion
    Beyond Verbal
    nViso
    Cogito
    Kairos

Market segment by Type, the product can be split into
    Touch-Based
    Touchless
Market segment by Application, split into
    Market Research
    Healthcare
    Media & Advertisement
    Automotive
    Others

Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global Affective Computing status, future forecast, growth opportunity, key market and key players.
    To present the Affective Computing development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Affective Computing are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered: Ranking by Affective Computing Revenue
    1.4 Market Analysis by Type
        1.4.1 Global Affective Computing Market Size Growth Rate by Type: 2020 VS 2026
        1.4.2 Touch-Based
        1.4.3 Touchless
    1.5 Market by Application
        1.5.1 Global Affective Computing Market Share by Application: 2020 VS 2026
        1.5.2 Market Research
        1.5.3 Healthcare
        1.5.4 Media & Advertisement
        1.5.5 Automotive
        1.5.6 Others
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
    2.1 Affective Computing Market Perspective (2015-2026)
    2.2 Affective Computing Growth Trends by Regions
        2.2.1 Affective Computing Market Size by Regions: 2015 VS 2020 VS 2026
        2.2.2 Affective Computing Historic Market Share by Regions (2018-2019)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers

3 Competition Landscape by Key Players
    3.1 Affective Computing Revenue by Players (2019-2020)
    3.2 Affective Computing Key Players Head office and Area Served
    3.3 Key Players Affective Computing Product/Solution/Service
    3.4 Date of Enter into Affective Computing Market
    3.5 Key Players Affective Computing Funding/Investment Analysis
    3.6 Global Key Players Affective Computing Valuation & Market Capitalization
    3.7 Mergers & Acquisitions, Expansion Plans

    4.2 Global Affective Computing Forecasted Market Size by Type (2021-2026)

    5.2 Global Affective Computing Forecasted Market Size by Application (2021-2026)
    4 Global Affective Computing Market Size by Type (2019-2026)
    5 Global Affective Computing Market Size by Application (2019-2026)

6 North America
    6.1 North America Affective Computing Market Forecast (2019-2026)
    6.2 Affective Computing Key Players in North America (2019-2020)
    6.3 North America Affective Computing Market Size by Type (2015-2020)
    6.4 North America Affective Computing Market Size by Application (2015-2020)

7 Europe
    7.1 Europe Affective Computing Market Forecast (2019-2026)
    7.2 Affective Computing Key Players in Europe (2019-2020)
    7.3 Europe Affective Computing Market Size by Type (2015-2020)
    7.4 Europe Affective Computing Market Size by Application (2015-2020)

8 China
    8.1 China Affective Computing Market Forecast (2019-2026)
    8.2 Affective Computing Key Players in China (2019-2020)
    8.3 China Affective Computing Market Size by Type (2015-2020)
    8.4 China Affective Computing Market Size by Application (2015-2020)

9 Japan
    9.1 Japan Affective Computing Market Forecast (2019-2026)
    9.2 Affective Computing Key Players in Japan (2019-2020)
    9.3 Japan Affective Computing Market Size by Type (2015-2020)
    9.4 Japan Affective Computing Market Size by Application (2015-2020)

10 Southeast Asia
    10.1 Southeast Asia Affective Computing Market Forecast (2019-2026)
    10.2 Affective Computing Key Players in Southeast Asia (2019-2020)
    10.3 Southeast Asia Affective Computing Market Size by Type (2015-2020)
    10.4 Southeast Asia Affective Computing Market Size by Application (2015-2020)

11 India
    11.1 India Affective Computing Market Forecast (2019-2026)
    11.2 Affective Computing Key Players in India (2019-2020)
    11.3 India Affective Computing Market Size by Type (2015-2020)
    11.4 India Affective Computing Market Size by Application (2015-2020)

12 Central & South America
    12.1 Central & South America Affective Computing Market Forecast (2019-2026)
    12.2 Affective Computing Key Players in Central & South America (2019-2020)
    12.3 Central & South America Affective Computing Market Size by Type (2015-2020)
    12.4 Central & South America Affective Computing Market Size by Application (2015-2020)

13Key Players Profiles
    13.1 IBM
        13.1.1 IBM Company Details
        13.1.2 IBM Business Overview and Its Total Revenue
        13.1.3 IBM Affective Computing Introduction
        13.1.4 IBM Revenue in Affective Computing Business (2019-2020))
        13.1.5 IBM Recent Development
    13.2 Microsoft
        13.2.1 Microsoft Company Details
        13.2.2 Microsoft Business Overview and Its Total Revenue
        13.2.3 Microsoft Affective Computing Introduction
        13.2.4 Microsoft Revenue in Affective Computing Business (2019-2020))
        13.2.5 Microsoft Recent Development
    13.3 Eyesight Technologies
        13.3.1 Eyesight Technologies Company Details
        13.3.2 Eyesight Technologies Business Overview and Its Total Revenue
        13.3.3 Eyesight Technologies Affective Computing Introduction
        13.3.4 Eyesight Technologies Revenue in Affective Computing Business (2019-2020))
        13.3.5 Eyesight Technologies Recent Development
    13.4 Affectiva
        13.4.1 Affectiva Company Details
        13.4.2 Affectiva Business Overview and Its Total Revenue
        13.4.3 Affectiva Affective Computing Introduction
        13.4.4 Affectiva Revenue in Affective Computing Business (2019-2020))
        13.4.5 Affectiva Recent Development
    13.5 NuraLogix
        13.5.1 NuraLogix Company Details
        13.5.2 NuraLogix Business Overview and Its Total Revenue
        13.5.3 NuraLogix Affective Computing Introduction
        13.5.4 NuraLogix Revenue in Affective Computing Business (2019-2020))
        13.5.5 NuraLogix Recent Development
    13.6 gestigon GmbH
        13.6.1 gestigon GmbH Company Details
        13.6.2 gestigon GmbH Business Overview and Its Total Revenue
        13.6.3 gestigon GmbH Affective Computing Introduction
        13.6.4 gestigon GmbH Revenue in Affective Computing Business (2019-2020))
        13.6.5 gestigon GmbH Recent Development
    13.7 Crowd Emotion
        13.7.1 Crowd Emotion Company Details
        13.7.2 Crowd Emotion Business Overview and Its Total Revenue
        13.7.3 Crowd Emotion Affective Computing Introduction
        13.7.4 Crowd Emotion Revenue in Affective Computing Business (2019-2020))
        13.7.5 Crowd Emotion Recent Development
    13.8 Beyond Verbal
        13.8.1 Beyond Verbal Company Details
        13.8.2 Beyond Verbal Business Overview and Its Total Revenue
        13.8.3 Beyond Verbal Affective Computing Introduction
        13.8.4 Beyond Verbal Revenue in Affective Computing Business (2019-2020))
        13.8.5 Beyond Verbal Recent Development
    13.9 nViso
        13.9.1 nViso Company Details
        13.9.2 nViso Business Overview and Its Total Revenue
        13.9.3 nViso Affective Computing Introduction
        13.9.4 nViso Revenue in Affective Computing Business (2019-2020))
        13.9.5 nViso Recent Development
    13.10 Cogito
        13.10.1 Cogito Company Details
        13.10.2 Cogito Business Overview and Its Total Revenue
        13.10.3 Cogito Affective Computing Introduction
        13.10.4 Cogito Revenue in Affective Computing Business (2019-2020))
        13.10.5 Cogito Recent Development
    13.11 Kairos
        10.11.1 Kairos Company Details
        10.11.2 Kairos Business Overview and Its Total Revenue
        10.11.3 Kairos Affective Computing Introduction
        10.11.4 Kairos Revenue in Affective Computing Business (2019-2020))
        10.11.5 Kairos Recent Development

14 Market Dynamics
    14.1 Drivers
    14.2 Challenges
    14.3 Porter’s Five Forces Analysis
    14.4 Market Ecosystem and Value Chain Analysis

15 Key Findings in This Report
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
        15.1.2 Data Source
    15.2 Disclaimer
    15.3 Author Details

List of Tables Table 1. Affective Computing Key Market Segments Table 2. Key Players Covered: Ranking by Affective Computing Revenue Table 3. Ranking of Global Top Affective Computing Manufacturers by Revenue (US$ Million) in 2019 Table 4. Global Affective Computing Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 5. Key Players of Touch-Based Table 6. Key Players of Touchless Table 7. Global Affective Computing Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 8. Global Affective Computing Market Size by Regions (US$ Million): 2020 VS 2026 Table 9. Global Affective Computing Market Size by Regions (US$ Million): 2020 VS 2026 Table 10. Global Affective Computing Market Share by Regions 2019-2026 Table 11. Market Top Trends Table 12. Market Use Cases Table 13. Global Affective Computing Revenue by Players (2019-2020) (Million US$) Table 14. Global Affective Computing Market Share by Players (2019-2020) Table 15. Key Players Headquarters and Area Served Table 16. Key Players Affective Computing Product Solution and Service Table 17. Date of Enter into Affective Computing Market Table 18. Global Key Players Affective Computing Funding/Investment Analysis (Million USD) Table 19. Global Key Players Affective Computing Valuation & Market Capitalization (Million USD) Table 20. Mergers & Acquisitions, Expansion Plans Table 21. Global Affective Computing Market Size by Type (2019-2026) (Million US$) Table 22. Global Affective Computing Market Size Share by Type (2019-2026) Table 23. Global Affective Computing Market Size by Application (2019-2026) (Million US$) Table 24. Global Affective Computing Market Size Share by Application (2019-2026) Table 25. North America Key Players Affective Computing Revenue (2019-2020) (Million US$) Table 26. North America Key Players Affective Computing Market Share (2019-2020) Table 27. North America Affective Computing Market Size by Type (2019-2026) (Million US$) Table 28. North America Affective Computing Market Share by Type (2019-2026) Table 29. North America Affective Computing Market Size by Application (2019-2026) (Million US$) Table 30. North America Affective Computing Market Share by Application (2019-2026) Table 31. Europe Key Players Affective Computing Revenue (2019-2020) (Million US$) Table 32. Europe Key Players Affective Computing Market Share (2019-2020) Table 33. Europe Affective Computing Market Size by Type (2019-2026) (Million US$) Table 34. Europe Affective Computing Market Share by Type (2019-2026) Table 35. Europe Affective Computing Market Size by Application (2019-2026) (Million US$) Table 36. Europe Affective Computing Market Share by Application (2019-2026) Table 37. China Key Players Affective Computing Revenue (2019-2020) (Million US$) Table 38. China Key Players Affective Computing Market Share (2019-2020) Table 39. China Affective Computing Market Size by Type (2019-2026) (Million US$) Table 40. China Affective Computing Market Share by Type (2019-2026) Table 41. China Affective Computing Market Size by Application (2019-2026) (Million US$) Table 42. China Affective Computing Market Share by Application (2019-2026) Table 43. Japan Key Players Affective Computing Revenue (2019-2020) (Million US$) Table 44. Japan Key Players Affective Computing Market Share (2019-2020) Table 45. Japan Affective Computing Market Size by Type (2019-2026) (Million US$) Table 46. Japan Affective Computing Market Share by Type (2019-2026) Table 47. Japan Affective Computing Market Size by Application (2019-2026) (Million US$) Table 48. Japan Affective Computing Market Share by Application (2019-2026) Table 49. Southeast Asia Key Players Affective Computing Revenue (2019-2020) (Million US$) Table 50. Southeast Asia Key Players Affective Computing Market Share (2019-2020) Table 51. Southeast Asia Affective Computing Market Size by Type (2019-2026) (Million US$) Table 52. Southeast Asia Affective Computing Market Share by Type (2019-2026) Table 53. Southeast Asia Affective Computing Market Size by Application (2019-2026) (Million US$) Table 54. Southeast Asia Affective Computing Market Share by Application (2019-2026) Table 55. India Key Players Affective Computing Revenue (2019-2020) (Million US$) Table 56. India Key Players Affective Computing Market Share (2019-2020) Table 57. India Affective Computing Market Size by Type (2019-2026) (Million US$) Table 58. India Affective Computing Market Share by Type (2019-2026) Table 59. India Affective Computing Market Size by Application (2019-2026) (Million US$) Table 60. India Affective Computing Market Share by Application (2019-2026) Table 61. Central & South America Key Players Affective Computing Revenue (2019-2020) (Million US$) Table 62. Central & South America Key Players Affective Computing Market Share (2019-2020) Table 63. Central & South America Affective Computing Market Size by Type (2019-2026) (Million US$) Table 64. Central & South America Affective Computing Market Share by Type (2019-2026) Table 65. Central & South America Affective Computing Market Size by Application (2019-2026) (Million US$) Table 66. Central & South America Affective Computing Market Share by Application (2019-2026) Table 67. IBM Company Details Table 68. IBM Business Overview Table 69. IBM Product Table 70. Company Description and Business Overview Table 71. IBM Affective Computing Product Table 72. IBM Revenue in Affective Computing Business 2019 and 2020 (Million US$) Table 73. IBM Recent Development Table 74. Microsoft Company Details Table 75. Microsoft Business Overview Table 76. Microsoft Product Table 77. Company Description and Business Overview Table 78. Microsoft Affective Computing Product Table 79. Microsoft Revenue in Affective Computing Business 2019 and 2020 (Million US$) Table 80. Microsoft Recent Development Table 81. Eyesight Technologies Company Details Table 82. Eyesight Technologies Business Overview Table 83. Eyesight Technologies Product Table 84. Company Description and Business Overview Table 85. Eyesight Technologies Affective Computing Product Table 86. Eyesight Technologies Revenue in Affective Computing Business 2019 and 2020 (Million US$) Table 87. Eyesight Technologies Recent Development Table 88. Affectiva Company Details Table 89. Affectiva Business Overview Table 90. Affectiva Product Table 91. Company Description and Business Overview Table 92. Affectiva Affective Computing Product Table 93. Affectiva Revenue in Affective Computing Business 2019 and 2020 (Million US$) Table 94. Affectiva Recent Development Table 95. NuraLogix Company Details Table 96. NuraLogix Business Overview Table 97. NuraLogix Product Table 98. Company Description and Business Overview Table 99. NuraLogix Affective Computing Product Table 100. NuraLogix Revenue in Affective Computing Business 2019 and 2020 (Million US$) Table 101. NuraLogix Recent Development Table 102. gestigon GmbH Company Details Table 103. gestigon GmbH Business Overview Table 104. gestigon GmbH Product Table 105. Company Description and Business Overview Table 106. gestigon GmbH Affective Computing Product Table 107. gestigon GmbH Revenue in Affective Computing Business 2019 and 2020 (Million US$) Table 108. gestigon GmbH Recent Development Table 109. Crowd Emotion Company Details Table 110. Crowd Emotion Business Overview Table 111. Crowd Emotion Product Table 112. Company Description and Business Overview Table 113. Crowd Emotion Affective Computing Product Table 114. Crowd Emotion Revenue in Affective Computing Business 2019 and 2020 (Million US$) Table 115. Crowd Emotion Recent Development Table 116. Beyond Verbal Business Overview Table 117. Beyond Verbal Product Table 118. Beyond Verbal Company Details Table 119. Company Description and Business Overview Table 120. Beyond Verbal Affective Computing Product Table 121. Beyond Verbal Revenue in Affective Computing Business 2019 and 2020 (Million US$) Table 122. Beyond Verbal Recent Development Table 123. nViso Company Details Table 124. nViso Business Overview Table 125. nViso Product Table 126. Company Description and Business Overview Table 127. nViso Affective Computing Product Table 128. nViso Revenue in Affective Computing Business 2019 and 2020 (Million US$) Table 129. nViso Recent Development Table 130. Cogito Company Details Table 131. Cogito Business Overview Table 132. Cogito Product Table 133. Company Description and Business Overview Table 134. Cogito Affective Computing Product Table 135. Cogito Revenue in Affective Computing Business 2019 and 2020 (Million US$) Table 136. Cogito Recent Development Table 137. Kairos Company Details Table 138. Kairos Business Overview Table 139. Kairos Product Table 140. Company Description and Business Overview Table 141. Kairos Affective Computing Product Table 142. Kairos Revenue in Affective Computing Business 2019 and 2020 (Million US$) Table 143. Kairos Recent Development Table 144. Company Description and Business Overview Table 145. Company Description and Business Overview Table 146. Company Description and Business Overview Table 147. Company Description and Business Overview Table 148. Company Description and Business Overview Table 149. Company Description and Business Overview Table 150. Company Description and Business Overview Table 151. Company Description and Business Overview Table 152. Company Description and Business Overview Table 153. Company Description and Business Overview Table 154. Company Description and Business Overview Table 155. Company Description and Business Overview Table 156. Company Description and Business Overview Table 157. Company Description and Business Overview Table 158. Company Description and Business Overview Table 159. Company Description and Business Overview Table 160. Company Description and Business Overview Table 161. Company Description and Business Overview Table 162. Company Description and Business Overview Table 163. Company Description and Business Overview Table 164. Company Description and Business Overview Table 165. Company Description and Business Overview Table 166. Company Description and Business Overview Table 167. Company Description and Business Overview Table 168. Company Description and Business Overview Table 169. Company Description and Business Overview Table 170. Company Description and Business Overview Table 171. Company Description and Business Overview Table 172. Company Description and Business Overview Table 173. Key Drivers: Impact Analysis (2021-2026) Table 174. Key Opportunities Table 175. Key Challenges Table 176. Research Programs/Design for This Report Table 177. Key Data Information from Secondary Sources Table 178. Key Data Information from Primary Sources List of Figures Figure 1. Global Affective Computing Market Share by Type: 2020 VS 2026 Figure 2. Touch-Based Features Figure 3. Touchless Features Figure 4. Global Affective Computing Market Share by Application: 2020 VS 2026 Figure 5. Market Research Case Studies Figure 6. Healthcare Case Studies Figure 7. Media & Advertisement Case Studies Figure 8. Automotive Case Studies Figure 9. Others Case Studies Figure 10. Affective Computing Report Years Considered Figure 11. Global Affective Computing and Growth Rate (2019-2026) (Million US$) Figure 12. Global Affective Computing Market Share by Regions (2019-2026) Figure 13. Global Affective Computing Market Share by Players in 2019 Figure 14. Global Affective Computing Market Size Market Share by Type (2019-2026) Figure 15. Global Affective Computing Market Size Market Share by Application (2019-2026) Figure 16. North America Affective Computing Market Size YoY Growth (2019-2026) (Million US$) Figure 17. Europe Affective Computing Market Size YoY Growth (2019-2026) (Million US$) Figure 18. China Affective Computing Market Size YoY Growth (2019-2026) (Million US$) Figure 19. Japan Affective Computing Market Size YoY Growth (2019-2026) (Million US$) Figure 20. Southeast Asia Affective Computing Market Size YoY Growth (2019-2026) (Million US$) Figure 21. India Affective Computing Market Size YoY Growth (2019-2026) (Million US$) Figure 22. Central & South America Affective Computing Market Size YoY Growth (2019-2026) (Million US$) Figure 23. Bottom-up and Top-down Approaches for This Report Figure 24. Data Triangulation Figure 25. Key Executives Interviewed

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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