Global 3D Systems Market Research Report 2022 - Market Study Report

Global 3D Systems Market Research Report 2022

Report Format: PDF | Report ID: 5379993 | Published Date: July 22, 2022

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3D Systems market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global 3D Systems market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
    Image Maximum
    Time-sharing Projection System
    Passive Stereoscopic Projection System
Segment by Application
    Cinema
    Port
    Buildings
    Others
By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    Asia-Pacific
        China
        Japan
        South Korea
        Southeast Asia
        India
        Australia
        Rest of Asia
    Latin America
        Mexico
        Brazil
        Rest of Latin America
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE
        Rest of MEA
By Company
    Volfoni
    Xpand
    DepthQ
    LG Electronics
    Epson America
    NVIDIA
    Sony
    eDimensional
    Optoma
    Quantum3D
    RealD
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global 3D Systems Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Image Maximum
        1.2.3 Time-sharing Projection System
        1.2.4 Passive Stereoscopic Projection System
    1.3 Market by Application
        1.3.1 Global 3D Systems Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Cinema
        1.3.3 Port
        1.3.4 Buildings
        1.3.5 Others
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global 3D Systems Market Perspective (2017-2028)
    2.2 3D Systems Growth Trends by Region
        2.2.1 3D Systems Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 3D Systems Historic Market Size by Region (2017-2022)
        2.2.3 3D Systems Forecasted Market Size by Region (2023-2028)
    2.3 3D Systems Market Dynamics
        2.3.1 3D Systems Industry Trends
        2.3.2 3D Systems Market Drivers
        2.3.3 3D Systems Market Challenges
        2.3.4 3D Systems Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top 3D Systems Players by Revenue
        3.1.1 Global Top 3D Systems Players by Revenue (2017-2022)
        3.1.2 Global 3D Systems Revenue Market Share by Players (2017-2022)
    3.2 Global 3D Systems Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by 3D Systems Revenue
    3.4 Global 3D Systems Market Concentration Ratio
        3.4.1 Global 3D Systems Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by 3D Systems Revenue in 2021
    3.5 3D Systems Key Players Head office and Area Served
    3.6 Key Players 3D Systems Product Solution and Service
    3.7 Date of Enter into 3D Systems Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 3D Systems Breakdown Data by Type
    4.1 Global 3D Systems Historic Market Size by Type (2017-2022)
    4.2 Global 3D Systems Forecasted Market Size by Type (2023-2028)
5 3D Systems Breakdown Data by Application
    5.1 Global 3D Systems Historic Market Size by Application (2017-2022)
    5.2 Global 3D Systems Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America 3D Systems Market Size (2017-2028)
    6.2 North America 3D Systems Market Size by Country (2017-2022)
    6.3 North America 3D Systems Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe 3D Systems Market Size (2017-2028)
    7.2 Europe 3D Systems Market Size by Country (2017-2022)
    7.3 Europe 3D Systems Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific 3D Systems Market Size (2017-2028)
    8.2 Asia-Pacific 3D Systems Market Size by Country (2017-2022)
    8.3 Asia-Pacific 3D Systems Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America 3D Systems Market Size (2017-2028)
    9.2 Latin America 3D Systems Market Size by Country (2017-2022)
    9.3 Latin America 3D Systems Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa 3D Systems Market Size (2017-2028)
    10.2 Middle East & Africa 3D Systems Market Size by Country (2017-2022)
    10.3 Middle East & Africa 3D Systems Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 Volfoni
        11.1.1 Volfoni Company Detail
        11.1.2 Volfoni Business Overview
        11.1.3 Volfoni 3D Systems Introduction
        11.1.4 Volfoni Revenue in 3D Systems Business (2017-2022)
        11.1.5 Volfoni Recent Development
    11.2 Xpand
        11.2.1 Xpand Company Detail
        11.2.2 Xpand Business Overview
        11.2.3 Xpand 3D Systems Introduction
        11.2.4 Xpand Revenue in 3D Systems Business (2017-2022)
        11.2.5 Xpand Recent Development
    11.3 DepthQ
        11.3.1 DepthQ Company Detail
        11.3.2 DepthQ Business Overview
        11.3.3 DepthQ 3D Systems Introduction
        11.3.4 DepthQ Revenue in 3D Systems Business (2017-2022)
        11.3.5 DepthQ Recent Development
    11.4 LG Electronics
        11.4.1 LG Electronics Company Detail
        11.4.2 LG Electronics Business Overview
        11.4.3 LG Electronics 3D Systems Introduction
        11.4.4 LG Electronics Revenue in 3D Systems Business (2017-2022)
        11.4.5 LG Electronics Recent Development
    11.5 Epson America
        11.5.1 Epson America Company Detail
        11.5.2 Epson America Business Overview
        11.5.3 Epson America 3D Systems Introduction
        11.5.4 Epson America Revenue in 3D Systems Business (2017-2022)
        11.5.5 Epson America Recent Development
    11.6 NVIDIA
        11.6.1 NVIDIA Company Detail
        11.6.2 NVIDIA Business Overview
        11.6.3 NVIDIA 3D Systems Introduction
        11.6.4 NVIDIA Revenue in 3D Systems Business (2017-2022)
        11.6.5 NVIDIA Recent Development
    11.7 Sony
        11.7.1 Sony Company Detail
        11.7.2 Sony Business Overview
        11.7.3 Sony 3D Systems Introduction
        11.7.4 Sony Revenue in 3D Systems Business (2017-2022)
        11.7.5 Sony Recent Development
    11.8 eDimensional
        11.8.1 eDimensional Company Detail
        11.8.2 eDimensional Business Overview
        11.8.3 eDimensional 3D Systems Introduction
        11.8.4 eDimensional Revenue in 3D Systems Business (2017-2022)
        11.8.5 eDimensional Recent Development
    11.9 Optoma
        11.9.1 Optoma Company Detail
        11.9.2 Optoma Business Overview
        11.9.3 Optoma 3D Systems Introduction
        11.9.4 Optoma Revenue in 3D Systems Business (2017-2022)
        11.9.5 Optoma Recent Development
    11.10 Quantum3D
        11.10.1 Quantum3D Company Detail
        11.10.2 Quantum3D Business Overview
        11.10.3 Quantum3D 3D Systems Introduction
        11.10.4 Quantum3D Revenue in 3D Systems Business (2017-2022)
        11.10.5 Quantum3D Recent Development
    11.11 RealD
        11.11.1 RealD Company Detail
        11.11.2 RealD Business Overview
        11.11.3 RealD 3D Systems Introduction
        11.11.4 RealD Revenue in 3D Systems Business (2017-2022)
        11.11.5 RealD Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details

List of Tables Table 1. Global 3D Systems Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028 Table 2. Key Players of Image Maximum Table 3. Key Players of Time-sharing Projection System Table 4. Key Players of Passive Stereoscopic Projection System Table 5. Global 3D Systems Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028 Table 6. Global 3D Systems Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 7. Global 3D Systems Market Size by Region (2017-2022) & (US$ Million) Table 8. Global 3D Systems Market Share by Region (2017-2022) Table 9. Global 3D Systems Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 10. Global 3D Systems Market Share by Region (2023-2028) Table 11. 3D Systems Market Trends Table 12. 3D Systems Market Drivers Table 13. 3D Systems Market Challenges Table 14. 3D Systems Market Restraints Table 15. Global 3D Systems Revenue by Players (2017-2022) & (US$ Million) Table 16. Global 3D Systems Market Share by Players (2017-2022) Table 17. Global Top 3D Systems Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 3D Systems as of 2021) Table 18. Ranking of Global Top 3D Systems Companies by Revenue (US$ Million) in 2021 Table 19. Global 5 Largest Players Market Share by 3D Systems Revenue (CR5 and HHI) & (2017-2022) Table 20. Key Players Headquarters and Area Served Table 21. Key Players 3D Systems Product Solution and Service Table 22. Date of Enter into 3D Systems Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global 3D Systems Market Size by Type (2017-2022) & (US$ Million) Table 25. Global 3D Systems Revenue Market Share by Type (2017-2022) Table 26. Global 3D Systems Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 27. Global 3D Systems Revenue Market Share by Type (2023-2028) Table 28. Global 3D Systems Market Size by Application (2017-2022) & (US$ Million) Table 29. Global 3D Systems Revenue Market Share by Application (2017-2022) Table 30. Global 3D Systems Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 31. Global 3D Systems Revenue Market Share by Application (2023-2028) Table 32. North America 3D Systems Market Size by Country (2017-2022) & (US$ Million) Table 33. North America 3D Systems Market Size by Country (2023-2028) & (US$ Million) Table 34. Europe 3D Systems Market Size by Country (2017-2022) & (US$ Million) Table 35. Europe 3D Systems Market Size by Country (2023-2028) & (US$ Million) Table 36. Asia-Pacific 3D Systems Market Size by Region (2017-2022) & (US$ Million) Table 37. Asia-Pacific 3D Systems Market Size by Region (2023-2028) & (US$ Million) Table 38. Latin America 3D Systems Market Size by Country (2017-2022) & (US$ Million) Table 39. Latin America 3D Systems Market Size by Country (2023-2028) & (US$ Million) Table 40. Middle East & Africa 3D Systems Market Size by Country (2017-2022) & (US$ Million) Table 41. Middle East & Africa 3D Systems Market Size by Country (2023-2028) & (US$ Million) Table 42. Volfoni Company Detail Table 43. Volfoni Business Overview Table 44. Volfoni 3D Systems Product Table 45. Volfoni Revenue in 3D Systems Business (2017-2022) & (US$ Million) Table 46. Volfoni Recent Development Table 47. Xpand Company Detail Table 48. Xpand Business Overview Table 49. Xpand 3D Systems Product Table 50. Xpand Revenue in 3D Systems Business (2017-2022) & (US$ Million) Table 51. Xpand Recent Development Table 52. DepthQ Company Detail Table 53. DepthQ Business Overview Table 54. DepthQ 3D Systems Product Table 55. DepthQ Revenue in 3D Systems Business (2017-2022) & (US$ Million) Table 56. DepthQ Recent Development Table 57. LG Electronics Company Detail Table 58. LG Electronics Business Overview Table 59. LG Electronics 3D Systems Product Table 60. LG Electronics Revenue in 3D Systems Business (2017-2022) & (US$ Million) Table 61. LG Electronics Recent Development Table 62. Epson America Company Detail Table 63. Epson America Business Overview Table 64. Epson America 3D Systems Product Table 65. Epson America Revenue in 3D Systems Business (2017-2022) & (US$ Million) Table 66. Epson America Recent Development Table 67. NVIDIA Company Detail Table 68. NVIDIA Business Overview Table 69. NVIDIA 3D Systems Product Table 70. NVIDIA Revenue in 3D Systems Business (2017-2022) & (US$ Million) Table 71. NVIDIA Recent Development Table 72. Sony Company Detail Table 73. Sony Business Overview Table 74. Sony 3D Systems Product Table 75. Sony Revenue in 3D Systems Business (2017-2022) & (US$ Million) Table 76. Sony Recent Development Table 77. eDimensional Company Detail Table 78. eDimensional Business Overview Table 79. eDimensional 3D Systems Product Table 80. eDimensional Revenue in 3D Systems Business (2017-2022) & (US$ Million) Table 81. eDimensional Recent Development Table 82. Optoma Company Detail Table 83. Optoma Business Overview Table 84. Optoma 3D Systems Product Table 85. Optoma Revenue in 3D Systems Business (2017-2022) & (US$ Million) Table 86. Optoma Recent Development Table 87. Quantum3D Company Detail Table 88. Quantum3D Business Overview Table 89. Quantum3D 3D Systems Product Table 90. Quantum3D Revenue in 3D Systems Business (2017-2022) & (US$ Million) Table 91. Quantum3D Recent Development Table 92. RealD Company Detail Table 93. RealD Business Overview Table 94. RealD 3D SystemsProduct Table 95. RealD Revenue in 3D Systems Business (2017-2022) & (US$ Million) Table 96. RealD Recent Development Table 97. Research Programs/Design for This Report Table 98. Key Data Information from Secondary Sources Table 99. Key Data Information from Primary Sources List of Figures Figure 1. Global 3D Systems Market Share by Type: 2021 VS 2028 Figure 2. Image Maximum Features Figure 3. Time-sharing Projection System Features Figure 4. Passive Stereoscopic Projection System Features Figure 5. Global 3D Systems Market Share by Application in 2021 & 2028 Figure 6. Cinema Case Studies Figure 7. Port Case Studies Figure 8. Buildings Case Studies Figure 9. Others Case Studies Figure 10. 3D Systems Report Years Considered Figure 11. Global 3D Systems Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 12. Global 3D Systems Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 13. Global 3D Systems Market Share by Region: 2021 VS 2028 Figure 14. Global 3D Systems Market Share by Players in 2021 Figure 15. Global Top 3D Systems Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 3D Systems as of 2021) Figure 16. The Top 10 and 5 Players Market Share by 3D Systems Revenue in 2021 Figure 17. North America 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 18. North America 3D Systems Market Share by Country (2017-2028) Figure 19. United States 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 20. Canada 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 21. Europe 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 22. Europe 3D Systems Market Share by Country (2017-2028) Figure 23. Germany 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 24. France 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 25. U.K. 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. Italy 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. Russia 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. Nordic Countries 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 29. Asia-Pacific 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Asia-Pacific 3D Systems Market Share by Region (2017-2028) Figure 31. China 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 32. Japan 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 33. South Korea 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 34. Southeast Asia 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 35. India 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. Australia 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 37. Latin America 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. Latin America 3D Systems Market Share by Country (2017-2028) Figure 39. Mexico 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. Brazil 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 41. Middle East & Africa 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 42. Middle East & Africa 3D Systems Market Share by Country (2017-2028) Figure 43. Turkey 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 44. Saudi Arabia 3D Systems Market Size YoY Growth (2017-2028) & (US$ Million) Figure 45. Volfoni Revenue Growth Rate in 3D Systems Business (2017-2022) Figure 46. Xpand Revenue Growth Rate in 3D Systems Business (2017-2022) Figure 47. DepthQ Revenue Growth Rate in 3D Systems Business (2017-2022) Figure 48. LG Electronics Revenue Growth Rate in 3D Systems Business (2017-2022) Figure 49. Epson America Revenue Growth Rate in 3D Systems Business (2017-2022) Figure 50. NVIDIA Revenue Growth Rate in 3D Systems Business (2017-2022) Figure 51. Sony Revenue Growth Rate in 3D Systems Business (2017-2022) Figure 52. eDimensional Revenue Growth Rate in 3D Systems Business (2017-2022) Figure 53. Optoma Revenue Growth Rate in 3D Systems Business (2017-2022) Figure 54. Quantum3D Revenue Growth Rate in 3D Systems Business (2017-2022) Figure 55. RealD Revenue Growth Rate in 3D Systems Business (2017-2022) Figure 56. Bottom-up and Top-down Approaches for This Report Figure 57. Data Triangulation Figure 58. Key Executives Interviewed

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

Publisher: QY Research

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