Global Affective Computing Market Size, Status and Forecast 2019-2025

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Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (?affect? is, basically, a synonym for ?emotion.?), the more modern branch of computer science originated with Rosalind Picard?s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Two major categories describing emotions in machines are Emotional speech and Facial affect detection. In the forecast perio, Touchless AI models is seeing to is expected to grow at a high rate and hold the largest share of the affective computing market between 2017 and 2025. Potential applications for affective computing seems limitless. The market for affective computing systems has already started to evolve, with enabling technologies already being adopted across in many areas like market research, healthcare, media & advertisement, automotive, retail, education, communication and so on. In 2017, the healthcare sector recorded the largest market share in terms of affective computing technology implementation, owing to the large number of application areas which include facial expression recognition for the specially abled children (autism, dyslexia, and others) and detection of psychological disorders in this area. North America is estimated to hold the largest market share (about 33.85%) in 2017 due to the presence of a large number of enterprises deploying affective computing technologies, along with technological advanced scenarios. However, APAC offers the potential growth opportunities for the market to emerge over the coming years and surpass the North American affective computing market in terms of technology adoption. The key factors driving the growth rate in the APAC region include increasing technological implementations and rising smart city investments. IBM, Microsoft, Eyesight Technologies, Affectiva, gestigon GmbH, Beyond Verbal, nViso SA, and Cogito Corporation, Kairos are some of the major market players in this market. Other prominent vendors include Crowd Emotion, NuraLogix, iMotions, Drive.ai, the Affective Computing Company and etc. Increasing investments in affective computing market and rise in the number of acquisitions of start-ups by leading players such as Affectiva, Eyeris Technologies, IBM, etc., are anticipated to thrive the global market of affective computing over the next few years. Slow digitization rate across emerging economies, exuberant cost of making affective computing systems, and other operational challenges are the major restraining factors for the growth of the global affective computing market. In 2018, the global Affective Computing market size was 200 million US$ and it is expected to reach 3530 million US$ by the end of 2025, with a CAGR of 43.2% during 2019-2025. This report focuses on the global Affective Computing status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Affective Computing development in United States, Europe and China. The key players covered in this study IBM Microsoft Eyesight Technologies Affectiva NuraLogix gestigon GmbH Crowd Emotion Beyond Verbal nViso Cogito Corporation Kairos Market analysis by product type Touch-Based Touchless Market analysis by market Market Research Healthcare Media & Advertisement Automotive Others Market analysis by Region United States Europe China Japan Southeast Asia India Central & South America The study objectives of this report are: To analyze global Affective Computing status, future forecast, growth opportunity, key market and key players. To present the Affective Computing development in United States, Europe and China. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by product type, market and key regions. In this study, the years considered to estimate the market size of Affective Computing are as follows: History Year: 2018-2019 Base Year: 2018 Estimated Year: 2019 Forecast Year 2019 to 2025 For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

 

Table of Contents 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered 1.4 Market Analysis by Type 1.4.2 Touch-Based 1.4.3 Touchless 1.5 Market by Application 1.5.1 Global Affective Computing Market Share by Application (2018-2025) 1.5.2 Market Research 1.5.3 Healthcare 1.5.4 Media & Advertisement 1.5.5 Automotive 1.5.6 Others 1.6 Study Objectives 1.7 Years Considered 2 Executive Summary 2.1 Affective Computing Market Size 2.2 Affective Computing Growth Trends by Regions 2.2.1 Affective Computing Market Size by Regions (2018-2025) 2.2.2 Affective Computing Market Share by Regions (2018-2025) 2.3 Industry Trends 2.3.1 Market Top Trends 2.3.2 Market Use Cases 3 Key Players 3.1 Affective Computing Revenue by Manufacturers (2018-2019) 3.2 Affective Computing Key Players Head office and Area Served 3.3 Key Players Affective Computing Product/Solution/Service 3.4 Date of Enter into Affective Computing Market 3.5 Key Players Affective Computing Funding/Investment Analysis 3.6 Global Key Players Affective Computing Valuation & Market Capitalization 3.7 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type and Application 4.1 Global Affective Computing Market Size by Type (2018-2025) 4.2 Global Affective Computing Market Size by Application (2017-2025) 5 United States 5.1 United States Affective Computing Market Size (2018-2025) 5.2 Affective Computing Key Players in United States 5.3 United States Affective Computing Market Size by Type 5.4 United States Affective Computing Market Size by Application 6 Europe 6.1 Europe Affective Computing Market Size (2018-2025) 6.2 Affective Computing Key Players in Europe 6.3 Europe Affective Computing Market Size by Type 6.4 Europe Affective Computing Market Size by Application 7 China 7.1 China Affective Computing Market Size (2018-2025) 7.2 Affective Computing Key Players in China 7.3 China Affective Computing Market Size by Type 7.4 China Affective Computing Market Size by Application 8 Rest of World 8.1 Japan 8.1.1 Japan Affective Computing Market Analysis 8.1.2 Key Players in 8.2 Southeast Asia 8.2.1 Southeast Asia Affective Computing Market Analysis 8.2.2 Key Players in Southeast Asia 8.3 India 8.3.1 India Affective Computing Market Analysis 8.3.2 Key Players in India 9 International Players Profiles 9.1 IBM 9.1.1 IBM Company Details 9.1.2 Company Description and Business Overview 9.1.3 Affective Computing Introduction 9.1.4 IBM Revenue in Affective Computing Business (2018-2019) 9.1.5 IBM Recent Development 9.2 Microsoft 9.2.1 Microsoft Company Details 9.2.2 Company Description and Business Overview 9.2.3 Affective Computing Introduction 9.2.4 Microsoft Revenue in Affective Computing Business (2018-2019) 9.2.5 Microsoft Recent Development 9.3 Eyesight Technologies 9.3.1 Eyesight Technologies Company Details 9.3.2 Company Description and Business Overview 9.3.3 Affective Computing Introduction 9.3.4 Eyesight Technologies Revenue in Affective Computing Business (2018-2019) 9.3.5 Eyesight Technologies Recent Development 9.4 Affectiva 9.4.1 Affectiva Company Details 9.4.2 Company Description and Business Overview 9.4.3 Affective Computing Introduction 9.4.4 Affectiva Revenue in Affective Computing Business (2018-2019) 9.4.5 Affectiva Recent Development 9.5 NuraLogix 9.5.1 NuraLogix Company Details 9.5.2 Company Description and Business Overview 9.5.3 Affective Computing Introduction 9.5.4 NuraLogix Revenue in Affective Computing Business (2017-2018) 9.5.5 NuraLogix Recent Development 9.6 gestigon GmbH 9.6.1 gestigon GmbH Company Details 9.6.2 Company Description and Business Overview 9.6.3 Affective Computing Introduction 9.6.4 gestigon GmbH Revenue in Affective Computing Business (2017-2018) 9.6.5 gestigon GmbH Recent Development 9.7 Crowd Emotion 9.7.1 Crowd Emotion Company Details 9.7.2 Company Description and Business Overview 9.7.3 Affective Computing Introduction 9.7.4 Crowd Emotion Revenue in Affective Computing Business (2018-2019) 9.7.5 Crowd Emotion Recent Development 9.8 Beyond Verbal 9.8.1 Beyond Verbal Company Details 9.8.2 Company Description and Business Overview 9.8.3 Affective Computing Introduction 9.8.4 Beyond Verbal Revenue in Affective Computing Business (2018-2019) 9.8.5 Beyond Verbal Recent Development 9.9 nViso 9.9.1 nViso Company Details 9.9.2 Company Description and Business Overview 9.9.3 Affective Computing Introduction 9.9.4 nViso Revenue in Affective Computing Business (2018-2019) 9.9.5 nViso Recent Development 9.10 Cogito Corporation 9.10.1 Cogito Corporation Company Details 9.10.2 Company Description and Business Overview 9.10.3 Affective Computing Introduction 9.10.4 Cogito Corporation Revenue in Affective Computing Business (2018-2019) 9.10.5 Cogito Corporation Recent Development 9.11 Kairos 10 Market Dynamics 10.1 Drivers 10.2 Opportunities 10.3 Challenges 10.4 Market Ecosystem 10.5 Market Value Chain Analysis 11 Key Findings in This Report 12 Appendix 12.1 Research Methodology 12.1.1 Methodology/Research Approach 12.1.1.1 Research Programs/Design 12.1.1.2 Market Size Estimation 12.1.1.3 Market Breakdown and Data Triangulation 12.1.2 Data Source 12.1.2.1 Secondary Sources 12.1.2.2 Primary Sources 12.2 Disclaimer 12.3 Author Details

List of Tables and Figures Table Affective Computing Key Market Segments Table Key Players Affective Computing Covered Table Global Affective Computing Market Size Growth Rate by Type 2019-2025 (Million US$) Figure Global Affective Computing Market Size Market Share by Type 2019-2025 Figure Touch-Based Figures Table Key Players of Touch-Based Figure Touchless Figures Table Key Players of Touchless Table Global Affective Computing Market Size Growth by Application 2019-2025 (Million US$) Figure Market Research Case Studies Figure Healthcare Case Studies Figure Media & Advertisement Case Studies Figure Automotive Case Studies Figure Others Case Studies Figure Affective Computing Report Years Considered Table Global Affective Computing Market Size 2018-2025 (Million US$) Figure Global Affective Computing Market Size and Growth Rate 2018-2025 (Million US$) Table Global Affective Computing Market Size by Regions 2019-2025 (Million US$) Table Global Affective Computing Market Size by Regions 2018-2025 (Million US$) Table Global Affective Computing Market Share by Regions 2014-2019 Figure Global Affective Computing Market Share by Regions 2018-2025 Figure Global Affective Computing Market Share by Regions 2019-2025 Table Market Top Trends Table Global Affective Computing Revenue by Manufacturers (2018-2019) (Million US$) Table Global Affective Computing Market Share by Manufacturers (2018-2019) Figure Global Affective Computing Market Share by Manufacturers in 2019 Table Global Key Players Affective Computing Funding/Investment Analysis (Million US$) Table Global Key Players Affective Computing Valuation & Market Capitalization (Million US$) Table Mergers & Acquisitions, Expansion Plans Table Global Affective Computing Market Size by Type (2018-2025) (Million US$) Table Global Affective Computing Market Share by Type (2018-2025) Figure Global Affective Computing Market Size Share by Type (2018-2025) Table Global Affective Computing Market Size by Application (2018-2025) (Million US$) Table Global Affective Computing Market Size Share by Application (2018-2025) Figure Global Affective Computing Market Size Market Share by Application (2018-2025) Figure Global Affective Computing Revenue Market Share by Application in 2018 Figure United States Affective Computing Market Size 2018-2025 (Million US$) Table United States Key Players Affective Computing Revenue (2018-2019) (Million US$) Table United States Key Players Affective Computing Market Share (2018-2019) Table United States Affective Computing Market Size by Type (2018-2025) (Million US$) Table United States Affective Computing Market Share by Type (2018-2025) Table United States Affective Computing Market Size by Application (2018-2025) (Million US$) Table United States Affective Computing Market Share by Application (2018-2025) Figure Europe Affective Computing Market Size 2018-2025 (Million US$) Table Europe Key Players Affective Computing Revenue (2018-2019) (Million US$) Table Europe Key Players Affective Computing Market Share (2018-2019) Table Europe Affective Computing Market Size by Type (2018-2025) (Million US$) Table Europe Affective Computing Market Share by Type (2018-2025) Table Europe Affective Computing Market Size by Application (2018-2025) (Million US$) Table Europe Affective Computing Market Share by Application (2018-2025) Figure China Affective Computing Market Size 2018-2025 (Million US$) Table China Key Players Affective Computing Revenue (2018-2019) (Million US$) Table China Key Players Affective Computing Market Share (2018-2019) Table China Affective Computing Market Size by Type (2018-2025) (Million US$) Table China Affective Computing Market Share by Type (2018-2025) Table China Affective Computing Market Size by Application (2018-2025) (Million US$) Table China Affective Computing Market Share by Application (2018-2025) Figure Market Size in Japan Affective Computing 2018-2025 (Million US$) Figure Market Size in Southeast Asia Affective Computing 2018-2025 (Million US$) Figure Market Size in India Affective Computing 2018-2025 (Million US$) Table IBM Company Details Table IBM Revenue in Affective Computing Business in 2018 and 2019 Table IBM Recent Development Table Microsoft Company Details Table Microsoft Revenue in Affective Computing Business in 2018 and 2019 Table Microsoft Recent Development Table Eyesight Technologies Company Details Table Eyesight Technologies Revenue in Affective Computing Business in 2018 and 2019 Table Eyesight Technologies Recent Development Table Affectiva Company Details Table Affectiva Revenue in Affective Computing Business in 2018 and 2019 Table Affectiva Recent Development Table NuraLogix Company Details Table NuraLogix Revenue in Affective Computing Business in 2018 and 2019 Table NuraLogix Recent Development Table gestigon GmbH Company Details Table gestigon GmbH Revenue in Affective Computing Business in 2018 and 2019 Table gestigon GmbH Recent Development Table Crowd Emotion Company Details Table Crowd Emotion Revenue in Affective Computing Business in 2018 and 2019 Table Crowd Emotion Recent Development Table Beyond Verbal Company Details Table Beyond Verbal Revenue in Affective Computing Business in 2018 and 2019 Table Beyond Verbal Recent Development Table nViso Company Details Table nViso Revenue in Affective Computing Business in 2018 and 2019 Table nViso Recent Development Table Cogito Corporation Company Details Table Cogito Corporation Revenue in Affective Computing Business in 2018 and 2019 Table Cogito Corporation Recent Development Table Kairos Company Details Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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