Global 3D Animation Market Size, Status and Forecast 2019-2025

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3D Animation is the process of generating three-dimensional moving images in a digital environment. Careful manipulation of 3D models or objects is carried out within 3D software for exporting picture sequences giving them the illusion of animation or movement. However, this is completely based on the technique used for manipulating the objects. The procedure of generating 3D is sequentially categorized into three main sections and these are modeling, layout and animation and rendering. Modeling is the phase that describes the procedure of generating 3D objects within a certain scene. Layout and animation phase describes the process followed for positioning and animating the objects within a certain scene. Lastly, rendering described the end result or output of completed computer graphics. The process of production is successfully completed with the careful combination of the sections mentioned above and also some other sub-sections.
3D animation technology segment is categorized into modelling, motion graphics, rendering, visual effects (VFX), and others. 3D modelling holds the largest market share in the technology segment, as it is the most important stage for developing a 3D animation project.
North America holds the largest market share and APAC is growing at the highest CAGR in the 3D animation market, however MEA and Latin America are still in the initial phase of growth stage. Lack of government initiatives and poor finance are some of the major factors, which are restraining the growth of 3D animation in these regions
In 2018, the global 3D Animation market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global 3D Animation status, future forecast, growth opportunity, key market and key players. The study objectives are to present the 3D Animation development in United States, Europe and China.

The key players covered in this study
    Adobe Systems
    Autodesk
    Autodessys
    Corel
    Maxon Computer
    Newtek
    Nvidia
    Pixologic
    Sidefx Software
    The Foundry Visionmongers Ltd.
    Trimble Navigation
    Toon Boom Animation

Market analysis by product type
    3D Modeling
    Motion Graphics
    3D Rendering
    Visual Effects (VFX)
    Others

Market analysis by market
    Media and Entertainment
    Construction and Architecture
    Healthcare and Lifesciences
    Manufacturing
    Education and Academia
    Others

Market analysis by Region
    United States
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global 3D Animation status, future forecast, growth opportunity, key market and key players.
    To present the 3D Animation development in United States, Europe and China.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of 3D Animation are as follows:
    History Year: 2018-2019
    Base Year: 2018
    Estimated Year: 2019
    Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
  
        1.4.2 3D Modeling
        1.4.3 Motion Graphics
        1.4.4 3D Rendering
        1.4.5 Visual Effects (VFX)
        1.4.6 Others
    1.5 Market by Application
        1.5.1 Global 3D Animation Market Share by Application (2018-2025)
        1.5.2 Media and Entertainment
        1.5.3 Construction and Architecture
        1.5.4 Healthcare and Lifesciences
        1.5.5 Manufacturing
        1.5.6 Education and Academia
        1.5.7 Others
    1.6 Study Objectives
    1.7 Years Considered

2 Executive Summary
    2.1 3D Animation Market Size
    2.2 3D Animation Growth Trends by Regions
        2.2.1 3D Animation Market Size by Regions (2018-2025)
        2.2.2 3D Animation Market Share by Regions (2018-2025)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Use Cases

3 Key Players
    3.1 3D Animation Revenue by Manufacturers (2018-2019)
    3.2 3D Animation Key Players Head office and Area Served
    3.3 Key Players 3D Animation Product/Solution/Service
    3.4 Date of Enter into 3D Animation Market
    3.5 Key Players 3D Animation Funding/Investment Analysis
    3.6 Global Key Players 3D Animation Valuation & Market Capitalization
    3.7 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global 3D Animation Market Size by Type (2018-2025)
    4.2 Global 3D Animation Market Size by Application (2017-2025)

5 United States
    5.1 United States 3D Animation Market Size (2018-2025)
    5.2 3D Animation Key Players in United States
    5.3 United States 3D Animation Market Size by Type
    5.4 United States 3D Animation Market Size by Application

6 Europe
    6.1 Europe 3D Animation Market Size (2018-2025)
    6.2 3D Animation Key Players in Europe
    6.3 Europe 3D Animation Market Size by Type
    6.4 Europe 3D Animation Market Size by Application

7 China
    7.1 China 3D Animation Market Size (2018-2025)
    7.2 3D Animation Key Players in China
    7.3 China 3D Animation Market Size by Type
    7.4 China 3D Animation Market Size by Application

8 Rest of World
    8.1 Japan
        8.1.1 Japan 3D Animation Market Analysis
        8.1.2 Key Players in 
    8.2 Southeast Asia
        8.2.1 Southeast Asia 3D Animation Market Analysis
        8.2.2 Key Players in Southeast Asia
    8.3 India
        8.3.1 India 3D Animation Market Analysis
        8.3.2 Key Players in India

9 International Players Profiles
    9.1 Adobe Systems
        9.1.1 Adobe Systems Company Details
        9.1.2 Company Description and Business Overview
        9.1.3 3D Animation Introduction
        9.1.4 Adobe Systems Revenue in 3D Animation Business (2018-2019)
        9.1.5 Adobe Systems Recent Development
    9.2 Autodesk
        9.2.1 Autodesk Company Details
        9.2.2 Company Description and Business Overview
        9.2.3 3D Animation Introduction
        9.2.4 Autodesk Revenue in 3D Animation Business (2018-2019)
        9.2.5 Autodesk Recent Development
    9.3 Autodessys
        9.3.1 Autodessys Company Details
        9.3.2 Company Description and Business Overview
        9.3.3 3D Animation Introduction
        9.3.4 Autodessys Revenue in 3D Animation Business (2018-2019)
        9.3.5 Autodessys Recent Development
    9.4 Corel
        9.4.1 Corel Company Details
        9.4.2 Company Description and Business Overview
        9.4.3 3D Animation Introduction
        9.4.4 Corel Revenue in 3D Animation Business (2018-2019)
        9.4.5 Corel Recent Development
    9.5 Maxon Computer
        9.5.1 Maxon Computer Company Details
        9.5.2 Company Description and Business Overview
        9.5.3 3D Animation Introduction
        9.5.4 Maxon Computer Revenue in 3D Animation Business (2017-2018)
        9.5.5 Maxon Computer Recent Development
    9.6 Newtek
        9.6.1 Newtek Company Details
        9.6.2 Company Description and Business Overview
        9.6.3 3D Animation Introduction
        9.6.4 Newtek Revenue in 3D Animation Business (2017-2018)
        9.6.5 Newtek Recent Development
    9.7 Nvidia
        9.7.1 Nvidia Company Details
        9.7.2 Company Description and Business Overview
        9.7.3 3D Animation Introduction
        9.7.4 Nvidia Revenue in 3D Animation Business (2018-2019)
        9.7.5 Nvidia Recent Development
    9.8 Pixologic
        9.8.1 Pixologic Company Details
        9.8.2 Company Description and Business Overview
        9.8.3 3D Animation Introduction
        9.8.4 Pixologic Revenue in 3D Animation Business (2018-2019)
        9.8.5 Pixologic Recent Development
    9.9 Sidefx Software
        9.9.1 Sidefx Software Company Details
        9.9.2 Company Description and Business Overview
        9.9.3 3D Animation Introduction
        9.9.4 Sidefx Software Revenue in 3D Animation Business (2018-2019)
        9.9.5 Sidefx Software Recent Development
    9.10 The Foundry Visionmongers Ltd.
        9.10.1 The Foundry Visionmongers Ltd. Company Details
        9.10.2 Company Description and Business Overview
        9.10.3 3D Animation Introduction
        9.10.4 The Foundry Visionmongers Ltd. Revenue in 3D Animation Business (2018-2019)
        9.10.5 The Foundry Visionmongers Ltd. Recent Development
    9.11 Trimble Navigation
    9.12 Toon Boom Animation

10 Market Dynamics
    10.1 Drivers
    10.2 Opportunities
    10.3 Challenges
    10.4 Market Ecosystem
    10.5 Market Value Chain Analysis

11 Key Findings in This Report

12 Appendix
    12.1 Research Methodology
        12.1.1 Methodology/Research Approach
            12.1.1.1 Research Programs/Design
            12.1.1.2 Market Size Estimation
            12.1.1.3 Market Breakdown and Data Triangulation
        12.1.2 Data Source
            12.1.2.1 Secondary Sources
            12.1.2.2 Primary Sources
    12.2 Disclaimer
    12.3 Author Details

List of Tables and Figures Table 3D Animation Key Market Segments Table Key Players 3D Animation Covered Table Global 3D Animation Market Size Growth Rate by Type 2019-2025 (Million US$) Figure Global 3D Animation Market Size Market Share by Type 2019-2025 Figure 3D Modeling Figures Table Key Players of 3D Modeling Figure Motion Graphics Figures Table Key Players of Motion Graphics Figure 3D Rendering Figures Table Key Players of 3D Rendering Figure Visual Effects (VFX) Figures Table Key Players of Visual Effects (VFX) Figure Others Figures Table Key Players of Others Table Global 3D Animation Market Size Growth by Application 2019-2025 (Million US$) Figure Media and Entertainment Case Studies Figure Construction and Architecture Case Studies Figure Healthcare and Lifesciences Case Studies Figure Manufacturing Case Studies Figure Education and Academia Case Studies Figure Others Case Studies Figure 3D Animation Report Years Considered Table Global 3D Animation Market Size 2018-2025 (Million US$) Figure Global 3D Animation Market Size and Growth Rate 2018-2025 (Million US$) Table Global 3D Animation Market Size by Regions 2019-2025 (Million US$) Table Global 3D Animation Market Size by Regions 2018-2025 (Million US$) Table Global 3D Animation Market Share by Regions 2014-2019 Figure Global 3D Animation Market Share by Regions 2018-2025 Figure Global 3D Animation Market Share by Regions 2019-2025 Table Market Top Trends Table Global 3D Animation Revenue by Manufacturers (2018-2019) (Million US$) Table Global 3D Animation Market Share by Manufacturers (2018-2019) Figure Global 3D Animation Market Share by Manufacturers in 2019 Table Global Key Players 3D Animation Funding/Investment Analysis (Million US$) Table Global Key Players 3D Animation Valuation & Market Capitalization (Million US$) Table Mergers & Acquisitions, Expansion Plans Table Global 3D Animation Market Size by Type (2018-2025) (Million US$) Table Global 3D Animation Market Share by Type (2018-2025) Figure Global 3D Animation Market Size Share by Type (2018-2025) Table Global 3D Animation Market Size by Application (2018-2025) (Million US$) Table Global 3D Animation Market Size Share by Application (2018-2025) Figure Global 3D Animation Market Size Market Share by Application (2018-2025) Figure Global 3D Animation Revenue Market Share by Application in 2018 Figure United States 3D Animation Market Size 2018-2025 (Million US$) Table United States Key Players 3D Animation Revenue (2018-2019) (Million US$) Table United States Key Players 3D Animation Market Share (2018-2019) Table United States 3D Animation Market Size by Type (2018-2025) (Million US$) Table United States 3D Animation Market Share by Type (2018-2025) Table United States 3D Animation Market Size by Application (2018-2025) (Million US$) Table United States 3D Animation Market Share by Application (2018-2025) Figure Europe 3D Animation Market Size 2018-2025 (Million US$) Table Europe Key Players 3D Animation Revenue (2018-2019) (Million US$) Table Europe Key Players 3D Animation Market Share (2018-2019) Table Europe 3D Animation Market Size by Type (2018-2025) (Million US$) Table Europe 3D Animation Market Share by Type (2018-2025) Table Europe 3D Animation Market Size by Application (2018-2025) (Million US$) Table Europe 3D Animation Market Share by Application (2018-2025) Figure China 3D Animation Market Size 2018-2025 (Million US$) Table China Key Players 3D Animation Revenue (2018-2019) (Million US$) Table China Key Players 3D Animation Market Share (2018-2019) Table China 3D Animation Market Size by Type (2018-2025) (Million US$) Table China 3D Animation Market Share by Type (2018-2025) Table China 3D Animation Market Size by Application (2018-2025) (Million US$) Table China 3D Animation Market Share by Application (2018-2025) Figure Market Size in Japan 3D Animation 2018-2025 (Million US$) Figure Market Size in Southeast Asia 3D Animation 2018-2025 (Million US$) Figure Market Size in India 3D Animation 2018-2025 (Million US$) Table Adobe Systems Company Details Table Adobe Systems Revenue in 3D Animation Business in 2018 and 2019 Table Adobe Systems Recent Development Table Autodesk Company Details Table Autodesk Revenue in 3D Animation Business in 2018 and 2019 Table Autodesk Recent Development Table Autodessys Company Details Table Autodessys Revenue in 3D Animation Business in 2018 and 2019 Table Autodessys Recent Development Table Corel Company Details Table Corel Revenue in 3D Animation Business in 2018 and 2019 Table Corel Recent Development Table Maxon Computer Company Details Table Maxon Computer Revenue in 3D Animation Business in 2018 and 2019 Table Maxon Computer Recent Development Table Newtek Company Details Table Newtek Revenue in 3D Animation Business in 2018 and 2019 Table Newtek Recent Development Table Nvidia Company Details Table Nvidia Revenue in 3D Animation Business in 2018 and 2019 Table Nvidia Recent Development Table Pixologic Company Details Table Pixologic Revenue in 3D Animation Business in 2018 and 2019 Table Pixologic Recent Development Table Sidefx Software Company Details Table Sidefx Software Revenue in 3D Animation Business in 2018 and 2019 Table Sidefx Software Recent Development Table The Foundry Visionmongers Ltd. Company Details Table The Foundry Visionmongers Ltd. Revenue in 3D Animation Business in 2018 and 2019 Table The Foundry Visionmongers Ltd. Recent Development Table Trimble Navigation Company Details Table Toon Boom Animation Company Details Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources

This research study involved the extensive usage of both primary and secondary data sources.  The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for manufacturers, regions segments, product segments and applications (end users). All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from QYResearch and presented in this report.
 

After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
 

Secondary Sources occupies Approximately 25% of Sources, such as press releases, annual reports, Non-Profit organizations, industry associations, governmental agencies and customs data, and so on; This research study involved the usage of widespread secondary sources; directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), TRADING ECONOMICS, and avention; Investing News Network; statista; Federal Reserve Economic Data; annual reports; BIS Statistics; ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and commercial study of the Light Aircraft market. It was also used to obtain important information about the top players, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
 

In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product manufacturers (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers etc.
 

The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users (product buyers), and related key executives from various key companies and organizations operating in the global market.
 

Primary research was conducted to identify segmentation types, product price range, product applications, key players, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
 

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